Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Tiered Parts
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27.048 MB
13 nov, 2022 @ 13:25
5 okt @ 12:26
116 ändringsnotiser ( visa )

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Tiered Parts

Beskrivning
Adds:
- seven additional tiers of consecutively stronger and more expensive versions of most of the basic parts
- new resources required by the higher tier parts (space stations and traders also carry these)
- refineries from the previous resource tier for those resources

also adds:
- bubble shields in six sizes (and 8 tiers) - both as normal and as (slowly) self-recharging versions
- arc shields as (slowly) self-recharging versions
- large crew quarters
- storage rooms for specific resources
- Hyperium Condenser - a factory that uses a lot of power to create hyperium so you don't get stuck in empty systems
- blueprints, one for each tier allowing all parts of that tier to be built and one for the large crew quarters

modifies large shields to no longer get blocked by parts

compatible with "Bigger Storage (x10) - Cross Mod compatibility"
( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3044873510 )

New: Massive Spherical Shields, Massive Thrusters, Observatory
Populära diskussioner Visa alla (2)
130
29 okt @ 10:12
Bugs
Cend
35
9 aug @ 10:09
Suggestions
Cend
345 kommentarer
Crouton 17 okt @ 9:59 
oh ok got it, yeah that just seems like a nightmare to have to do
Cend  [skapare] 17 okt @ 7:09 
@Crouton: the parts will come when i have a bit more time at once to get into the math of them - the percentages there are rather volatile

as for ships with tiered parts to spawn i'd have to create the ships myself as there is no way to have the game replace a part with a higher tier version of it (also, since higher tiers change the resource balance, just replacing parts on existing ships would lead to rather inefficient ships)
VHSSerenity 17 okt @ 2:45 
the new parts are being actively worked on
will be exiting to see them when he has finished with them
Crouton 16 okt @ 20:15 
itd be awesome if you could add a tiered thermal resonance lance parts so i can just literally melt my enemies. also idea, make factions maybe? or make certain tiered parts spawn naturally for some increase in challenge sometimes? idk
VHSSerenity 13 okt @ 12:23 
wow
nice
Cend  [skapare] 13 okt @ 2:39 
Yes it is just me.
VHSSerenity 13 okt @ 1:25 
is it just you making this mod?
AnonaCraffter 5 okt @ 7:49 
I got this error message when trying to place the hyperium maker
No component named 'FullCarbonTrigger' in part 'cend.factory_hyperium'.
Cend  [skapare] 1 okt @ 0:06 
the shield emitter effect should be fixed now (amazing what a missing 'd' does - it stands for degrees, -90d is a very different value than -90...)
i also fixed the (optical) gap in the shield bubble while i was at it

i couldn't find a misaligned battery anywhere though so you'd have to tell me exactly which shield had that.
Cend  [skapare] 30 sep @ 22:24 
I'll look into the alignment of the graphics.

regarding the exclusion zones:
Because otherwise they'd be much too powerful. I could make the parts themselves that big (or almost as big, as exclusion zones don't exclude other exclusion zones ;) ) but it'd be a lot of work aligning everything and i'd have to redraw or create a lot of artwork - which i'm very bad at.