Total War: WARHAMMER III

Total War: WARHAMMER III

We'z Speshul - (All-In-One)
437 Comments
Lost2Insanity  [author] 27 Aug @ 2:48am 
I'm doing some work on that mod.
Herls 26 Aug @ 6:02pm 
Why are the howlas not included in this?
Lost2Insanity  [author] 25 Aug @ 6:32pm 
For anyone new crossing by here, if you would like a more curated experience you can check out the collection of singular mods here; https://gtm.steamproxy.vip/workshop/filedetails/?id=3237138129
Lost2Insanity  [author] 25 Aug @ 6:31pm 
Yes, as the days grow shorter I find myself returning to the cave in order to spore.
Patch day though soon and there will be fixing to do.
Rustic "Kalessin" Citrus 25 Aug @ 2:58pm 
As the brave Oliver Twist once said "Please Sir, may I have some more?" MOAAAAR! <3 :WH3_clasp::WH3_greasus_rofl:
Lost2Insanity  [author] 25 Aug @ 9:17am 
I'm currently doing something with them so not just yet.
strazhari 25 Aug @ 9:15am 
The Howlers aren't in here?
Lost2Insanity  [author] 25 Aug @ 8:44am 
We's Speshul - Total Waaagh! is reborn as a All-In-One option for those that just want everything.
Killfluenza 20 Apr, 2024 @ 7:54am 
Thank you so much for looking into this, I was 95% sure that it was these two working together that was an issue but I will try again to see if I can find the root of the conflict. Thank you so much for taking the time regardless and I will let you know if I find the cause!
Lost2Insanity  [author] 20 Apr, 2024 @ 4:53am 
So.. we've looked into the Nagash and We'z issue you had and found no issue, they're working as they should be for us.
Killfluenza 15 Apr, 2024 @ 6:45pm 
Thank you so much!
Lost2Insanity  [author] 15 Apr, 2024 @ 5:42pm 
@Killfluenza
I'll have a look into it, not sure why it would to be honest.

@Da Git
They where dropped a while ago when the upgrades where pulled.
Killfluenza 15 Apr, 2024 @ 4:21pm 
Hi there, HUGE fan of your mod series in both WH2 and now in WH3. There has never been a more enjoyable challenge in the game then to participate in the great crusade to bash every other Ork lord and force them to join you before they get eliminated by the AI!

I know that this isn't on you but I wondered if you could tell me why We'z Special - Total Waaagh! conflicts with Legions of Nagash - Game 3 and if would be possible to expect an update or submod that helps them work together? Both are amazing, and add so much to the game that its genuinely difficult to choose one over another!

Completely understand if this is something you're not interested in pursuing with your time, and wanted to say thank you for sharing this awesome mod with the community!
Cultist of Tzeentch 15 Apr, 2024 @ 3:56pm 
the mod seems to add armored trolls, where can i recruit these on the campaign map?

:)
Krasserhund_TTV 14 Apr, 2024 @ 12:12pm 
Lovely. I alway's wanted to play a Sporctacus campaign thank you for making it possible <3 :sbt: :coffs: :squig:
Lost2Insanity  [author] 14 Apr, 2024 @ 3:35am 
Grom, the Cauldron is strong.
parthur2425 13 Apr, 2024 @ 7:53pm 
ah alright thank you also do you
think grom or skarsnik is better to embrace the full gobo might
Lost2Insanity  [author] 13 Apr, 2024 @ 6:43pm 
@Parthur2425
If you're not playing Skarsnik capture one of the settlements with the Moon marker.

@Papa Sloth
The plan is to get that in the next major update I do, it's a bit of a job as I need to overhaul my script setup.

@Krasserhund
They where mostly meant to be space fillers rather than core troops but you're not the first to ask.
That said I do plan on expanding slaves as soon as I am able.
parthur2425 13 Apr, 2024 @ 1:46pm 
How do i recuruit the night goblin big boss they look really cool just cant figure it out.
Papa Sloth 11 Apr, 2024 @ 7:52pm 
any chance someone will port over tinnit and sporty to the old world mod?
Krasserhund_TTV 10 Apr, 2024 @ 11:47am 
Nevermind to the scrap upgrades i see they already work :fs:
Krasserhund_TTV 10 Apr, 2024 @ 11:03am 
Is there a possibility of adding the goblin and ork slaves to the technology tree's ? (and maybe scrap upgrades) i really wanna lean into the slave units. :crawlgnome:
TheMilkMan 6 Apr, 2024 @ 10:40pm 
@Johnny 5 i can see your point half way. This mod makes minor factions main factions tho. only solution i see is lower their potential or change where they are. again i find no issue with them the way they are. many factions do the same and they are vanilla. i believe you can disable them in Mod manager either way. i enjoy fighting them and being them xD. they feel like WH2 and i like that in terms of of power and scope.
Lost2Insanity  [author] 6 Apr, 2024 @ 4:42pm 
It is a valid criticism, by making changes to faction potential I am messing with the base setup of the world, which may or may not be overstepping the scope of the mod.

