STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
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File Size
Posted
Updated
17.118 GB
1 Sep, 2017 @ 11:24am
15 Apr, 2024 @ 3:53pm
170 Change Notes ( view )
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EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)

In 1 collection by Corey Loses
Empire at War Expanded Mods
5 items
Description


The death of the Emperor has left the galaxy in disarray - command one of 9 playable factions as they strive to establish themselves as the next galactic power, with an array of new units, heroes, planets and scenarios with extra story-driven content, and new mechanics inspired by 4X and Grand Strategy titles. New and updated content is added monthly.

In addition to Thrawn's Revenge, we make a Clone Wars mod with similar features, Fall of the Republic.

Playable Factions:
- New Republic
- Empire
- Hutt Cartels
- Empire of the Hand
- Hapes Consortium
- Pentastar Alignment
- Corporate Sector Authority
- Eriadu Authority
- Warlord Zsinj
- Greater Maldrood

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore after Endor. There are also new government mechanics where you can help elect the next New Republic Chief of State to gain different advantages (with other government styles coming over each patch), along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.

If you would like to join early testing or keep track of updates, the best place to do it is on our Discord server[discord.gg] or by following Corey Loses for preview playthroughs and other news videos.


Running the Mod

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=1125571106

EMPIRE AT WAR EXPANDED SERIES
We have three mods, covering three different periods of Star Wars history.

Knights of the Old Republic: Revan's Revenge
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3417277973

Clone Wars: Fall of the Republic
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1976399102

Post-Endor: Thrawn's Revenge
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1125571106

OFFICIAL SUBMODS
Shield Penetration: Allows missiles to bypass shields, for those who absolutely need it.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2083545253

IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHINC
The mod is designed for English language versions of the game, so if you have a non-English version, your text may be missing. To fix this, to into:
C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1125571106
And rename the MasterTextFile_English.dat to MasterTextFile_YourLanguage.dat
Popular Discussions View All (1634)
10
19 hours ago
Which ISD Is Better?
Storm_Walm
6
6 Oct @ 12:38am
Base defenses
Wilmfe23
11
18 Sep @ 8:53pm
Why does Thrawn's Revenge feel so small and spam focused?
FizzyElf
13,962 Comments
Lord Admiral Daniel Phillips 23 Oct @ 11:02am 
2k is the standardized salvage bonus for destroying any large battlecruiser weight ship. You'll notice it for praetors as well for example.

Not sure if they plan on changing that but then again you aren't going up against large numbers of them until late game campaigns. At which point the credit bonus functionally shouldn't matter if you have a good economy.
Phazonic Steel 23 Oct @ 10:57am 
big ship equals big salvage
philtheunikorn 22 Oct @ 10:43pm 
are world devastators suppose to be giving 2k credits per lucrehulk?
Phazonic Steel 20 Oct @ 5:36pm 
was a frigate had to pull a reload to fix it
Hawkeye™ 20 Oct @ 11:36am 
Possible its a framework crash, or its a battlecruiser that has already fully levelled up.
Phazonic Steel 19 Oct @ 9:08pm 
uhhh my world devs stopped gathering materials
your average engineer 14 Oct @ 6:10pm 
maybe one day they will add the yuuzhan vong maybe one day
⛧GuerrilaDragon⛧ 11 Oct @ 10:36pm 
Now that you speak of it, I noticed that it stays in the active missions tab even though I already completed it and my in-game time is roughly 40 ABY.
yes king 11 Oct @ 7:11pm 
is the katana fleet mission supposed to stay in active missions after you go to deep space and capture some of the ships?
Hawkeye™ 9 Oct @ 4:09pm 
If I was to guess, it probably has something to do with how their house favour mechanic works - as that's their really only unique mechanic, but I'm no developer.