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Thank you, I will check this out.
It happens when this mod, 'EPOE forked', and '[CZK] Eye Prosthetics (Continued)' all are loaded at the same time.
I've confirmed this by:
1. removed all other mods but those 3, and tried all the combinations for them
2. added back my full modlist (180 something mods), except the eye prosthetics mod, and the bug is gone :)
Interestingly there are comments on this exact problem on the eye prosthetics mod's comment section lol
cheers!
I copied the error log I got in case it helps
If all goes wrong and something gets messed up you can just delete the entire mod folder or un- and resubscribe to regenerate the mod.
Yes. The cause is unknown and this will not be fixed until I am able to reproduce it. If you have a bunch of other mods, then this is some sort of an incompatibility.
After. Why are you asking this? The game complains if the load order is wrong.
Hm, it could be that I forgot to pull the ACP patch to my local copy I usually work with. I'll look at this.
"Could not resolve cross-reference to Verse.ThingDef named ACP"(Place animal here) "(wanter=recipeUsers)
Whatever animal it is that error shows up in log on start up.
Yes. Kidneys accelerate toxin clearing and lungs prevent contamination in the first place. However, I think I forgot to actually add these effects. I'll fix this in the morning.
They are not eligible for bionics. But you can disable this with XML Extensions.
I've tried ducks and boomalopes.
What is the animal in question?
I don't want to. Too many animals. But I would be willing to accept a patch for it.
I would prefer if you sent me your patch so that I could integrate it. Could you do it? The Github link is at the top of the description.
Could you look into what's going on or disable your patch so I can have mine run (that update isn't live, obviously)? I don't mind either way, but since I have two load folders depending on whether Odyssey is active or not it might be easier to patch on my end.
ADS:shakes head in denial"
good thing to come is that now i know a lot more of extra fauna mods
Bionic animal tail unable to implant on thurmbo (I remember it used to work)
Any plan for insectoid inplant? (bionic pronotum and elytra, etc)
Should be compatible, but there is a lot of overlap. Probably no reason to have both mods at the same time.
No.
Noted, will fix.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3535302121
In the latest version, they renamed Grimstone_EmporerVulture to Grimstone_EmperorVulture.
./3238353862/1.6/ModCompat/GrimstoneBeasts/Patches/Category_Patches_GrimstoneBeasts.xml, line 25.
It's not sourcery. If you have XML Extentions installed, it will have a settings menu for my mod.
Yes. You can disable it via the XML Extentions settings menu or simply by manually editting the files.