Hearts of Iron IV

Hearts of Iron IV

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Kaiserredux Naval Rework
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File Size
Posted
Updated
38.861 MB
20 Apr, 2023 @ 5:32am
25 Sep @ 8:22am
68 Change Notes ( view )
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Kaiserredux Naval Rework

In 1 collection by MrPunk
Navy Rework Collection
15 items
Description

Introduction
Hi there, welcome to Kaiserredux Naval Rework.
This is a project devoted to enriching the naval lore in the KRTL on the basis of VNR, Vanilla Navy Rework. The intention of this mod is to create a soft-core, RP-oriented naval experience with as few changes as possible applied to vanilla naval system.
Subscribe this mod if you love:
-Historical/realistic ship design
-Realistic navy lineups, a more immersive WWII naval combat experience
-Want unique icons more than those default ones
-More reasonable AI naval designs/production strategy
-Naval history enthusiasts

Compatibility
-HOI4: 1.16.*
Compatch: KR tech extension

Features
Detailed Naval Lore: Experience the most detailed naval lore created exclusively for KRTL with unique lineups, organizations and ships for almost every starting country.
Ship Designer Overhaul: A semi-realistic designer, have fun designing historical ships but not that complex.
Hundreds of customized icons: Unique ship icons for every major country and some minor countries
New Naval Tech Tree: A completely reworked naval tree extending to 1955, slightly extended ship gun tree and a new naval auxiliary tree. They add more depth and flavor to each ship hull and fleet management.
New Modules: Dozens of new ship modules. New GFX for almost all vanilla modules.
AI Improvement: Historical and reasonable AI naval production strategies for all major countries to make them react with different fleet building focus in war and peace.
Cheating: Find the navy too hard to play? Take the cheating options to build starships and burn your enemies.

My other naval mods
Kaiserreich: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2862849828
Vanilla and RT56: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2993766165

Discord
https://discord.gg/NCVWFNec8k

Credits
I'd like to thank
PPsyrius for making the compatch for KR Tech Extension
Popular Discussions View All (1)
2
9 Jun @ 6:51am
PINNED: Overhaul starting navy organization
MrPunk
170 Comments
V.A.L. Commorby 23 Sep @ 10:57pm 
fix steppe ong
MrPunk  [author] 23 Sep @ 3:03am 
@Линад Блажкевич
not seen
The mod breaks aircraft components, jet engines for heavy and medium aircraft disappear, and it is impossible to select them
phoenixfryre 21 Sep @ 12:21am 
It's not a hard fix - but it gets undone every update, please add this to the terrain file -


steppe = {
color = { 255 127 0 }
movement_cost = 1.0
attrition = 0.02
ai_terrain_importance_factor = 0.1
combat_width = 70
combat_support_width = 35
match_value = 0.5
sound_type = plains
buildings_max_level = {
bunker = 5
coastal_bunker = 6
}

supply_flow_penalty_factor = 0.04

truck_attrition_factor = 0.1

}
marc defranco 19 Sep @ 2:01pm 
+1 for steppe terrain issues.
Gamemisto 19 Sep @ 11:23am 
kaiserRedux just update and this mod dont have the steppe terrain this make a impossible attack that terrain
seems like this mod deletes steppe terrain
Johnny the boy 10 Sep @ 5:16pm 
Minor detail I observed: duplicate V25/V125-class destroyers S 155, S156, and S 157 are present in both the "Aufklarungsgruppe III" squadron in GER OOB and the "Camranhgeschwader" squadron in the GEA OOB
sexbomba72 30 Aug @ 11:32am 
Hi dude. I was asked to translate your mod into Russian, and I created a localization (by the way, it’s also compatible with Kaiserreich Naval Rework). I’d like to ask you to add a link to the Russian localization in the description of your mods. Here’s the link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3558994109
doctoxic 30 Aug @ 8:43am 
T hanks