Hearts of Iron IV

Hearts of Iron IV

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Kaiserreich Naval Rework
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更新日期
39.154 MB
2022 年 9 月 14 日 上午 5:46
8 月 25 日 上午 7:08
102 项改动说明 ( 查看 )
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Kaiserreich Naval Rework

在 MrPunk 的 1 个合集中
Navy Rework Collection
14 件物品
描述

Introduction
Hi there, welcome to Kaiserreich Naval Rework.
This is a project devoted to enriching the naval lore in the KRTL on the basis of VNR, Vanilla Navy Rework. The intention of this mod is to create a soft-core, RP-oriented naval experience with as few changes as possible applied to vanilla naval system.
Subscribe this mod if you love:
-Historical/realistic ship design
-Realistic navy lineups, a more immersive WWII naval combat experience
-Want unique icons more than those default ones
-More reasonable AI naval designs/production strategy
-Naval history enthusiasts

Compatibility
-HOI4: 1.16.*
Compatch: KR tech extension, Focus ship fixes

Features
Detailed Naval Lore: Experience the most detailed naval lore created exclusively for KRTL with unique lineups, organizations and ships for almost every starting country.
Ship Designer Overhaul: A semi-realistic designer, have fun designing historical ships but not that complex.
Hundreds of customized icons: Unique ship icons for every major country and some minor countries
New Naval Tech Tree: A completely reworked naval tree extending to 1955, slightly extended ship gun tree and a new naval auxiliary tree. They add more depth and flavor to each ship hull and fleet management.
New Modules: Dozens of new ship modules. New GFX for almost all vanilla modules.
AI Improvement: Historical and reasonable AI naval production strategies for all major countries to make them react with different fleet building focus in war and peace.
Cheating: Find the navy too hard to play? Take the cheating options to build starships and burn your enemies.

My other naval mods
Kaiserredux: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2964793578
Vanilla and RT56: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2993766165

Discord
https://discord.gg/NCVWFNec8k

Credits
I'd like to thank
PPsyrius for making the compatch for KR Tech Extension
热门讨论 查看全部(1)
10
8 月 6 日 下午 5:02
置顶: Overhaul starting navy organization
MrPunk
393 条留言
MrPunk  [作者] 16 小时以前 
@Lone Tech Wolf
3 conditions for decision to show:
1. early carrier hull
2. at war
3. at least 16 dockyards
Lone Tech Wolf 16 小时以前 
By any chance, isn't there supposed to be a decision that allows you to convert ocean liners as carriers? I have 2 ocean liners built, but there's no decision that affects Ocean Liners.

For context: I'm playing as the West Indies Federation
Spectre 8 月 27 日 下午 8:31 
Does anyone know how I would go about editing files to make this compatible again with Kaiserreich? My save is unplayable and I would really like not to have to start over.
MrPunk  [作者] 8 月 27 日 上午 8:16 
@Doktor_Diesel
sure, why not
Doktor_Diesel 8 月 27 日 上午 7:32 
Hey I want to integrate a Patch to make KRTX compatible again with Naval Rework, can I use some of your mods Files for my Patch Mod for KRTX?
MrPunk  [作者] 8 月 26 日 下午 11:01 
@Spectre
I'm afraid not
Spectre 8 月 26 日 下午 9:19 
This now crashes my save game. Is there a way I can download the old version of this mod?
Koffeekkii 8 月 25 日 下午 2:45 
Hello,

apparently it isnt working with the 'Autobahn nach 56 and Kaiserreich Naval Rework Compatch' anymore after today's update (it was yesterday)


i wasnt sure if i should post this here on 'Autobahn-naval rework' page but i hope i helped, love this mod series
MrPunk  [作者] 8 月 4 日 下午 9:33 
@Taco
everything with effects spawning ships is broken, and will not get fixed
Taco 8 月 4 日 下午 8:49 
Hey, I think this stops the Kingdom of Hawaii from spawning ships via their buy ship decision.