Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Bigger Storage (x10) - Cross Mod compatibility
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Tags: Mods
File Size
Posted
Updated
202.878 KB
2 Oct, 2023 @ 11:12am
22 Aug @ 4:06pm
29 Change Notes ( view )

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Bigger Storage (x10) - Cross Mod compatibility

In 1 collection by Vandlol
QoL
17 items
Description
Original Mod by freakycrafter https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2879836363

This mod increases the storage capacity of every storage cell tenfold.

Simple as that.

There is now compatibility to other mods with custom resources, if you want me to add yours, drop a comment and i will add it when i get around to it.

Supported Mods:
- Star Wars - A Cosmos Divided
- Tiered Parts
- More resources & Industries
- extended Tech Tree
- ST-AFA Core
- Space farmer
- AWT
- Feuerhai's Coilgun Tech

Note: there was an issue with Salvaging rates (deconstructing your storage spaces in build mode) and since the original author abandoned his mod - i made this clone and fixed the issue.
Popular Discussions View All (1)
0
9 Mar @ 3:28am
Mod support updates
DreamSmith
106 Comments
Vandlol  [author] 31 Aug @ 1:38am 
are you running Optimal Storage? older mod versions could end up in such droprates
Raffia_Kiryuin 30 Aug @ 1:36pm 
Ive been finding a fair few storage pods in my save file and NONE have been dropping anything. Most people everywhere speculate that its caused by a storage buffing mod. So perhaps something to look into?
Lobotomy Gaming 19 Aug @ 8:52am 
just did that and it works for me now
Vandlol  [author] 19 Aug @ 2:41am 
i just tested it again (i tested yesterday as well, ofc) and it works flawless for me - maybe your mod hasnt updated - just unsubscribe and resubscribe - that should force an update
Lobotomy Gaming 18 Aug @ 7:37pm 
It seems that the AP Ammo wasn't affected by the update. I also booted up a creative game to see if it was just bugging with that save in particular but it still won't store up to 10x.
Lobotomy Gaming 18 Aug @ 4:37pm 
wicked
Vandlol  [author] 18 Aug @ 3:55pm 
done.
Lobotomy Gaming 18 Aug @ 9:47am 
Can you make this mod compatible with the AP ammo from Feuerhai's Coilgun Tech?
Vandlol  [author] 17 Aug @ 3:42am 
this is a game internal setting - you can look it up in the wiki
sirnoob89 17 Aug @ 2:06am 
Your mod does:
Action = Overrides
OverrideIn = "<resources/resources.rules>/VeryCommonMaterialDropRates"
CreateIfNotExisting = false
IgnoreIfNotExisting = false
Overrides
{
StorageDestroyed = 5%
StorageSalvaged = 10%
PlayerStorageDestroyed = 50%
PlayerStorageSalvaged = 100%
}

Base file
VeryCommonMaterialDropRates
{
PartDestroyed = 12%
PartSalvaged = 16%
PlayerPartDestroyed = 85%
PlayerPartSalvaged = 100%
StorageDestroyed = 50%
StorageSalvaged = 100%
PartRepairCost = (1 - (&PlayerPartDestroyed)) / 2
}

I get the 5% and 10% are to fix the 10x drop bug. but PlayerStorageDestroyed and PlayerStorageSalvaged are not in the base file. so what are they overriding?
I noticed this when trying to change the mod to a 5x buff instead.