STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Expanded: Fall of the Republic 1.5 | 64 bit (Updated July 26th)
8,192 Comments
Doot_Doot677 14 hours ago 
It wont let me download the mod for some reason
Hawkeye™ 9 Oct @ 4:09pm 
Are you following the launch methods in the description?

Do you have enough space for the mod?
juliebriggs7914 9 Oct @ 1:20pm 
it wont work for me whenever i launch it just loads regular forces of corruption
AncalagonTheBlack 8 Oct @ 10:52pm 
omg, and the Duro mission BREAKS if the Doors dont work so the save just doesnt work.
Possible? Yes. Is the mod team themselves gonna do it? Unlikely. If you want to do it yourself it might be worth asking on the discord how to edit the files to make that possible.
Jeey 8 Oct @ 1:38pm 
Hi ! Would it be possible to make the non playable factions playable ? i would like to try a challenging and focused campaign of the Trade Federation or Commerce Guild
AncalagonTheBlack 7 Oct @ 11:44pm 
What is with this bug on the Duro Mission in the Durges Lance historical GC its forced me to restart campaigns now 3 times, loading saves,Restarting the game and verifying the game havent worked. Anyone have a fix or if it will be fixed?
15GB was the old install size. It's about 19GB right now.
Hawkeye™ 6 Oct @ 9:44am 
I think you need around 15GB
Surcastel 6 Oct @ 8:00am 
For anyone having trouble downloading this mod:
-Try making space on your PC

Seam shows that this mod needs 4.3gb but apparently it needs more.
Hawkeye™ 3 Oct @ 10:44am 
No, he shows up as an enemy if you pick Order 66 (either in Knightfall or on Kashyyyk if you decide not to do it)

You can add him to your roster if you pick custom heroes in custom GC.
Frover 3 Oct @ 3:09am 
Is Cin Drallig available for Order 65 as the Republic ?
AllKnight 30 Sep @ 4:10pm 
@molchamor ty so much!:peace_hoi:
Andy17ct 30 Sep @ 3:43pm 
The battle for Duro land mission in story mode as confederacy is bugged, even after destroying all 3 terminals the hangar doors do not open :(
Hawkeye™ 30 Sep @ 3:22pm 
I have a suspicion that enabling both the Carida and Kamino academy will cause the game to have some issues, though I think there was some discussion on the discord about allowing both down the line.

That said you can have the academy on Anaxes regardless which ground academy you make, so you shouldn't be prevented from building it.
IkkoCrusader 30 Sep @ 12:07pm 
Any ideas how to enable both academies at Carida , and Kamino ? Or even better - at ALL planets with the Red Star :) ?
AllKnight 29 Sep @ 6:05pm 
Is anyone else experiencing the income and population bar being blocked by the conquer log in the top left when playing GC?
NickRhinstein 26 Sep @ 2:58pm 
@xXLeviXx90 Corey doesn't work for Valve, he can't fix it if Steam itself fucks up.
IRampagingRhin0  [author] 23 Sep @ 3:29pm 
It seems to have been a steam side issue, people do seem to be able to launch mods again.
molchåmor 23 Sep @ 1:50pm 
Workaround to start the mod: Replace your STEAMOD start option with: Modpath=..\..\..\workshop\content\32470\1976399102
tronlegacy1996 23 Sep @ 1:09pm 
Does anyone know why none of the mods are showing up as options in game? I have plenty of space but its not showing up
xXLeviXx90 23 Sep @ 1:03pm 
me 2, Please fix Corey :(
marcin0577 23 Sep @ 12:59pm 
i have the same problem
molchåmor 23 Sep @ 12:56pm 
yeah suddenly launch options are ignored and vanilla FOC starts, steam bug ? All mods have the same issue.
Hawkeye™ 23 Sep @ 12:54pm 
Steam bug, seems to be effecting the advanced option launch menu regardless of mod.
ryanm 23 Sep @ 12:44pm 
yeah
arax 23 Sep @ 12:36pm 
yeah
G5R13AN 23 Sep @ 12:23pm 
yea
AceFighter195 23 Sep @ 12:20pm 
is anyone else having trouble launching this mod?
Jedi_Padawan_Jaydonghg 21 Sep @ 8:34pm 
This is a beautiful mod but can u fix this one thing that bothers me, blaster fire doesnt come out of any of the units blaster it looks like they are shooting lasers out of their chests?
molchåmor 21 Sep @ 1:15pm 
@masonisanoob yes at the end of battle you should have access to some spawn pads where you can build the 2nd last option that spawns ARC troops and speeder bikes. Both are great to take out any lingering troops, except artillery (I had ~7 lingering enemy arty in a recent fight) that can be tricky but if you clear everything else then use air to take those out
Хайзенберг 21 Sep @ 10:36am 
Add vehicles from the Star Wars Galactic Battlegrounds saga
masonisanoob 20 Sep @ 11:48pm 
@molchåmor I appreciate it, ended up realizing that a few battles later. I just have to use speeder bikes, find the units and take them out. There was a single group of 4 commando droids and they just refused to surrender it was making me furious lol
molchåmor 20 Sep @ 6:00am 
@masonisanoob There often are a few enemy units lingering behind after you have repelled their assault on ground. Shield + base defenses are great to use to avoid being bombarded to death, and on hardest cruel AI even a must as the attacking stacks are huge. I typically use the free units you get (garrison, and from captured structures) at the end of battle to scout these lingering units out and to take them out. You should always have 1-2 air units in your defense stack, those can take out lingering enemy artillery to avoid losses from those dangerous units.
masonisanoob 19 Sep @ 4:14pm 
Im playing medium difficulty for the first time and this lame ass ai has lost like 95% of their units but wont attack or surrender. Anytime I send troops out it orbital bombards or bombing runs and destroys all of the units. Is there not a cap/doesnt it cost credits per bomb? its dropped 20 orbitals and like 10 runs. If I auto resolve my units will probably just one by one march to their death. Is there any way to counter this besides a shield generator?
IRampagingRhin0  [author] 18 Sep @ 7:37am 
The July update was just minor bug fixes, no major content