For context, most default player factions have a base value of 150 and add between 0 and 50 to get the campaign value on new campaign starts which can also be altered by difficulty and default minors will rarely have a campaign potential higher than 60.
Johnny 5 6 Apr, 2024 @ 3:41pm 
I see you made a change, might help

@themilman i see where you are coming from, but he shouldn't be a main faction every campaign. If you are not inside the empire then arrive to fight KF and its all a bunch of goblins, its a little underwhelming.
TheMilkMan 6 Apr, 2024 @ 12:42pm 
P.S.S Tinit needs more spiders xD
TheMilkMan 6 Apr, 2024 @ 12:40pm 
I hope you find this usefull, both @Jonny 5 and @Lost2Insanity


P.S. Still hyped to see what you will do with Spork!!!!!!
TheMilkMan 6 Apr, 2024 @ 12:38pm 
Tinit 4 eyes is fine. the area he starts in is full of minor factions, and tinit is treated like a main faction so he dosnt have the debuff minor factions do. in addition he almost every time i played him the war heard and Festus don't go to war with him so they have like a mini alliance going on. they gang up on Boris (RIP) and start expanding. Festus has alway a bit of a hard time pushing out due to the minor faction capitals and there reliance on attrition to help win battles and the war heard normally gets stomped as they dont really push much. Tinit is just in an area where one more Main faction will cause a snow ball. tinit isnt OP his position is more the issue. personally i dont care....LET THE EMPIRE BURN!
Lost2Insanity  [author] 5 Apr, 2024 @ 2:02pm 
As AI they are currently weighted the same as other playable factions, this would result in what you are seeing as they'd have the auto resolve advantage over Minor non-playable factions.
It may be I'll have to adjust that, left at default values you'd see the opposite result of the faction getting stomped.

Waaagh though is a super broken mechanic in my opinion, free double-stacked armies are one of the main reasons they sprawl quickly in a campaign as well.
Johnny 5 5 Apr, 2024 @ 12:59pm 
I love your mod though the flavour added is DLC worthy. I am tempted to start up a sportacus campaign now....
Johnny 5 5 Apr, 2024 @ 12:57pm 
He seems to get a lot of Waaghs. As fecuntides I beat him down to one settlement (his big base) then peace treatied him. About 10 turns later he basically smashed through the entire empire...That said I defeated the wood elves north of him and i had smashed the empire....I guess it might just have been him taking settlements I had defeated, he does seem to have a waaagh army all the time though
Lost2Insanity  [author] 5 Apr, 2024 @ 12:55pm 
I'd need a bit more information to go on, overpowered how?
Johnny 5 5 Apr, 2024 @ 12:52pm 
Anyone else find Tinit 4 Eyes a bit OP with this?
Lost2Insanity  [author] 4 Apr, 2024 @ 8:29am 
Aye, just a quick fix.
There are bigger plans in the works but I'm strapped for good modding time these days so I'm even slower than usual.
TheMilkMan 3 Apr, 2024 @ 9:41pm 
was the waaa change the only change for this patch?
Lost2Insanity  [author] 3 Apr, 2024 @ 3:36pm 
@Overlord
It should only really conflict if theirs is also the faction leader of the same faction otherwise I wouldn't expect anything weird outside of seeing the name twice.
Overlord 3 Apr, 2024 @ 3:11pm 
@Lost2Insanity
You mean there shouldn't be any major problems like crashes or whatever if both lords, from your mod and from cryswar's, are active at the same time?

@Dragon32
Thx! I'll gvie it a try!
Dragon32 3 Apr, 2024 @ 12:34pm 
@Overlord
If you use PropJoe's mod manager you could try deselecting ws_tinitt_foureyes as an allowed lord using its configuration editor.
Lost2Insanity  [author] 3 Apr, 2024 @ 12:25pm 
@Overlord
No, but this won't be an issue at some currently unknown time of the future.

@Thy Ubeer
You'd need a sub-mod otherwise no.
Overlord 3 Apr, 2024 @ 10:40am 
Hello @Lost2Insanity!

Is there any chance to disable Tinitt Four-Eyes completely somehow, either via the MCT or any other way? I'm also using Cryswar's Legendary Characters, it also has the same lord :( Couldn't find any solution so far...
Thy ubeer 3 Apr, 2024 @ 2:28am 
Does this one work with SFO?
Rich Homie Ginger 24 Mar, 2024 @ 12:16pm 
Thanks man no rush at all!
Lost2Insanity  [author] 24 Mar, 2024 @ 7:41am 
If you get the MCT mod linked at the top then you'll be able to turn that feature off.
Emo_Rock 24 Mar, 2024 @ 7:35am 
im unable to recruit any mod lords playing as grom i just have the generics not sure if this is intentional
Lost2Insanity  [author] 24 Mar, 2024 @ 6:50am 
@Rich
I'll check that, they should of had the same options as Goblins.

@Hosemaus
That should be available on the Forest Goblin Camp.
hosemaus 23 Mar, 2024 @ 8:28pm 
It's a beta so I'm reporting my findings. This version precludes the ability to recruit aracnoroc spiders; the lite versions can. Thought I'd let you know. Keep up the good work :)
Rich Homie Ginger 23 Mar, 2024 @ 8:11pm 
Thanks for response, sorry I've never played Greenskins before so I apologize if not clear.

Yeah the scrap upgrades. I'm not sure which units are supposed to have them in vanilla, I just noticed that the new forest goblin units did not have the option to open the scrap upgrades box.

Sweet mod though! Makes Greenskins feel way more diverse.
Lost2Insanity  [author] 22 Mar, 2024 @ 4:27am 
@Rich
I'm not sure what you mean, scrap upgrades?
If you mean the old Warband Upgrade thing, that is no more.
Rich Homie Ginger 20 Mar, 2024 @ 10:15am 
Hey should forest goblins be able to use the Greenskin unit upgrades? Started a campaign with the faction that starts at The Black Pit and their forest goblins don't start with upgrade access.
TheMilkMan 5 Mar, 2024 @ 11:50pm 
@lost2insanity You make me happier then my wife :') i cant wait to see what you do. i dont like greenskins in general but i love the forest goblins and Spork! i love these two factions so much i actually like fighting battles and dont auto resolve when i play them. im really exited! thank you so much for all your love and attention you give mods and your fans! if you have a donation method please post it, you deserve it!