RimWorld

RimWorld

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The Dead Man's Switch
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Mod, 1.4, 1.5, 1.6
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32.758 MB
24. des. 2023 kl. 7.16
17. aug. kl. 0.22
84 endringslogger ( vis )
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The Dead Man's Switch

I 1 samling av AOBA
Universe of the Dead Man's Switch
7 gjenstander
Beskrivelse


Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose. Nara an Interstellar Industries Complex initiated the project of semi-automated war-machines, which aimed at creating a legion of war-machines with low technology and maintenance requirements to aid humans in all galaxies in the war against all those threats.

It was a quite successful project, and as countless fleets of unknown generations of ships marched toward the borders of human civilization, the production technology of these weapons also spread in the edge world... until today.

Introduction
This is a large-scale mod that was created around the cyberpunk theme of the 1990s. It has a lot of content, including heavy metallic weapons, industrial-tactical robots, and bio-mech bionic, so I don’t intend to teach you how to play it. You experience the story you want to play with the new choices! I believe you will find the joy you want.

Content

A new Scenario
A standalone technology tree
An Ideology style pack
A well-prepared interstellar colonization company
A royalty Title system based on military organization
A cargo load of heavy weapons and more than 20 types of military-industrial-style killing machines.
Mechanoids that have customizable weapons.
Cheap but costly bionic
lots of new clothes
CE compatibility

Try it for yourself, I guarantee it's worth a try.

FAQ
Q:how to equip mech weapon? (For mech)
A:Select Mech and right-click the weapon, if the weapon is supported it will be available to equip.

Q:how to equip mech weapon? (For Colonists)
A:They need an exo-skelton suit before equip it.

Q:What weapon did a mech supported
A: you can find the supported weapon inside the info card.

Q: how to get ____ compoment
A: defeat boss group,or trading

Q: can i disable some of mech's worktype?
A: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3268299107
Warning - A new game is highly recommended

Known Issues
work mech will get error loading with Rebound.
if your having any problem with the mod saying its out of date (or being list as a 1.5 mod) please try verifying the integrity of the game files.

Author’s words
This is my fourth year modding in the Rimworld community, also my first year of studying for a master's degree after college. I apologize to everyone who has been waiting for this mod for a long time (it’s been a while). Making such a big project is well-challenged.

DMS is a response that condenses my experience and understanding of countless works to the world and those works and creators who have profoundly affected my life.
Completing this project, which included my understanding of Rimworld art and those coolish Science Fiction styles, is also the realization of my dream of creating cool mecha works since I was a child.
Therefore, it is quite a torment in terms of technology, time, development enthusiasm, and progress management.
From the beginning of the project to the release, it spanned two game versions. Countless setbacks and subversions made me doubt my motivation to continue doing it more than once and questioned whether my work and abilities met expectations...

But this has all passed, and I have reached a reconciliation between my heavy academic workload and my pursuit of excellence. It was unanimously decided to release the mod before the end of 2023. which is today.
Although there may still be some minor problems, anyway still hope you enjoy it. _AOBA 2023/12/25

=2025/7/20=
Due to the recent frequent updates, Steam may sometimes mistakenly download outdated MOD versions. If you encounter any problems when starting the game, please try to verify the game integrity first, and then report the bug if the problem persists.

If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]


Populære diskusjoner Vis alle (41)
227
23. aug. kl. 8.10
Bugs and Errors
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21. aug. kl. 11.12
Odyssey integration/addon idea
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1
10. aug. kl. 23.24
Copyright issue?
Mega
2 024 kommentarer
格林祈祷中 3 timer siden 
[Я_Я] OMG67 9 timer siden 
Hey it seems "Guarding Pawns" and this mod have compatibility problems, according the the GP developer it seems the mechanoids are given jobs they are not supposed to do at random times making them stop guarding, would it be possible to make them fully compatible? Thanks!
seth935 19 timer siden 
It worked for me, thank you
"if your having any problem with the mod saying its out of date (or being list as a 1.5 mod) please try verifying the integrity of the game files."
Ñupo 25. aug. kl. 7.36 
Can confirm even after several unsubs and resubs, it keeps saying mod is 1.5
C0lin2000 25. aug. kl. 0.27 
@riskbob common steam glitch unsup colse setam resup
riskbob 24. aug. kl. 15.43 
Also, RimPy says the Dead Mans switch core is the 1.5 version.
riskbob 24. aug. kl. 15.36 
I have the Fortified Features Framework installed, but it's crashing my game when I try to load as well.
Blackfire🥀 24. aug. kl. 14.59 
is it safe to add it in mid game?
革命军-轻风 24. aug. kl. 13.00 
想要垃圾桶DOGE
SSSS1GMA 24. aug. kl. 10.54 
当中继指挥位于地下虫穴而对应的机械师不在同一地图,且中继指挥位于征兆状态时,会循环报错