RimWorld

RimWorld

A Dog Said... Animal Prosthetics 2
370 Comments
Samuel_Bucher  [author] 5 Oct @ 5:04am 
@Kimu-Pamu
Thank you, I will check this out.
Kimu-Pamu 5 Oct @ 4:37am 
@Samuel_Bucher Ok, I think I have definitively pinned down when the bug happens.
It happens when this mod, 'EPOE forked', and '[CZK] Eye Prosthetics (Continued)' all are loaded at the same time.
I've confirmed this by:
1. removed all other mods but those 3, and tried all the combinations for them
2. added back my full modlist (180 something mods), except the eye prosthetics mod, and the bug is gone :)

Interestingly there are comments on this exact problem on the eye prosthetics mod's comment section lol
cheers!
Kimu-Pamu 5 Oct @ 2:20am 
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Kimu-Pamu 5 Oct @ 2:19am 
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Kimu-Pamu 5 Oct @ 2:16am 
I'm having a problem that you mentioned in description (no operations tab opens up when you click "add bill" in the Health tab).
I copied the error log I got in case it helps
cucumpear 3 Oct @ 7:14am 
The fix on the next comment page should still work. Hope that helps!
Izanami 3 Oct @ 2:42am 
@Samuel_Bucher This mod and Animal Collab Project seem to be having a fight.
cucumpear 2 Oct @ 6:46am 
Sure, go to Steam Library\steamapps\workshop\content\294100\3238353862\1.6\Defs\HediffDefs and open the Prosthetics_Bionic (Or _Simple) file and right on top you have the base Def that contains the table in the recipeUsers node. You can just search for recipeUsers or FabricationBench (in case of the simple prosthetics, you'd search for TableMachining)
If all goes wrong and something gets messed up you can just delete the entire mod folder or un- and resubscribe to regenerate the mod.
jpinard 2 Oct @ 5:33am 
Would anyone know how I can change this to have things built at the electric smithy table? The list under the Fabrication Bench just becomes too large with this.
Sims3isLife 30 Sep @ 5:06pm 
@Samuel_Bucher that makes sense. I do indeed have quite a few other mods. I might try uninstalling and reinstalling some of them to see if I can figure out which one is the problem. If I figure it out, I'll let you know.
Samuel_Bucher  [author] 30 Sep @ 11:53am 
@Sims3isLife
Yes. The cause is unknown and this will not be fixed until I am able to reproduce it. If you have a bunch of other mods, then this is some sort of an incompatibility.
Sims3isLife 30 Sep @ 9:01am 
I can't make a bill to create any animal prosthetics. The mod is working in other ways: traders will have animal prosthetics to buy and I can install peg legs on my thrumbos if I want. One of them has an artery blockage though so I want to make him a new heart! Is this a known bug?
jetblade545 29 Sep @ 3:42pm 
I use rimsort and it didn't complain, that is why im asking.
Samuel_Bucher  [author] 29 Sep @ 1:16am 
@jetblade545
After. Why are you asking this? The game complains if the load order is wrong.
jetblade545 28 Sep @ 10:23pm 
Do i load this before EPOE or after?
Hugalafutro 22 Sep @ 12:06pm 
FEB Livestock updated and is now compatible, my Toxoga is now a terminator \o/
Hugalafutro 21 Sep @ 9:13am 
Hello, is there a patch for FEB biopunk livestock? One of my Toxoga got a lung shot out and I want to help the poor thing. I searched but found none. I know the mod is working, because I could replace my old Scimitar kitty's cataracted eyes.
Samuel_Bucher  [author] 18 Sep @ 3:03am 
@cucumpear
Hm, it could be that I forgot to pull the ACP patch to my local copy I usually work with. I'll look at this.
cucumpear 18 Sep @ 1:51am 
Looks like the patch got reverted to the old one (wouldn't be surprised if that was a github issue), but the correct one is still there, kind of. If you feel comfy editing the file yourself, go into Steam Library\steamapps\workshop\content\294100\3238353862\1.6\ModCompat\AnimalCollabProject\Patches where you will find and xml and a file without extension. Delete the xml and add .xml to the other file.
Fion 17 Sep @ 3:29pm 
Not being compatible with ACP Animal Collab Project now. Hundreds of errors and others found it was this mod doing it? Not sure why. All of us are getting
"Could not resolve cross-reference to Verse.ThingDef named ACP"(Place animal here) "(wanter=recipeUsers)

