Total War: WARHAMMER III

Total War: WARHAMMER III

78 ratings
True Unit Size (x3)
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Tags: mod
File Size
Posted
Updated
3.082 MB
17 May, 2024 @ 3:54pm
6 Sep @ 9:17am
16 Change Notes ( view )

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True Unit Size (x3)

In 1 collection by Void
True Unit Size MOD LIST
13 items
Description
If you like the Tru Unit Size mods and want to support my work, you can now support me by buying me a coffee. Any support is much appreciated!

[ko-fi.com]

What does this mod do?
This mod will will triple all units except single entities, some war machines, Lords, and Heroes, which will have their HP tripled.

Changelog
- All "melee attack" stats of weapons that have this stat have the stat triplicate.
Example: Emperor Karl Franz's Dragon Tooth (Unique) in Vanilla has 6 Melee attack and now has 18 Melee attack. This applies to all weapons and items in the game.
- The number of all units has been multiplied by 3x, except for Single Entity, a few War Machines, Heroes and Lords, which had their HP tripled.
- Special army abilities for Nurgle, Slaanesh, and Khorne require the triple more kills to be activated. (Tzeentch require the double.)
- All passive regeneration from any source nerfed by 75%. Activable spells remain normal.
- Direct damage increased by 200% against single entities.
- Direct damage for single entities increased by 200%
- Melee and missile damage for single entities and war machines increased by 200%.
- Units with passive abilities, such as "Hellblade" require the triple more kills to be activated.



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ATTENTION !!!
Before anything else, all the Base for this mod WERE NOT MADE BY ME. THEY WERE MADE BY:
Frodo45127.
(Nothing less than the creator of RPFM, the most popular modding tool for Total War. This guy is a freak LEGEND by the way...)
I only have his permission to upload his mod as a base and modify and tweak for all mods x1.5, x2, x3, x4, 5 and maintain the unit size mods on Steam through the workshop. So I would like to give him credit here, making it clear that these mods will only be possible thanks to him.
Consider using the launcher created by the author of the base code of this mod, Frodo45127. You can learn more about the launcher, which is not only used for Total War: Warhammer 3 but for all games in the Total War franchise, through this link on Reddit: https://www.reddit.com/r/totalwar/comments/1big53a/runcher_08_released_an_alternative_total_war_mod/
Link to the Launcher itself: https://github.com/Frodo45127/runcher/releases/tag/v0.8.0
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True Unit Size x1.5:
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3248186677

True Unit Size x2:
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3247567570

True Unit Size x3:
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3248676648

True Unit Size x4:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3263880947

True Unit Size x2(RADIOUS):
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3250960887

True Unit Size x3(RADIOUS):
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3254088138

True Unit Size SFO 1,5x:
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3270440417

True Unit Size SFO x2:
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3267840313

True Unit Size SFO x3:
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3272344400
82 Comments
` 16 Sep @ 2:58am 
Is there any way to disable the Lords' power-up? They are now killing the entire infantry army single-handedly.
Void  [author] 9 Sep @ 4:57am 
@ParmenionGR
I haven't tested it extensively. But in my testing before the update, increasing spell damage or area of ​​effect only causes more problems, making the spells absurdly op.
ParmenionGR 8 Sep @ 10:41pm 
did you figure any solution to the magic problem?
Void  [author] 6 Sep @ 9:20am 
I made a change to the mod's healing. Previously, ALL healing sources were nerfed by 75% to prevent immortal Lords/Heros/Units.
Now, only passive regeneration is nerfed by 75%, and all activatable healing spells are at 100%. (Feedback on this change is welcome.)

- All passive regeneration from any source nerfed by 75%. Activable spells remain normal.
Ausmeister 3 Sep @ 1:16pm 
awww yea there we go apologise haha, i appreciate the work you do i love this mod
Void  [author] 3 Sep @ 1:08pm 
@Ausmeister
Unsubscribe and resubscribe. Use only True Unit size to ensure it's not another mod causing the crash.
Ausmeister 3 Sep @ 1:06pm 
my game crashes on start still, or is that just me?
Void  [author] 3 Sep @ 12:51pm 
Updated and ready for 6.3
Void  [author] 3 Sep @ 10:49am 
Update in progress...
D0omHammer 2 Sep @ 10:23am 
need update please :)