STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
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File Size
Posted
Updated
17.118 GB
1 Sep, 2017 @ 11:24am
15 Apr, 2024 @ 3:53pm
170 Change Notes ( view )
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EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)

In 1 collection by Corey Loses
Empire at War Expanded Mods
5 items
Description


The death of the Emperor has left the galaxy in disarray - command one of 9 playable factions as they strive to establish themselves as the next galactic power, with an array of new units, heroes, planets and scenarios with extra story-driven content, and new mechanics inspired by 4X and Grand Strategy titles. New and updated content is added monthly.

In addition to Thrawn's Revenge, we make a Clone Wars mod with similar features, Fall of the Republic.

Playable Factions:
- New Republic
- Empire
- Hutt Cartels
- Empire of the Hand
- Hapes Consortium
- Pentastar Alignment
- Corporate Sector Authority
- Eriadu Authority
- Warlord Zsinj
- Greater Maldrood

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore after Endor. There are also new government mechanics where you can help elect the next New Republic Chief of State to gain different advantages (with other government styles coming over each patch), along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.

If you would like to join early testing or keep track of updates, the best place to do it is on our Discord server[discord.gg] or by following Corey Loses for preview playthroughs and other news videos.


Running the Mod

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=1125571106

EMPIRE AT WAR EXPANDED SERIES
We have three mods, covering three different periods of Star Wars history.

Knights of the Old Republic: Revan's Revenge
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3417277973

Clone Wars: Fall of the Republic
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1976399102

Post-Endor: Thrawn's Revenge
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1125571106

OFFICIAL SUBMODS
Shield Penetration: Allows missiles to bypass shields, for those who absolutely need it.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2083545253

IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHINC
The mod is designed for English language versions of the game, so if you have a non-English version, your text may be missing. To fix this, to into:
C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1125571106
And rename the MasterTextFile_English.dat to MasterTextFile_YourLanguage.dat
Popular Discussions View All (1635)
1
15 hours ago
Having performance issues
Cavaleiro Faisca
12
26 Oct @ 1:10pm
Which ISD Is Better?
Storm_Walm
6
6 Oct @ 12:38am
Base defenses
Wilmfe23
13,972 Comments
Hawkeye™ 27 Oct @ 3:43pm 
I should clarify that Han has a respawn mechanic if he's a fleet officer (though he's downgraded to his ground form); the reason I say ground is because I was unsure whether you were using him or not.
richieandjane 27 Oct @ 3:17pm 
I lost them in space. Whoops. Guess the galaxy is doomed! I'll start a new campaign.
Hawkeye™ 27 Oct @ 11:20am 
Heroes have permadeath, though some have a respawn mechanic. Unfortunately, if you've lost Luke and Han on the ground, they're gone for good.
richieandjane 27 Oct @ 8:59am 
So, like, I kind of lost Luke Skywalker and Han/Chewie in my first New Republic battle and I can't help but notice that they aren't showing up with the rehire timer like in vanilla. Do heroes have permadeath in this mod, or can you get them back some other way?
Hawkeye™ 25 Oct @ 9:24pm 
There are potential plans to add the Empire at War campaigns as missions for Imperial Reign, whenever that enters proper development.
Texshi 25 Oct @ 8:02pm 
Could the Tyber Z campaign be made to work with this mod please? It bugs out at Dathomir mission
Jörmungander 25 Oct @ 3:52pm 
Why are the Dark Stormtrooper textures showing up as pure white?
williamroberts2025 25 Oct @ 2:42pm 
nothing is working and this is my first time having no issues
⛧GuerrilaDragon⛧ 25 Oct @ 10:01am 
You're not the first to complain about that btw. Scroll down this page and you'll find a few other people complaining about it.
TheKillingDuck 25 Oct @ 9:40am 
The katana fleet mission stays active even though after I have moved my fleet into the deep space sector.