Hearts of Iron IV

Hearts of Iron IV

Kaiserreich Naval Rework
391 Comments
Spectre 27 Aug @ 8:31pm 
Does anyone know how I would go about editing files to make this compatible again with Kaiserreich? My save is unplayable and I would really like not to have to start over.
MrPunk  [author] 27 Aug @ 8:16am 
@Doktor_Diesel
sure, why not
Doktor_Diesel 27 Aug @ 7:32am 
Hey I want to integrate a Patch to make KRTX compatible again with Naval Rework, can I use some of your mods Files for my Patch Mod for KRTX?
MrPunk  [author] 26 Aug @ 11:01pm 
@Spectre
I'm afraid not
Spectre 26 Aug @ 9:19pm 
This now crashes my save game. Is there a way I can download the old version of this mod?
Koffeekkii 25 Aug @ 2:45pm 
Hello,

apparently it isnt working with the 'Autobahn nach 56 and Kaiserreich Naval Rework Compatch' anymore after today's update (it was yesterday)


i wasnt sure if i should post this here on 'Autobahn-naval rework' page but i hope i helped, love this mod series
MrPunk  [author] 4 Aug @ 9:33pm 
@Taco
everything with effects spawning ships is broken, and will not get fixed
Taco 4 Aug @ 8:49pm 
Hey, I think this stops the Kingdom of Hawaii from spawning ships via their buy ship decision.
MrPunk  [author] 1 Aug @ 6:57pm 
@Kmtyoaau362
treat it as a real bug when naval rework and official KR mods are the only ones you use
Kmtyoaau362 1 Aug @ 6:42pm 
I'm trying to use Kaiserreich Naval Rework
it run fine until it opens a pop-up to continue to start the game
and goes error and close
MrPunk  [author] 23 Jul @ 12:11am 
@SmoothOculars
yes, but it's been years since I last played it
SmoothOculars 22 Jul @ 11:42pm 
Are you a fellow warship girls player too :)?
MrPunk  [author] 22 Jul @ 5:02pm 
@801 TTS Airbats
yeah
801 TTS Airbats 22 Jul @ 11:22am 
is the conning tower restriction of the sonar/radar intentional?
MrPunk  [author] 15 Jul @ 6:08am 
@PAnzer
you are welcome. the cap is raised to 6
PAnzer 15 Jul @ 5:24am 
Thanks a lot for making such an awesome mod — I’ve been really enjoying it!

I did have one question though: I’ve noticed the AI sometimes stacks more than four carriers in a fleet. Doesn’t that cause any debuffs in naval combat? Just wondering if that’s actually an issue.
PAnzer 15 Jul @ 3:54am 
@MrPunk :( my fault im sorry
MrPunk  [author] 8 Jul @ 4:36am 
@PAnzer
made it very clear in the intro panel that focus is and will not supported
PAnzer 8 Jul @ 4:23am 
Bug Report: I completed the "Start the Third Circle Plan" focus as Japan, but no aircraft carrier was added to the dockyards!
minseokim094 4 Jul @ 6:02pm 
Also, Kaiserreich just got a hot fix.
minseokim094 4 Jul @ 4:30pm 
Ok, in that case, I am going to just unsubscribe and then resubscribe in case if my version of this mod is just old.
MrPunk  [author] 4 Jul @ 6:35am 
@minseokim094
just tested MacArthur Coup, switching to WCA is fine, no bug found
minseokim094 4 Jul @ 6:11am 
Hey, I tested Kaiserreich, its music mods, and this mod together and it seems that this mod does break the start of the American Civil War? As in, when I click on the option to switch over from say the USA to the syndicalists, I just get a "game over" screen?
Mr Devious. 3 Jul @ 12:58am 
think you could make a Ship icon mod pack out of this one day? would be very cool if you could
MrPunk  [author] 1 Jul @ 6:14pm 
@minseokim094
I don't know, I only test this mod alone
minseokim094 1 Jul @ 5:52pm 
I take it though that I shouldn't be running this submid with any of the "Better Mechanics" mods though, right?
MrPunk  [author] 1 Jul @ 3:57am 
@minseokim094
this mod no longer changes anything about ACW, navy redistribution is triggered as a standalone event which has nothing to do with ACW start
minseokim094 1 Jul @ 3:51am 
Hey, this mod accounts for the changes made to America for the Second American Civil War, right? I ask since when I have this mod enabled, it seems to break the Civil War's start.
Chandelord 20 Jun @ 10:08am 
After the update, ship names lists belonging to the American Syndicalists start appearing in nations such as Japan or Barhatya, while turning the mod off (and the compatibility patch for Focus trees) seems to fix the issue. Could you look into it, please?
trainvoi 20 Jun @ 9:53am 
what's the changelog for today's patch
Dark Star 19 Jun @ 4:02am 
TY i found the compatch, apologies
MrPunk  [author] 19 Jun @ 3:59am 
@Dark Star
I don't make compatch
Dark Star 19 Jun @ 3:41am 
@MrPunk - would there be anyway to make this compatible with Autobahn Nach 56? There is a technology graphics collision (among other things, probably) that breaks the graphics/UI when loadingboth.
Tal'Raziid 25 May @ 7:05pm 
How does this play with stuff like Expanded Tank Designer? Any conflicts (mods be weird after all)?
DaveJustDave 21 May @ 3:45am 
Thanks!
MrPunk  [author] 20 May @ 11:30pm 
@DaveJustDave
use advanced conning tower unlocked in 1944 hull
DaveJustDave 20 May @ 10:42pm 
Thanks for the mod.
Trying to design a submarine model, but it says sonar and radar is disallowed with a conning tower module. Is this by design, or are my mods getting screwy?
Lavender 12 May @ 9:54am 
interesting, thanks for testing, ill have to check or fiddle w my mods
MrPunk  [author] 12 May @ 5:05am 
@Lavender
Just tested, no bug found. the problem is on your side
Lavender 12 May @ 5:00am 
i'm pretty sure there's a bug w the 2acw last time i checked bc i think the USA keeps its fleet but the other factions still spawn in theirs but the federals dont get their fleet divided it just stays
MrPunk  [author] 4 May @ 3:23am 
@Blasek Alexander
new conning tower is unlocked with 1944 submarine hull
Blasek Alexander 4 May @ 2:59am 
i dont know if it is a bug or not but i cant equip sonar or radar on submarines because of conning tower wont allow it and i cant find any tech for new conning towers.
Eyeless Deceiver 29 Apr @ 5:18am 
Hey, just dropping by to say this massively improved the joy I get out of playing the Kaiserreich mod. Thanks a million.
MrPunk  [author] 19 Apr @ 1:11am 
@Switching Doom
I only create contents
Switching Doom 19 Apr @ 1:07am 
german translation available? via chat gpt maybe? ^^:Cadet_hoi:
MrPunk  [author] 11 Apr @ 3:16am 
@pingship
it already has, the year of 1955
pingship 11 Apr @ 2:31am 
@MrPunk
That's too bad..
I imagined the two mods working together..
Or would you like to extend the era to the Cold War?
MrPunk  [author] 11 Apr @ 1:47am 
@pingship
I'm afraid not
pingship 11 Apr @ 12:44am 
Would you be interested in supporting this mod?
Kr-1960TechTree
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3164495428
MrPunk  [author] 24 Mar @ 11:13pm 
@caffé0213
would you please read description?