Total War: WARHAMMER III

Total War: WARHAMMER III

We'z Speshul - (All-In-One)
472 Comments
falx 24 Oct @ 5:08am 
We'll be waiting for the update! :lunar2020halodragon:
Lost2Insanity  [author] 24 Oct @ 2:45am 
Making a bit of an assumption there are you not?
Recompiling this mod just for that one thing to break every bodies save games isn't worth it, if I'm going to do that I'd rather put more in.
falx 24 Oct @ 12:24am 
Why isn't updating this complete set of modifications a priority for you ?
It's a wonderful mod ! Although I rarely play as the green-skinned ones, this set is of excellent quality, and now I can't imagine playing without it.
Lost2Insanity  [author] 20 Oct @ 9:47am 
There is a known issue with GIS' Orc Guns, Pirate, Warmachine Expansion and Da Howlerz horde buildings cross contaminating each other.

I have fixed this in the modular series for new campaigns but the All-In-One will not receive the update until a later date.
Lost2Insanity  [author] 19 Oct @ 1:04pm 
I have some others that I'd like to take a stab at but not right now, I'm going to focus on polishing what I have for a while.
Jonty876 19 Oct @ 10:16am 
incredible work @Lost2Insanity, this mod is absolutely brilliant. Any other tribes planned next?
Lost2Insanity  [author] 18 Oct @ 7:00am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3589169564
[Submod] for We'z Speshul X Expanded Roster is available.
Crimson ReapeR 17 Oct @ 10:06am 
thank you very much
Lost2Insanity  [author] 17 Oct @ 8:54am 
Crimson ReapeR
Noted, I see what I've done and will get that fixed.
Thanks for the report.
Crimson ReapeR 16 Oct @ 10:59am 
went through my mods and this one seems to be causing some settlements to lose their climate, i just played as gorbad and all his starting territory had no climates
Mr.Massacre 15 Oct @ 7:49pm 
oh ok thank you for all your hard work and the hours upon hours of game play
Lost2Insanity  [author] 15 Oct @ 7:22pm 
@Mr.Massacre
It is known, VCO is doing something different in one of its newer updates that has stopped my script using the base games victory conditions system from working and I've not yet looked into the issue.
Mr.Massacre 15 Oct @ 6:11pm 
Idk if this will help anyone "Victory Conditions Overhaul" seems to break Blue vipers victory conditions
Oscar 12 Oct @ 11:16am 
yes old campaign. thanx the old version works fine.
REITERPALLASCH 12 Oct @ 10:30am 
The latest update with the blue vipers conflicts with GIS' Orc Guns, Pirate, Warmachine Expansion mod. For example you cannot select the blue vipers faction as for some reason it's fused with the faction added from that mod. Hopefully somebody makes a compatibility patch.
Lost2Insanity  [author] 12 Oct @ 9:43am 
@Oscar
Unstable how? If its an ongoing campaign you'll need to use the old one linked in the patch notes.
Oscar 12 Oct @ 8:40am 
Nice mod. but the latest update makes it very unstable. anyone else noticing this?
Restelwys 2 Oct @ 3:57am 
That's pity, looks awesome!
Lost2Insanity  [author] 2 Oct @ 2:55am 
Probably not unless someone has made a sub-mod for it.
Restelwys 2 Oct @ 2:46am 
Does this work with SFO?
Lost2Insanity  [author] 15 Sep @ 8:21am 
I'll add it to the description. :steamthumbsup:
SFH 15 Sep @ 5:59am 
Lost2Insanity  [author] 13 Sep @ 2:14pm 
No problem, it happens a lot and you will not be the only one.
KarlFooknTanner 13 Sep @ 2:01pm 
@Lost2Insanity

You're right, this was the case. I refreshed the update and it showed up. All good. False flag, heh
Lost2Insanity  [author] 13 Sep @ 1:49pm 
@KarlFooknTanner
There is a chance your All-In-One never updated properly and needed a refresh, I've just opened up the Faction page and it's 100% here. The only one of those mods that is an unknown variable to me is Bad Legendary Characters but the rest should be fine.
KarlFooknTanner 13 Sep @ 1:25pm 
HI,
Update. Using the standalone Da Howlerz faction pack along with this all-in-one pack fixes the issue and Gitilla shows up on the selection screen.

Before trying this, I disabled most of the mods in my modlist leaving only a couple of dozen mods, essentials as they say and Gitilla's faction still didn't show up. Might be something on this mod's end?

But I don't see anyone else reporting this problem, so I dunno.
KarlFooknTanner 13 Sep @ 1:04pm 
Hello,
I am using this all-in-one version but I have no Howlerz faction in greenskins faction select screen.

