STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Expanded: Fall of the Republic 1.5 | 64 bit (Updated July 26th)
8,132 Comments
Hawkeye™ 2 hours ago 
Switch your in game language to English.
Combava_ 3 hours ago 
I can't read anything, everything starts with text_. How can I fix it?
AgentVirusxD 31 Aug @ 1:18pm 
Very good mod. But When GC Progression in "From Ground Up" or "Custom Galactic Conquest". Would be beautiful. Just askin :)
redbaron4308 30 Aug @ 9:06pm 
Personal Gripe here: Kamino is only accessible by the Rishi Pass through the Rishi system, with this mod I have like 5 different directions to defend Kamino from and it just makes it harder to hold it. I would love a way to make it to where you can only get to Kamino through Rishi, if there any sub-mods that do that please let me know. Other than that this mod is awesome.
The Lich 30 Aug @ 4:49am 
I've started the galactic conquest as the Galactic Republic, and after the first mission I end up stuck looking at the Malevolence without being able to do anything. The game has just fully frozen and refuses to end the first mission. Is there a workaround for this?
Kiwi In a Suit 29 Aug @ 11:12pm 
fire gameplay
enderdragon0221 29 Aug @ 2:07pm 
i love this mod but for some stupid reason my pc only lets me use thrawns revenge and its rlly annoying
The Mad Demoknight 27 Aug @ 11:22am 
Anyone have an issue with the CIS as the Republic? It would be turn 30 on medium difficulty and they would attack and take other planets, but they would not attack me. I would get a message that says "Enemy fleet approaching your planet" but then nothing happens.
プルートウ 23 Aug @ 3:40pm 
i know its design choice, and saves on back end coding or whatever. But, the lack of turning turrets is just too much of a selling point, and I rlly wish corey's mods had this feature. It will always be jarring having a venator fire at something while it's turrets are just.... looking off into space XD
molchåmor 23 Aug @ 2:23pm 
I can also add that I reloded a save and again reached 100 senate support and again got the "The future of the republic" mission dialogue but still no option was displayed to choose palps or mon. I believe (?) in 1.5 there should be a popup ? In previous versions the choice was in the political build menu but no choice is displayed there either (only the normal "hire fleet/army/heroes/etc." options are shown).
molchåmor 22 Aug @ 1:18pm 
While immensely enjoying slaughtering CIS and Hutt assaults (~2k fleets) against my fortress valor bases (usually no losses or maybe one CR90) and likewise for ground assaults, I do miss my imps and secutors :(
molchåmor 22 Aug @ 1:15pm 
Hm, my selection order 65/6 may be bugged ? I got the holos where mon mothma and palpatine presented themselves and the mission dialogue to decide (title:"The future of the republic with text "when closing this dialogue box you have to choose between..." when hitting 100 senate approval but no popup to make the actual choice was ever displayed. It is now much later (19BBY Month 4 Era5) and still no choice displayed. :(
Hawkeye™ 21 Aug @ 8:44am 
Supremacy is intended as a 1v1, if you're having issues then it's more than likely a game issue rather than a mod one.
Nomad 20 Aug @ 8:57pm 
Any chance the supremacy co-op special mode thing can be fixed for playing it with a friend please? Was always my favourite thing but it's pretty impossible solo, or just doing more things like it mayhaps?
Grotto Guru 20 Aug @ 2:11pm 
@molchåmor There is no globaldefines.xml file...
It's mostly just fixes to missions in historical GCs as well as very big and hopefully unmissable notes that the mod only supports the 64bit version of the game.
gravityhertz 18 Aug @ 4:56pm 
Wait july 26th update? Is there a changelog somewhere?
molchåmor 18 Aug @ 11:36am 
@Superbansheeusa Seems like an issue only for the Hutt AI in FTGU ? I can say that in the normal campaigns (large maps) I had and in the one I currently have in this mod the Hutts do aggressively expand.
molchåmor 18 Aug @ 11:18am 
@Grotto Ok, well that is easy too google. I found the anseer in 10s : GlobalDefines.xml, Find camera settings: Search for sections related to camera settings, often indicated by "camera" prefixes.
Adjust yaw angles: If you want to change the default rotation angle, modify the CAMERA_MIN_YAW and CAMERA_MAX_YAW values. For example, if you want a 45-degree default, set both to 45.
Grotto Guru 18 Aug @ 9:03am 
@molchåmor Yeah, I know of the double mouse camera angle changing; problem is that this does not change the default angle and I have to mess with the angle every battle using this method. I was hoping there was a text file I could edit to change the default angle
Sirius 16 Aug @ 8:35pm 
I did a save before choosing order 66 or the senate of 2,000 and when I load that save I don't have that option.
L4C_Fantome 16 Aug @ 7:31pm 
french lang? :o
molchåmor 16 Aug @ 3:22pm 
@Grotto this is also useful for finding build pads obscured by buildings ! Usually whne deploying in space I also use it, to change angle so I look straight down below, to help me form a perfect battle line. Then after battles starts I change back to the default angle.
molchåmor 16 Aug @ 3:20pm 
@Grotto - In settings, go to the "Game" setitngs and enable "Both mouse buttons rotate". Then in battles you can press both and change angle how you want.
Grotto Guru 16 Aug @ 2:21pm 
How does one change the default camera angle? This mod's default angle is whack.
Superbansheeusa 16 Aug @ 10:42am 
Hey i don't know if it's just a me thing, but can we get an update to the Hutt Cartel's aggressive AI? I only seem to ever see them ever expand during galactic conquest when the setup for "From The Ground Up" accidentally glitches and separates their planets far apart from each other.
Kyosuke Nasser 14 Aug @ 6:02pm 
On tennutta skirmishes, CIS, after Lok dot (fat neimoidian) and before osi bek (citadel) missions the expanding front mission planet that gives you the providence dreadnough is unable to start a battle either manually selecting a unit to the planet or moving everything
Hawkeye™ 14 Aug @ 9:52am 
Droid Foundries are CIS only, the only way for Hutts to get officers is via missions. If you've seen the Hutt AI with a droid foundry, or managed to keep one after an invasion, it's likely a bug.
riles656 14 Aug @ 2:17am 
Not sure if its been asked yet, but are the Hutts able to build droid foundries or is that a CIS only building?
harleythornley1981 12 Aug @ 5:12am 
for some reason when i download the mod i go to press play and its says validating then once ive let that download when i go to play it says downloading then it sends me straight into forces of cropution if anyone could get back to me it would be most appreciated ;)
Hirotrum 11 Aug @ 10:41pm 
Is the Duro Station´s Battle broken? I try to wait for the timer to end yet the cutscene doesn´t appear to happen, is this softlocked?
Overmind25 10 Aug @ 9:05am 
Would turning on cruel AI as the CIS make the Hutts, my corporate allies, and the Republic all better?
Komandir Kronos 10 Aug @ 8:30am 
Hello everyone! Do you guys know why this mod crashes during battles when you are using the debug kit? Thanks in advance!
Barker888 7 Aug @ 6:06pm 
@:)
I just like Yularen because he- well... the voice actor- does the intro to The Clone Wars show
molchåmor 7 Aug @ 5:51pm 
@Lord Admiral Daniel Phillips I am sure it is fine but got confused, e.g. when tearing down both shipyard and secondary defense on Rothana all 5 shields next to the planet are still lit. I guess they are lit as (invisible on the GC map) a max primary station i.e. valor is already built and that counts as the planet is maxed out in space, although in reality there is only 1 building (valor).
molchåmor 7 Aug @ 5:46pm 
@Lord Admiral Daniel Phillips : Aha maybe that's it. There is no option to build (no any to tear it down) a primary defense station shown as they already have it, thanks!
But you can't dismantle the primary starbase? You can remove the secondary defense station, the economic space station and the shipyard. But not the primary starbase. There's no option for that.
Also some planets do start with fully upgraded starbases. Mon Cal and Kuat among them.
Hawkeye™ 7 Aug @ 5:32pm 
You need to continue upgrading your primary defensive stations, if you cannot upgrade them further then you are on a world that cannot support a Valor.

