Hearts of Iron IV

Hearts of Iron IV

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KR Tech Extension-Kaiserreich Naval Rework Compatibility Patch
   
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3.084 MB
27 Feb @ 8:30am
6 Aug @ 10:01am
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KR Tech Extension-Kaiserreich Naval Rework Compatibility Patch

Description
Last Updated for Aug 6, 2024. (KR's 1.1.4 release; KNR 2024-Aug-4 release)
This compatibility patch will only be assumed to work with mod version specified in the description unless said otherwise due to the extensive modification of tech trees by both submods.

This is the official compatibility patch for KR Tech Extension and Kaiserreich Naval Rework. As of the current release, this only transposes Kaiserreich Naval Rework's naval tech tree in place of KRTX's own implementation.

All MrPunk's Naval Rework mod that works with this compatch:
- Kaiserreich Naval Rework
- KR海军重置
- Kaiserredux Naval Rework
- KX海军重置

For earlier releases, click here[github.com] and pick the version you're looking for, then follow the instructions below:
1) Download this submod.
2) Delete any former versions and ensure that you've unsubscribed from the Steam Workshop version of this mod.
3) Extract the .zip to `Documents\Paradox Interactive\Hearts of Iron IV\mod\kr-tech-extension_knr_compat`.
4) Make a copy of the `descriptor.mod` file in the folder, rename it to `kr-tech-extension_knr_compat.mod` and put it in `Hearts of Iron IV\mod`.

Due to tech tree conflict, this patch doesn't work with the following compatch for KRTX:
- KR Tech Extension-RT56 Steel Aluminium Standalone Compatibility Patch

Official Compatibility Patches:
- KR Tech Extension与 KR 海军重置的取消学说互斥兼容 to remove mutual doctrine exclusions for this KRTX-KrNR/KxNR compat patch, if you preferred.
61 Comments
PPsyrius  [author] 2 hours ago 
1.1.4a Release for KrNR/KxNR Patch Aug 6, 2024

Update for Kaiserreich Naval Rework patch Aug 4, 2024
PPsyrius  [author] 3 hours ago 
@_Sun_Man_
Thanks for the heads up, I'll check if any update is needed for this compatch real quick
_Sun_Man_ 4 hours ago 
Hey just to let you know, KRNR got updated
BLAZEPK 1 Jul @ 2:47pm 
@PPsyrius @Shavius
Many thanks!
PPsyrius  [author] 1 Jul @ 12:44pm 
@BLAZEPK
As Shavius says - I'ld recommend them as a solid addition once that submod is updated to KR's 1.1.4/1.1.4a patch.

Use the following mod loading orders (Top -> Bottom)
- Kaiserreich
- KR Tech Extension
- Kaiserreich Naval Rework
- KR Tech Extension-Kaiserreich Naval Rework Compatibility Patch (This Patch)
- Kaiserreich-Kaiserreich Naval Rework Compatibility Patch (That Submod)
Shavius  [author] 1 Jul @ 7:09am 
@BLAZEPK that patch is used to fix ship models given by nat focus and decisions. Otherwise all of those script will give you an empty hull with KNR
BLAZEPK 1 Jul @ 12:12am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3228229366
Kaiserreich-Kaiserreich Naval Rework Compatibility Mod

Do I not need to apply this mod?
PPsyrius  [author] 28 Jun @ 4:12pm 
1.1.4 Release for KrNR/KxNR Patch June 29, 2024

Update for KR patch 1.1.4
- Script Enums update from KR 1.1.4.
PPsyrius  [author] 22 Jun @ 10:40am 
1.1.3 Release for KrNR/KxNR Patch June 18, 2024 (Part 2)

Update for KR patch 1.1.3
- KNR carrier AEW wing module is now unlocked by KRTX Bistatic RADAR.
- Make the KNR nuclear engines require KRTX naval nuclear engine tech.

Big thanks to @Shavius for these contributions.
PPsyrius  [author] 4 Jun @ 7:51am 
1.1.3 Release for KrNR/KxNR Patch June 1, 2024

Update for KR patch 1.1.3
- Add doctrinal bonus support for KNR's new `medium_cruiser`.
- KNR's ship helipad now requires KRTX's Experimental Helicopter tech
- Disables KNR's `phased_array_radar`, move them to KRTX's radar tech tree instead.
- Switch late/post-war Fire Control System to KNR's tree instead.

Big thanks to @Shavius for these contributions.