STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Empire at War Expanded: Fall of the Republic 1.5 | 64 bit (Updated July 26th)
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File Size
Posted
Updated
20.478 GB
22 Jan, 2020 @ 7:38pm
26 Jul @ 11:11am
93 Change Notes ( view )

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Empire at War Expanded: Fall of the Republic 1.5 | 64 bit (Updated July 26th)

In 1 collection by Corey Loses
Empire at War Expanded Mods
5 items
Description


Palpatine's machinations and the decay of the Republic have brought the galaxy into the most destructive war it's ever seen. The Separatist droid armies threaten to overrun the Republic and no matter who comes out on top, the course of galactic history will be altered forever...

Playable Factions:
- Galactic Republic
- Confederacy of Independent Systems
- Hutt Cartels

Non-Playable Factions: (Aligned with the CIS or Republic)

- Galactic Republic Sector Forces
- Trade Federation
- Techno Union
- Commerce Guild
- Banking Clan

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore. There are also new government mechanics where you can interact with other subfactions and story events in new ways, along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.

Older versions put on Mod Database to continue old saves. These will have several focuses.

If you would like to join early testing or keep track of updates, the best place to do it is on our Discord server[discord.gg] or by following Corey Loses for preview playthroughs and other news videos.

In addition to Fall of the Republic, we have a Post-Endor mod:
Thrawn's Revenge


Running the Mod

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=1976399102

EMPIRE AT WAR EXPANDED SERIES
We have three mods, covering three different periods of Star Wars history.

Knights of the Old Republic: Revan's Revenge
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3417277973

Clone Wars: Fall of the Republic
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1976399102

Post-Endor: Thrawn's Revenge
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1125571106

OFFICIAL SUBMODS
Shield Penetration: Allows missiles to bypass shields, for those who absolutely need it.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2083545253

IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHING
The mod is designed for English language versions of the game, so if you have a non-English version, your text may be missing. To fix this, to into:
C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1976399102
And rename the MasterTextFile_English.dat to MasterTextFile_YourLanguage.dat
Popular Discussions View All (918)
1
11 hours ago
Ship Orders
notsogrex
4
19 Oct @ 10:24pm
Hyperspace
Wilmfe23
56
4 Sep @ 4:49pm
Capitals and heroes are overpowered
Sir donks alot (rip my grandpa)
8,210 Comments
Hawkeye™ 27 Oct @ 7:34pm 
No, shipyards are fixed per planet. Primary defensive stations can be upgraded, you can see what your current and total limit is by clicking the credit icon near the galactic mini map.
richieandjane 27 Oct @ 7:31pm 
Is it possible to upgrade shipyards? I don't see how you upgrade them in this mod, if you even can.
Robert de la Croix 26 Oct @ 1:26am 
How do I tweak space unit health for skirmish? I mainly want to modify shield health, not just hardpoints
molchåmor 25 Oct @ 6:19am 
@NKVD Make sure you launch the mod using the STEAMMOD starting option. In game options in steam, check that you run the game in 64-bits mode. Also try disabling steam overlay and as a last resort you could change the two exe files for the game to run in compatibility mode. Google this for mroe details :)
molchåmor 25 Oct @ 6:13am 
@Violent Lucidity Mod does not support all resolutions, change it if you get overlapping texts.
molchåmor 25 Oct @ 6:09am 
@oliver steam.exe must be run as admin.
Cooler12351 24 Oct @ 11:25pm 
@CaoLex If you have a suggestion of what should be cut to be shown as permanent information feel free to do so, but as far as I am concerned everything there is needed information.
oliver 24 Oct @ 2:04pm 
gangs i for some reason cant save while in game, the error message is that i dont have enough space on my disk but i have like 200gb free
CaoLex 24 Oct @ 11:06am 
Well, information is a bit verbose, surely can be shortened to take less space.
Inferno308 24 Oct @ 2:42am 
Hey anyone else having trouble with enemy fleets just appearing over planets behind your lines???