Total War: WARHAMMER III

Total War: WARHAMMER III

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We'z Speshul - (All-In-One)
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File Size
Posted
Updated
426.780 MB
19 Apr, 2023 @ 2:36pm
8 Sep @ 2:37am
45 Change Notes ( view )

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We'z Speshul - (All-In-One)

Description
We'z Speshul – (All-In-One)
This is the compilation of modifications for the Greenskins that includes multiple mods from the We'z Speshul series combined into one colossal package for your convenience, if you just want it all then this is for you.

If you desire a more curated experience please see the We'z Speshul - Total Waaagh! Collection


Included Mods
We'z Speshul - Core
We'z Speshul - Black Pit
We'z Speshul - Da Cage Breakaz
We'z Speshul - Da Howlerz
We'z Speshul - Grimgor's Ardboyz
We'z Speshul - Retextured

Embedded Mod Support
Tabletop Caps
Variant Selector

Special Thanks & Credits
Games Workshop - Creating the Warhammer Fantasy setting.
Creative Assembly - Creating Total War, Supporting Mods.
Da Modding Den[discord.gg] - Essential Hub for Modding Total War.
Frodo - Rusted Pack File Manager (RPFM).
Phazer - Rigid Model Editor (RMEditor).
Ole - Asset Editor.
Blender
Mod User Support - Thanks for playing with my mods.
Urgat - Models, Textures.
Mixu - Scripting, UI.
Dead Baron - Models, Textures.
Valas - Scripting.
Marthenil, Decomposed, Dungeon Master, Chaos Robie, Sythropo, The_Inquisitor and Cataph for previous retired contributions and support.

Contact & Feedback
The best way to reach me is via the comment section below or joining Da Modding Den discord server listed above and use the #wez_speshul channel.
Popular Discussions View All (2)
2
24 Oct, 2023 @ 6:39am
Orc Boy buffs from Sportacuz!
Sir_RedDog_of_Smeg™
1
17 Sep, 2023 @ 5:27am
Suggestions
SrKal
440 Comments
RuDo 6 minutes ago 
Hello sir, I want to connect the Greenskin Lords in this mod to access my Horde mod buildings. I will put their agent_subtype Key ID in my mod so that no one need an additional Submod. Are you okay with this, or do you have any reservations?:cuphead:
Lost2Insanity  [author] 8 hours ago 
I shall keep my eyes open for that, it sounds like the script may of broken.
If you turn on the context viewer in the settings menu and it shows a big red X on your screen then it has.
Towboat421 10 hours ago 
Only problem i seem to have is that it conflicts with the other mods i play with in some way, the WAAAGH counter never goes up. small bug but very fun mod all an all.
Lost2Insanity  [author] 23 hours ago 
They are now.
Herls 26 Aug @ 6:02pm 
Why are the howlas not included in this?
Lost2Insanity  [author] 25 Aug @ 6:32pm 
For anyone new crossing by here, if you would like a more curated experience you can check out the collection of singular mods here; https://gtm.steamproxy.vip/workshop/filedetails/?id=3237138129
Lost2Insanity  [author] 25 Aug @ 6:31pm 
Yes, as the days grow shorter I find myself returning to the cave in order to spore.
Patch day though soon and there will be fixing to do.
Rustic "Kalessin" Citrus 25 Aug @ 2:58pm 
As the brave Oliver Twist once said "Please Sir, may I have some more?" MOAAAAR! <3 :WH3_clasp::WH3_greasus_rofl:
Lost2Insanity  [author] 25 Aug @ 9:17am 
I'm currently doing something with them so not just yet.
strazhari 25 Aug @ 9:15am 
The Howlers aren't in here?