Total War: WARHAMMER III

Total War: WARHAMMER III

103 ratings
True Unit Size SFO x2 - Grimhammer III 6.2.X
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Tags: mod
File Size
Posted
Updated
3.571 MB
14 Jun, 2024 @ 1:53pm
3 Aug @ 11:45am
20 Change Notes ( view )

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True Unit Size SFO x2 - Grimhammer III 6.2.X

In 1 collection by Void
True Unit Size MOD LIST
13 items
Description
If you like the Tru Unit Size mods and want to support my work, you can now support me by buying me a coffee. Any support is much appreciated!

[ko-fi.com]




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What does this mod do?
This mod will double the number of all units in the game by 2x, except for single entities, which will have their HP doubled, as well as Lords and Heroes. Additionally, it makes small changes that keep the game balanced with the scale increased by 2x.

Changelog

- All "melee attack" stats of weapons that have this stat have the stat doubled.
Example: Emperor Karl Franz's Dragon Tooth (Unique) in SFO has 5 Melee attack and now has 10 Melee attack. This applies to all weapons and items in the game.
- The number of all units has been multiplied by two, except for Single Entity, some War Machines, Heroes and Lords, which have doubled HP.
- All special army abilities for Nurgle, Slaanesh, Khorne and Tzeench require double the kills to be activated. (Waaagh, Dark Elfs, Ogres special abilities for armies also require twice as many kills to activate)
- Direct damage increased by 100% against single entities.
- Direct damage for single entities increased by 100%
- All healing regeneration sources nerfed by 50% (Prevent immortal lords)
- 50% buff to the mass of all cavalry, monsters and chariots. (Due to the increase in units, the cavalry performs less than it should, if not increasing the mass)
- Units with passive abilities, such as "Hellblade" require double the kills to be activated.

True Unit Size is designed to be used in ULTRA unit size in graphics options. So these changes may not work as expected if you don't have the ultra unit size in the game options.



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True Unit Size x1.5:
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3248186677

True Unit Size x2:
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3247567570

True Unit Size x3:
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3248676648

True Unit Size x4:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3263880947

True Unit Size x2(RADIOUS):
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3250960887

True Unit Size x3(RADIOUS):
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3254088138

True Unit Size SFO 1,5x:
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3270440417

True Unit Size SFO x2:
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3267840313

True Unit Size SFO x3:
- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3272344400
154 Comments
ᛣ Munin ᛉ 22 Aug @ 2:28am 
It seems it doesn't cover the knights of tor gaval (mistwalker RoR for Eltharion) only 4 units with 12000 health, otherwise seems good ^^
Dodge 24 Jun @ 12:11am 
Amazing work chief
Void  [author] 23 Jun @ 2:45pm 
@Dodge
Thanks for letting me know, I've already uploaded a fix. Be sure to unsubscribe and subscribe again.
Dodge 23 Jun @ 2:11pm 
Hi just wanna report a crash when loading into battle with the new Blood Knight with shield. This is an issue from SFO and he fixed it but your mod has not updated to this new version. If you can have a look at it and update it that would be great. Btw the crash can be replicated in custom battle, just get a blood knight with shield. Tysm, I love your mod <3
Void  [author] 23 Jun @ 4:35am 
Updated and ready for 6.2
menace II society 21 May @ 2:37pm 
Mind this thing, "Updated Regiment of Renown gets XP" mod forces RoR units to use vanilla sizes and stats, even if True Unit Size is loaded after it in the load order.
So if you're using True Unit Size, do not use this mod together - it will override the changes.

Might save someone else a headache.
Obisam 1 May @ 1:01pm 
Oh ok sorry myd bad, I was comparing it to the other units of Phoenix Guards.
Void  [author] 1 May @ 12:30pm 
@Obisam
https://imgur.com/a/0xqh1oE
The default in SFO is 32 units. With the mod it becomes 64.
Obisam 1 May @ 8:06am 
Hey, I played as Tyrion with SFO. And when I recruited the special regiment of renown "Keepers of the Flame (Phoenix Guard)", their number were not multiplied by two.
primarque auguste 7 Apr @ 4:20pm 
ok thanks for our excellent content