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I haven't tested it extensively. But in my testing before the update, increasing spell damage or area of effect only causes more problems, making the spells absurdly op.
Now, only passive regeneration is nerfed by 75%, and all activatable healing spells are at 100%. (Feedback on this change is welcome.)
- All passive regeneration from any source nerfed by 75%. Activable spells remain normal.
Unsubscribe and resubscribe. Use only True Unit size to ensure it's not another mod causing the crash.