If you enable the planetary markers on the galactic level, you can see which planets can support it by looking for worlds with 5 shield pips.
molchåmor 7 Aug @ 5:26pm 
@Lord Admiral Daniel Phillips Yes I know that obviously. But why can I not build them on *any* worlds at all (Kuat, Mon Cala, etc.) ? I checked *all* my starting planets and nope. Also I of course checked that no pop or trade stations were built, they only have the capital/dreadnaught yard plus a golan II built.
NickRhinstein 7 Aug @ 5:06pm 
@kuroCat

The logic for removing Yularen when Mon Mothma takes over is that Yularen's frontline posting was explicitly a Palpatine appointment, and with a change in administration he would likely be re-assigned to an intelligence or admin position.

Tarkin meanwhile, while sympatico with Palps, probably wouldn't go to bat for him if the center of power shifts. A lot of later Imperial hardliners would probably just continue serving the Republic.

Perhaps Kohl Seerdon will also become locked in a future version, as he also was a direct Palpatine appointment that might be annulled if he is removed from office.
The Valor is the Republic's level 5 starbase so you can't build them everywhere.
molchåmor 7 Aug @ 4:50pm 
Was a while since I played, started a new game and it says Era 2. Question: I do not see any option at all on any planets to build the valor space defense station which was crucial to have when I played last time. I do see some CIS IBGC (or whatever they are called) equivalents though. Anyone knows why I cannot build these valors, do I need to wait for a later ERA ?
LoneStarRuaḥ 6 Aug @ 6:34am 
missed opportunity to call this Palpatine's Revenge
cherry 5 Aug @ 7:16pm 
Affected planets so far: yag'dhul and charros IV. The freeze isn't immediate, it happens like halfway through the battle
cherry 5 Aug @ 7:11pm 
My game freezes completely during land battles (only on some planets), I need to open task manager and completely kill the process. Any idea why this could be happening? I started auto-resolving some of the affected planets, but it's annoying to leave a perfectly defendable planet to the AI because trying to defend it causes a freeze/crash
KuroCat 5 Aug @ 5:46pm 
@:)
Doesn't really explain Tarkin tho. I guess he would just lean towards his best interests though. He respected Anakin I could see him coming around to some jedi.
:) 5 Aug @ 1:50pm 
@tamaska
Yularen is a 100% willing palpatine supporter hes a pos. completly for a space tyrant hes a palpatine goon, has been since the day geroge wanted to name the jolly idiot captain with the same dude at the death star conference

people just stupidly want him to be a good guy because they like him in a cartoon, theres a reason he ends up on the ISB later down the line
KuroCat 4 Aug @ 8:18pm 
Game crashes when playing Anakin on Nightfall
Barker888 4 Aug @ 5:03pm 
What if:
You add HEROES and FIGHTERS to Instant Action/Fleet Builder?