And yeah TR is priority atm
Hawkeye™ 17 Sep @ 1:25pm 
There was an update in July and RevRev released earlier, I would be surprised if 1.6 came out in 2025 with TR taking priority.
Tirpitz 17 Sep @ 10:35am 
has this mod got more updates?
molchåmor 17 Sep @ 9:20am 
@stalkies try changing the hardware mouse acceleration setting in game settings and see if it helps against game lag
stalkies 16 Sep @ 5:41pm 
i capped it in control panel though to see if that would help but it didnt
stalkies 16 Sep @ 5:33pm 
@Lord Admiral Daniel Phillips
Idk i just am thats what all my fps counters are saying
@stalkies

How are you getting 400+ frames? Frame Gen or some equivalent?
stalkies 16 Sep @ 4:24pm 
For some reason i get 400+ frames but its so choppy and the cursor is so laggy i can see where i clicked 5 minutes after help
molchåmor 14 Sep @ 1:57pm 
I just met a protodeka as republic so the CIS AI also get them, but yes rare. Model looks very basic and its weapons are nothing special so a very forgettable experience (my usual 3-4x artillery defense killed it before it even got anywhere close).
Lord Admiral Daniel Phillips 13 Sep @ 11:12pm 
They were not removed but they are pretty rare.
The Man From S.P.E.C.T.R.E 13 Sep @ 9:46pm 
Did Protodekas get removed by any chance? I've spent about an hour or so re-rolling a few different intervention missions, but I haven't had a single one show up as a reward.

(I did get some storm fleet destroyers though, so its nice to know those aren't locked to only the
historical campaign.)
Hawkeye™ 13 Sep @ 10:36am 
Umbara probably doesn't have partisan spawners set up for Dooku to influence, I believe. You're probably gonna see them when planetary militia gets reworked.
Overmind25 13 Sep @ 10:22am 
Why no partisan forces for the CIS on Umbara (with Dooku in orbit)?
molchåmor 6 Sep @ 7:01am 
@JC It seems the game is slowing down, lagging, just before my freezes. Avoiding using FFW when moving the fleets towards the station and avoiding streesing the game in any way may help e.g. refrain from clicking your ships too much. I think I heard Corey mention in a video that there is a game bug (memleak?) when moving ships when fleet is large, dunno if it is this one but it sure is annoying. About to start my 4th assault attempt on Foerost now due to all these freezes.