RimWorld

RimWorld

2,607 vurderinger
The Dead Man's Switch
195
39
16
28
17
14
7
27
6
5
17
8
15
8
8
5
4
3
2
2
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Mod, 1.4, 1.5, 1.6
Filstørrelse:
Offentliggjort:
Opdateret:
32.758 MB
24. dec. 2023 kl. 7:16
17. aug. kl. 0:22
84 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
The Dead Man's Switch

I 1 samling af AOBA
Universe of the Dead Man's Switch
7 genstande
Beskrivelse


Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose. Nara an Interstellar Industries Complex initiated the project of semi-automated war-machines, which aimed at creating a legion of war-machines with low technology and maintenance requirements to aid humans in all galaxies in the war against all those threats.

It was a quite successful project, and as countless fleets of unknown generations of ships marched toward the borders of human civilization, the production technology of these weapons also spread in the edge world... until today.

Introduction
This is a large-scale mod that was created around the cyberpunk theme of the 1990s. It has a lot of content, including heavy metallic weapons, industrial-tactical robots, and bio-mech bionic, so I don’t intend to teach you how to play it. You experience the story you want to play with the new choices! I believe you will find the joy you want.

Content

A new Scenario
A standalone technology tree
An Ideology style pack
A well-prepared interstellar colonization company
A royalty Title system based on military organization
A cargo load of heavy weapons and more than 20 types of military-industrial-style killing machines.
Mechanoids that have customizable weapons.
Cheap but costly bionic
lots of new clothes
CE compatibility

Try it for yourself, I guarantee it's worth a try.

FAQ
Q:how to equip mech weapon? (For mech)
A:Select Mech and right-click the weapon, if the weapon is supported it will be available to equip.

Q:how to equip mech weapon? (For Colonists)
A:They need an exo-skelton suit before equip it.

Q:What weapon did a mech supported
A: you can find the supported weapon inside the info card.

Q: how to get ____ compoment
A: defeat boss group,or trading

Q: can i disable some of mech's worktype?
A: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3268299107
Warning - A new game is highly recommended

Known Issues
work mech will get error loading with Rebound.
if your having any problem with the mod saying its out of date (or being list as a 1.5 mod) please try verifying the integrity of the game files.

Author’s words
This is my fourth year modding in the Rimworld community, also my first year of studying for a master's degree after college. I apologize to everyone who has been waiting for this mod for a long time (it’s been a while). Making such a big project is well-challenged.

DMS is a response that condenses my experience and understanding of countless works to the world and those works and creators who have profoundly affected my life.
Completing this project, which included my understanding of Rimworld art and those coolish Science Fiction styles, is also the realization of my dream of creating cool mecha works since I was a child.
Therefore, it is quite a torment in terms of technology, time, development enthusiasm, and progress management.
From the beginning of the project to the release, it spanned two game versions. Countless setbacks and subversions made me doubt my motivation to continue doing it more than once and questioned whether my work and abilities met expectations...

But this has all passed, and I have reached a reconciliation between my heavy academic workload and my pursuit of excellence. It was unanimously decided to release the mod before the end of 2023. which is today.
Although there may still be some minor problems, anyway still hope you enjoy it. _AOBA 2023/12/25

=2025/7/20=
Due to the recent frequent updates, Steam may sometimes mistakenly download outdated MOD versions. If you encounter any problems when starting the game, please try to verify the game integrity first, and then report the bug if the problem persists.

If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]


Populære diskussioner Vis alle (41)
225
19. aug. kl. 12:35
Bugs and Errors
TheRedPriest
3
10. aug. kl. 14:40
Odyssey integration/addon idea
One Whole Dragon
1
10. aug. kl. 23:24
Copyright issue?
Mega
1.997 kommentarer
ahmadrezaesmaeili123456omega For 6 timer siden 
i tested the boss summon with just this mod inistaled and it REQUIRED ITEMS alone with no other mods and didnt work
Beaked For 7 timer siden 
i had the not able to summon bosses issue and it happend randomly i just removed a mod for faster boss summons and it fixed it if anyone has that issue try it or try any other mods that affect bosses in general
ebonglow For 9 timer siden 
How do you start to get honour? So far although I'm close to a settlement I've seen no quests or anything?
ahmadrezaesmaeili123456omega For 12 timer siden 
yep i just tried it with just this mods in the game and it requirment mods and gave me this error

when i used decoy antena or decoy radar to summon bosses


Exception running QuestNode_Root_BossgroupFactionExposed: System.MissingMethodException: Method not found: Verse.IntVec3 RimWorld.DropCellFinder.FindRaidDropCenterDistant(Verse.Map,bool,bool)
[Ref DCBDCF24]
at RimWorld.QuestGen.QuestNode.Run () [0x00015] in <981a33edf24d499488b0f820d94638e1>:0
ahmadrezaesmaeili123456omega For 13 timer siden 
i dont know why but after update i cant summon bosses from the mod
HeavenAchieved For 21 timer siden 
having the same problem but it seems like a lot of mods are throwing those errors now for some reason
Helixx247 For 22 timer siden 
its throwing red errors saying "Milira" and "AncotLibrary" are missing???
Hartush 19. aug. kl. 17:17 
its only me or the shaft worker dont do anything, it goes to the thing im building and when i see what hes doing it says STANDING later says that its working but then it says standing again
Forestt 19. aug. kl. 12:34 
Hello, I get this error, do you know how to solve it? FactionDef DMS_AncientCorps must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in The Dead Man's Switch - AncientCorps.
海胆 19. aug. kl. 6:13 
我找到了,是tweaks galore这mod(