RimWorld

RimWorld

975 ratings
A Dog Said... Animal Prosthetics 2
7
2
6
2
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
870.606 KB
3 May, 2024 @ 6:49am
13 Sep @ 11:10pm
33 Change Notes ( view )

Subscribe to download
A Dog Said... Animal Prosthetics 2

Description
Overview
This is a continuation/full rework of the iconic A Dog Said... Animal Prosthetics mod. Its creator has transferred the responsibility of maintaining the health and lives of RimWorld's animals to me, and the original mod will no longer be updated.

Features
  • Adds universal animal equivalents to most vanilla prosthetics and bionics. They are unlockable by their respective research projects.
  • Which prosthetics can and can't be installed onto a given animal is determined by the "category" system, which I inherited from the orignal mod and reworked.
    • Category 1 animals (rats, squirrels, and other critters) can only receive peg legs and the like.
    • Category 2 animals (cattle and other non-trainable and non-packable animals) are eligible for simple prosthetic limbs.
    • Category 3 ones (packable and trainable (and cats)) can have full blown bionics installed.
  • If you have XML Extensions active, the category system is optional and can be turned off, allowing your colony's vermin to transcend the limitations of flesh.
  • This mod is written in way that makes adding compatibility with modded animals extremely easy. See the ModCompat folder for examples.

Differences from the original
  • Animal scar healing with industrial medicine has been removed. If you want to heal permanent wounds on your animals, use the biosculpter pod with Animal Biosculpter and/or EPOE - Forked's ultratech healing system. I did this because I believe that scars should mean something.
  • Every animal prosthetic/bionic organ that didn't have a vanilla counterpart was removed. However, every artificial organ added by EPOE - Forked has an animal counterpart. After all, what sense does it make to be able to make artificial organs for your pets, but not for yourself?
  • The reseach projects for animal prosthetics/bionics are now only available after the respective human projects.
And as for switching from ADS to ADS2, it should not cause any major issues. However, every artificial part I didn't carry over to this version will vanish.

Compatibity
  • Not compatible with the original A Dog Said... Animal Prosthetics, obviously.
  • Built in full compatibility with Bionic icons, Expanded Prosthetics and Organ Engineering - Forked, Medical System Expansion 2, and Elite Bionics Framework.
  • Contains patches for the animals from all Vanilla Animals Expanded and ReGrowth mods, by me. For compatibility with other modded animals, see the Credits section. As for Alpha Animals, I offer no compatibility. It's too much work.
  • I loaded this into my main almost 300 big modlist, and there were no surface level issues. If you find any incompatibilities, please let me know.
  • Can be safely added to an active playthrough. Removing it will inevitably cause one-off errors and the disappearance of all prosthetics added by this mod, both installed and otherwise.
Feel free to submit your own patches for the mods you want there to be compatibility with, either through Github or DMs. I will review them, amend them if necessary, and then credit you. IF YOU ARE BUILDING COMPATIBLITY INTO YOUR MOD, MAKE SURE THAT IT IS LOADED BEFORE ADS2.

Known issues
May cause issues where for animals, no operations tab opens up when you click "Add bill" in the Health tab. The incompatibility causing this is unknown, so please leave possible incompatible mods in the comments if you figure out what's causing it.

Recommended mods
  • Expanded Prosthetics and Organ Engineering - Forked - allows you fully fix you pets instead of being limited to vanilla's system.
  • Medical System Expansion 2 - a proper rework of the prosthetics system, so that the bionic limbs actually have subparts like hands and fingers which replace their removed natural equivalents. Also adds "module slots" to some bionic parts, allowing to install things like power claws on top of the bionic part.
  • Elite Bionics Framework - scales the health of the prosthetic's owner. And if you have Medical System Expansion 2, it also adds armor modules.
  • Harvest Organs Post Mortem - allows you harvest implants from dead animals, along other things.
  • Compact Hediffs - makes the hediff display a lot more compact. Heavily customizable.
The preview image was made with everything above installed.

Credits

Translations

Support me
[boosty.to]
370 Comments
Samuel_Bucher  [author] 5 Oct @ 5:04am 
@Kimu-Pamu
Thank you, I will check this out.
Kimu-Pamu 5 Oct @ 4:37am 
@Samuel_Bucher Ok, I think I have definitively pinned down when the bug happens.
It happens when this mod, 'EPOE forked', and '[CZK] Eye Prosthetics (Continued)' all are loaded at the same time.
I've confirmed this by:
1. removed all other mods but those 3, and tried all the combinations for them
2. added back my full modlist (180 something mods), except the eye prosthetics mod, and the bug is gone :)

Interestingly there are comments on this exact problem on the eye prosthetics mod's comment section lol
cheers!
Kimu-Pamu 5 Oct @ 2:20am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Kimu-Pamu 5 Oct @ 2:19am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Kimu-Pamu 5 Oct @ 2:16am 
I'm having a problem that you mentioned in description (no operations tab opens up when you click "add bill" in the Health tab).
I copied the error log I got in case it helps
cucumpear 3 Oct @ 7:14am 
The fix on the next comment page should still work. Hope that helps!
Izanami 3 Oct @ 2:42am 
@Samuel_Bucher This mod and Animal Collab Project seem to be having a fight.
cucumpear 2 Oct @ 6:46am 
Sure, go to Steam Library\steamapps\workshop\content\294100\3238353862\1.6\Defs\HediffDefs and open the Prosthetics_Bionic (Or _Simple) file and right on top you have the base Def that contains the table in the recipeUsers node. You can just search for recipeUsers or FabricationBench (in case of the simple prosthetics, you'd search for TableMachining)
If all goes wrong and something gets messed up you can just delete the entire mod folder or un- and resubscribe to regenerate the mod.
jpinard 2 Oct @ 5:33am 
Would anyone know how I can change this to have things built at the electric smithy table? The list under the Fabrication Bench just becomes too large with this.
Sims3isLife 30 Sep @ 5:06pm 
@Samuel_Bucher that makes sense. I do indeed have quite a few other mods. I might try uninstalling and reinstalling some of them to see if I can figure out which one is the problem. If I figure it out, I'll let you know.