Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but later I ran into issue with stoneskin gland. On normal pawns the operation worked, but on ghoul it showed greyed out as if missing the item. after removing epoe I could augment my ghouls.
Am I having mod conflict or misunderstanding how the mod works? The colonist is not injured I just want to replace his natural arm.
edit: it let me install bionic forearm, and it shows in health tab as bionic arm, same as the other arm i installed before this mod. But the health bill to install bionic arm is still there, I have 2x Bionic Arm, but the doctor claims they're missing, I'm so confused.
The scyther blade is purely a weapons implant, so it does not affect efficiency or other stats, other than giving the pawn a new unarmed attack option.
@为世间无名之人
There is isn't a in-built way to limit usable medicine by potency, so any modded stuff that are weaker than herbal gets through unless specifically patched. This mod is kept to primarily using xml, with the only C stuff is surgery of removing scars.
@theArtist
More likely something else in your mod list broken. No files that this mod builds itself from in core files, had any changes.