Whatever animal it is that error shows up in log on start up.
Narvi 13 Sep @ 12:20pm 
@Samuel_Bucher Ah. I'm glad I brought it up then. Was wondering why it wasn't showing in the animal's information page.
Samuel_Bucher  [author] 12 Sep @ 2:16pm 
@Narvi
Yes. Kidneys accelerate toxin clearing and lungs prevent contamination in the first place. However, I think I forgot to actually add these effects. I'll fix this in the morning.
Narvi 12 Sep @ 3:46am 
Question: how much toxic resistance does each detoxifier organ give? 50% per organ?
Froz Butcher 4 Sep @ 11:52pm 
I see it now. Should've read the description a bit more careful. Thanks!
Samuel_Bucher  [author] 4 Sep @ 9:39pm 
@Froz Butcher
They are not eligible for bionics. But you can disable this with XML Extensions.
Froz Butcher 4 Sep @ 8:16pm 
@Samuel_Bucher
I've tried ducks and boomalopes.
Samuel_Bucher  [author] 4 Sep @ 1:17pm 
@Froz Butcher
What is the animal in question?
Froz Butcher 4 Sep @ 12:30pm 
I'm encountering a bug where there's no bill option to install bionic parts to my animals. I have all the ADS research projects done, medicine available and a synthetic animal heart in storage but there isn't a "Install synthetic animal heart" option in the add bill list. There are options for animal peg legs, and after editing in an synthetic heart with Character Editor, an option for "Remove synthetic heart" as well. Is this the known issue mentioned in the mod's description?
乔瑟 1 Sep @ 12:14pm 
Hiya, any chance for compatibility with Scaled World?
ManaWei 30 Aug @ 10:46am 
I'd love a patch for the Dinosauria and Alpha Animals mods.. /cry hopeful someone smart will see this <3
Mold 24 Aug @ 3:19pm 
A patch for Dark Ages: Beasts and Monsters ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3472275628&searchtext=dark+age ) would be swell if you have the opportunity, it's a very solid animal mod. The colony children yearn for a borged out Imperial Redhound.
Samuel_Bucher  [author] 24 Aug @ 2:12am 
@1g23
I don't want to. Too many animals. But I would be willing to accept a patch for it.
1g23 23 Aug @ 11:28pm 
Could you add compatibility with Vanilla Genetics Expanded? I would love to see my genetically modified Thrumbo-horse become a cyborg Thrumbo-horse!
cucumpear 23 Aug @ 8:17am 
I'll do that, hopefully still today.
Samuel_Bucher  [author] 23 Aug @ 7:23am 
@cucumpear
I would prefer if you sent me your patch so that I could integrate it. Could you do it? The Github link is at the top of the description.
cucumpear 23 Aug @ 4:50am 
Hi, I finally finalised the 1.6/Odyssey update for Animal Collab Project, and I'm seeing a huge number of errors with the patch. I disabled it locally and made my own which is basically the same thing but works for some reason.
Could you look into what's going on or disable your patch so I can have mine run (that update isn't live, obviously)? I don't mind either way, but since I have two load folders depending on whether Odyssey is active or not it might be easier to patch on my end.
Jaruh Caz 21 Aug @ 5:08am 
"dam my galatross got some early cataracts, but doesnt matter cuz good ol ADS got my back!
ADS:shakes head in denial" :deadrat:
good thing to come is that now i know a lot more of extra fauna mods :balatro_egg:
Onix Nidhogg 20 Aug @ 10:41am 
Hello, seems this mod is incompatible with Dark Ages : Beasts and Monsters, as the options to install prosthetics do not appear.
Mr. T-XP x64 Crosby Edition 15 Aug @ 2:57pm 
Would it be possible to get the removed parts as a separate mod? I understand the rationale behind separating the ones not present in the base game, but its impossible rn to find a bionic animal liver to tack onto this mod.
Ememf 7 Aug @ 7:00am 
Bionic animal tongue unable to implant on thurmbo or hive queen (not shown on surgery list)
Bionic animal tail unable to implant on thurmbo (I remember it used to work)
Any plan for insectoid inplant? (bionic pronotum and elytra, etc)
Samuel_Bucher  [author] 6 Aug @ 11:48pm 
@chocoavena
Should be compatible, but there is a lot of overlap. Probably no reason to have both mods at the same time.
chocoavena 6 Aug @ 6:09pm 
is this compatible with cyber fauna or will it just overlap?
Samuel_Bucher  [author] 6 Aug @ 7:22am 
@Le Seegert
No.
Le Seegert 6 Aug @ 6:51am 
Hey quick question. When you say patched for vanilla expanded animals, does that include genetics expanded?
Samuel_Bucher  [author] 6 Aug @ 4:52am 
@FireCloud
Noted, will fix.
FireCloud 6 Aug @ 3:57am 
Hi, I like this mod, found a minor patch issue with Grimstone: Beast.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3535302121

In the latest version, they renamed Grimstone_EmporerVulture to Grimstone_EmperorVulture.
./3238353862/1.6/ModCompat/GrimstoneBeasts/Patches/Category_Patches_GrimstoneBeasts.xml, line 25.
Samuel_Bucher  [author] 5 Aug @ 12:41pm 
@Omega13
It's not sourcery. If you have XML Extentions installed, it will have a settings menu for my mod.
Omega13 5 Aug @ 11:57am 
Eh, not really anything I feel inclined to do any mod sorcery for or to download another, separate mod to just make this mod work. I just thought it would be cute to try to keep my guinea pig alive forever for fun, since that seems to be kind of the whole concept of this mod. Was just wondering if I was doing something wrong on my end. Thanks!
Samuel_Bucher  [author] 5 Aug @ 11:40am 
@Omega13
Yes. You can disable it via the XML Extentions settings menu or simply by manually editting the files.
Omega13 5 Aug @ 9:44am 
I am unable to install a bionic animal heart into a guinea pig. Is there a size limit for bionics?