I see Sporctacus, I see Tinit Four Eyes, but I don't see Gitilla.

I am using a couple of other mods (Garbag Cunning Alliance added by Skaven Clans overhaul) , Dark Land Orcs and Bad Legendary Characters/Legendary Characters mods which add Gorbad Ironclaw, Gorfang Rotgut and Nobbler Fangadoon.

I don't see any compatibility issues listed in this page, I assume those mods are compatible. What could be the issue?
Kriega1 12 Sep @ 5:44pm 
Would love mechanics for Skarsnik and Azhag
Lost2Insanity  [author] 11 Sep @ 4:57pm 
@Defence of the patience 2
Crooked Moon are on the very cluttered list of things to do as such all I can say is at some point probably.
Defence of the patience 2 11 Sep @ 3:38pm 
Awesome mod! Would you ever consider taking a look at Skarsnik - he really kinda suffers from being introduced all the way back in 1, imho , and i very fond memories of painting him!
RuDo 9 Sep @ 5:11pm 
Many thanks!
Lost2Insanity  [author] 9 Sep @ 3:55am 
Go for it.
RuDo 9 Sep @ 2:16am 
Hello sir, I want to connect the Greenskin Lords in this mod to access my Horde mod buildings. I will put their agent_subtype Key ID in my mod so that no one need an additional Submod. Are you okay with this, or do you have any reservations?:cuphead:
Lost2Insanity  [author] 8 Sep @ 6:09pm 
I shall keep my eyes open for that, it sounds like the script may of broken.
If you turn on the context viewer in the settings menu and it shows a big red X on your screen then it has.
Towboat421 8 Sep @ 3:48pm 
Only problem i seem to have is that it conflicts with the other mods i play with in some way, the WAAAGH counter never goes up. small bug but very fun mod all an all.
Lost2Insanity  [author] 8 Sep @ 2:41am 
They are now.
Herls 26 Aug @ 6:02pm 
Why are the howlas not included in this?
Lost2Insanity  [author] 25 Aug @ 6:32pm 
For anyone new crossing by here, if you would like a more curated experience you can check out the collection of singular mods here; https://gtm.steamproxy.vip/workshop/filedetails/?id=3237138129
Lost2Insanity  [author] 25 Aug @ 6:31pm 
Yes, as the days grow shorter I find myself returning to the cave in order to spore.
Patch day though soon and there will be fixing to do.
Rustic "Kalessin" Citrus 25 Aug @ 2:58pm 
As the brave Oliver Twist once said "Please Sir, may I have some more?" MOAAAAR! <3 :WH3_clasp::WH3_greasus_rofl:
Lost2Insanity  [author] 25 Aug @ 9:17am 
I'm currently doing something with them so not just yet.
strazhari 25 Aug @ 9:15am 
The Howlers aren't in here?
Lost2Insanity  [author] 25 Aug @ 8:44am 
We's Speshul - Total Waaagh! is reborn as a All-In-One option for those that just want everything.
Killfluenza 20 Apr, 2024 @ 7:54am 
Thank you so much for looking into this, I was 95% sure that it was these two working together that was an issue but I will try again to see if I can find the root of the conflict. Thank you so much for taking the time regardless and I will let you know if I find the cause!
Lost2Insanity  [author] 20 Apr, 2024 @ 4:53am 
So.. we've looked into the Nagash and We'z issue you had and found no issue, they're working as they should be for us.
Killfluenza 15 Apr, 2024 @ 6:45pm 
Thank you so much!
Lost2Insanity  [author] 15 Apr, 2024 @ 5:42pm 
@Killfluenza
I'll have a look into it, not sure why it would to be honest.

@Da Git
They where dropped a while ago when the upgrades where pulled.
Killfluenza 15 Apr, 2024 @ 4:21pm 
Hi there, HUGE fan of your mod series in both WH2 and now in WH3. There has never been a more enjoyable challenge in the game then to participate in the great crusade to bash every other Ork lord and force them to join you before they get eliminated by the AI!

I know that this isn't on you but I wondered if you could tell me why We'z Special - Total Waaagh! conflicts with Legions of Nagash - Game 3 and if would be possible to expect an update or submod that helps them work together? Both are amazing, and add so much to the game that its genuinely difficult to choose one over another!

Completely understand if this is something you're not interested in pursuing with your time, and wanted to say thank you for sharing this awesome mod with the community!
Cultist of Tzeentch 15 Apr, 2024 @ 3:56pm 
the mod seems to add armored trolls, where can i recruit these on the campaign map?

:)
Krasserhund_TTV 14 Apr, 2024 @ 12:12pm 
Lovely. I alway's wanted to play a Sporctacus campaign thank you for making it possible <3 :sbt: :coffs: :squig: