RimWorld

RimWorld

399 ratings
Mech Work Tab
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Mod, 1.5, 1.6
File Size
Posted
Updated
210.887 KB
15 Jun, 2024 @ 6:58am
17 Jul @ 7:51am
6 Change Notes ( view )
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Mech Work Tab

Description
Description
This mod will add a new tab for controlling the work priorities of Mechanoids in the same way that the existing pawn work tab functions.
There is also a minor tweak to remove nonsense work items from supporting Mechanoids such as recruiting, milking and bedrest.
The vanilla functionality for ordering by Overseer and WorkMode have also been fixed.

Known Issues
No issues however the tab can get a little tight for space if you have many mods adding different work types.

Compatibility
Tested in a modpack with many many mods without major issue.
There is a chance mods adding additional work priorities may not reflect the new priorities in this menu.
Support for Vanilla Textures Expanded icons has been added using the same icon they added for mechanoids. This is because I do not have rights to modify their icons or the skills to make my own!

Future Updates
In the future I would like to add a proper icon and see about giving the option to hide the Overseer and WorkMode.

About
This mod has been created by me, SpaceMoth! A mod I spent way too long making after finding my mechanoids stopped doing some jobs after messing with mod lists and having no idea what they were actually assigned to do.

I will aim to update my mods within a couple weeks of any major update!
Please feel free to suggest ideas of additional mods. New mod creation can take some time but I am welcome to ideas. Please note my skills are in scripting and coding, and I have very little ability when it comes to art and assets.

Thank you to 摄魂狼 for the translations for Traditional and Simplified Chinese.

IDs
ID: 3268299107 Mod ID: Spacemoth.MechTab
Popular Discussions View All (1)
1
20 Jul @ 2:02am
An error occurs after entering the game
水晶哥
97 Comments
Raygne 19 Aug @ 7:57pm 
I agree on getting Compact Work Tab (Continued) to work with this. You might be able to get in touch with Mlie for help with integration. It would really help with readability.
Omega13 17 Aug @ 4:20pm 
Great mod, but seems to overwrite and disable Lifters Haul Urgently, also a good mod.
Space Moth  [author] 12 Aug @ 2:26am 
I will look into seeing if I can slant the work labels when I get a chance. I am not familiar with guards for me so will need to take a look.

Should be safe to add or remove from an existing save!
dark 12 Aug @ 1:46am 
Hi, can I install a mod on an existing save?
exBeNN 10 Aug @ 6:54pm 
absolute godsend of a mod
Grimmas 5 Aug @ 5:54pm 
Good mod! It would be quite nice if it could integrate with Compact Work Tab (Continued). Or just have an option for slanted work type labels :-) Even on my ultrawide screen it gets a bit tough to read with all the extra work types from other mods like Complex Jobs etc.
jimothy69billiams 3 Aug @ 4:12pm 
Any possibility of this getting compatability with *Guards for me*? would be really cool to be able to set my mechs to do patrols
Tobi 29 Jul @ 3:35pm 
Does anyone else have the issue that agrihands harvest stuff despite harvesting being deactivated for it with this mod?
Merloga 29 Jul @ 4:04am 
My hopes of Liferts loading reactors seems shattered. Great mod, but damn. Why does Dubs hate lifters so much
Sainth Moth [HME] 28 Jul @ 1:25pm 
god bless you, brother Moth