Total War: WARHAMMER III

Total War: WARHAMMER III

102 ratings
We'z Speshul - Grimgor's Ardboyz
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Tags: mod
File Size
Posted
Updated
588.464 KB
5 Sep @ 7:16am
9 Sep @ 6:50am
3 Change Notes ( view )

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We'z Speshul - Grimgor's Ardboyz

In 1 collection by Lost2Insanity
We'z Speshul - Total Waaagh Collection
7 items
Description
We'z Speshul - Grimgor's Ardboyz
This is a campaign addon mod for Grimgor's Ardboyz faction and includes the Legendary Hero Borgut Facebeater which is based on the 6th Edition Storm of Chaos book material of the same name.

Supporting mods can be found it the collection above, if you're the type that just wants it all check out the All-In-One compilation.

Features
  • (Legendary Hero) Borgut Facebeater / Recruited on completion of a Quest triggered upon reaching level 15.
  • Restricted Lord recruitment, Orcs and Black Orcs only.
  • Morale penalty to Goblins because they are cowards and Grimgor knows it.
  • Effigy of Gork special building available in provincial capitals.
  • Unlockable Bound Spells for Black Orc Lords and Heroes.

Special Thanks & Credits
Creative Assembly - Supporting and enabling mod creation.
Da Modding Den[discord.gg] - Essential Hub for Modding Total War.
Frodo - Rusted Pack File Manager (RPFM).
Phazer - Rigid Model Editor (RMEditor).
Ole - Asset Editor.
Blender
Mod User Support - Thanks for playing with my mods.

Contact & Feedback
The best way to reach me is via the comment section below or joining Da Modding Den discord server listed above and use the #wez_speshul channel.
39 Comments
bambimanuel 16 Oct @ 4:59am 
That's great to hear! I use the all-in-one package. As soon as you update, I'll make a new campaign with all the landmark mods! Best of luck!
Lost2Insanity  [author] 16 Oct @ 4:08am 
You know, I actually forgot that WH3 does that automatically.
Then I'm going to have to make it not a landmark I think.
bambimanuel 16 Oct @ 3:34am 
Ooohh. Finally, this is exactly the mod I was looking for. But could you please remove the landmark sign for the Effigy of Gork in each provincial capital? It's incredibly annoying. It's a building that's always there, not a landmark... And every time I have to check if there's a real landmark there, especially if you're playing with the Legend or Eternity landmark, it wastes a lot of time.
Lost2Insanity  [author] 12 Oct @ 7:56am 
They are supposed to after X amount of turns yes.
Autumnchain 12 Oct @ 7:46am 
Will Borgut Facebeater still spawn when under the control of the AI, and therefore, an orc faction that confederates Grimgor would get Borgut as well?
Lost2Insanity  [author] 4 Oct @ 2:44am 
No because it is getting very complicated for me to maintain the mod in parts and also as an All-In-One and I'd rather not stress myself further than necessary.

If there are things you do not like or are looking to disable in terms of features then do let me know over on the Core mod page, I'm breaking it down as much as I possibly can bit by bit and trying to offer as much customisation as possible.
ymh7474 3 Oct @ 8:00pm 
Are you considering making it usable on its own without requiring the core module?
Lost2Insanity  [author] 21 Sep @ 4:55pm 
@Lemonz
The Core mod should already be adding Expendable to the Goblin units that do not have it. Theoretically Goblin siege engines have Orc Bullies attached to them in a Grimgor stack as per the book rules which would remove that.
Lemonz 21 Sep @ 2:00pm 
Would it be OP to add expendable to all goblin units?
RomiRo 21 Sep @ 11:12am 
That's would be nice, and who let anyone add him with other mods