MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Yet Another Mechlab
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6.791 GB
17 iul. 2021 la 8:34
10 oct. la 14:42
148 jurnale de actualizare ( vizionare )

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Yet Another Mechlab

Descriere
Fully unlocked, MWO-style Mechlab, with all missing MWO Mech variants and weapon and AMS hardpoints. Supports importing vanilla savegames and mech mods. Coop compatible. Does not require any DLCs.

0.97.2 - for MW5 version 1.12.376 / DLC7

All vanilla game savegames and mechs / loadouts will be upgraded with new Slots and equipment (Engines, Endo, Ferro etc).
Simple Mechlab available (locked, hidden, indestructible internals like in vanilla game).

Mech Abilities:
Cool Shot, Coolant Flush, UAV
IR and Thermal and Night Vision modes
Headlights (does not work if Shadows are medium quality)

Use Bobbert's Mod Options to configure keybinds and other mod settings:
https://www.nexusmods.com/mechwarrior5mercenaries/mods/537

Or edit the config directly:
Game.ini (%localappdata% / MW5Mercs / Saved / Config / WindowsNoEditor)

More info, bugreports, requests, etc. on YAML Discord:
https://discord.gg/YetAnotherMW5Server

F10 - Dev Console
F9 - Weather Menu
Ctrl-Alt-F8 - Kill targeted unit

Compatibility:
If the mod has "Yet Another" in its name, it should work.
It is compatible with most mods except MercTech and those specifically made for vanilla game. Read the mods' descriptions.

YAML docs:
https://github.com/mw5mercs-modding/yaml-docs

Trueg's mods:
https://www.nexusmods.com/mechwarrior5mercenaries/users/37353075
https://gtm.steamproxy.vip/id/truegerich/myworkshopfiles/

Donations:
If you think this mod is worthy of your support, you can use PayPal to send donations.
https://paypal.me/mw5trueg - trueg, SirFallsDownALot, Sebastian Trüg
https://paypal.me/cszolee79 - cszolee79, Csányi Zoltán
Discuții populare Vezi toate (125)
9
cu 13 ore în urmă
Mod causes fatal error/crash when moving between systems or starting missions
mrw
8
9 oct. la 12:25
YAML Garrison mech file error
Wealthy Nigerian Prince
3
30 sept. la 9:24
YAML Settings not saving when set to 0
Frission
2.619 comentarii
Void Smasher 1 oră în urmă 
Actually there is a fun part with that bug. On stripped HGN-VEST two AC20-RF appear in one arm and the side torso part became filled with 6-slot AC20 fixed filler. However, the mech is not operational in that way. It keeps saying that there is no critical space whenever I try to add anything. But! Remove these two AC20, place engine and ammo, wait for mech refit, save, load. Here we go! HGN-VEST dual AC20-RF! Damn this is so wrong, but so funny. I hope there are no such beasts under AI control. :D
Void Smasher cu 2 ore în urmă 
"Newly started MW5 loading the first savegame seems OK". Confirmed. Damn. I even thought that the problem was solved, but made a clan mech strip test. And yes, when loading a second saved game the problem returns. On first load Awesome's head slots were empty as intended. On the second load tier 1 small laser factory started working again. Damn that's Mason's local weapon production.
cszolee79  [autor] cu 7 ore în urmă 
From what we collected from many bug reports, the PGI validation code runs without any message, automatically, whenever a savegame is loaded from the in-game menu or a mission is restarted. Going back to title screen and loading a save also does this.
Newly started MW5 loading the first savegame seems OK, load game actions in the same game session seem to be borked.
We are still investigating the circumstances when and how this happens since the latest game patch. It did not happen before, and there was no change to any code we can access that explains this.
Void Smasher cu 9 ore în urmă 
@Alex McMar same here. Tired of removing this tier 1 pulse laser from AWS-9M head after each savegame load. :steamfacepalm:
hidareju cu 9 ore în urmă 
Did anyone notice that the Double ammo packs for YAML are no longer showing up in the shops after the update?

Trying to make sure its just not my game.
Alex McMar cu 11 ore în urmă 
Still having the loadouts problem, with no message (latest YAML version), but the loadouts get changed automatically on first reload.
Anyone else having the same problem?
Void Smasher cu 11 ore în urmă 
The Pilot Overhaul mod, which is no longer compatible with DLC7 due to various pilot changes, does have the correct code to replace Mason with other pilots. You can ask the mod author about this to complete your experiment at least with the mod option "UNLOCK PILOT 1 SLOT". https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2802020509
cszolee79  [autor] cu 11 ore în urmă 
All other settings (including pilot skill offset) are working. These two were recent experiments. They failed :/
Jagadhie cu 15 ore în urmă 
So the 60 level pilot in the YAML setting screen have no working code behind it, how about the skill offset in the mod option menu?
cszolee79  [autor] cu 17 ore în urmă 
Oh... that seems to be left in accidentally. The setting has no working code behind it, sorry. And the next setting, 60 level pilots is the same.