STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

1,615 ratings
Empire at War Expanded: Revan's Revenge 0.5
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File Size
Posted
Updated
15.241 GB
30 Jan @ 7:52am
7 May @ 3:18am
11 Change Notes ( view )

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Empire at War Expanded: Revan's Revenge 0.5

In 1 collection by Corey Loses
Empire at War Expanded Mods
5 items
Description


In the time of the Old Republic the Mandalorians prey on the Outlying Regions! One Jedi Knight named Revan leads the charge against them, but after discovering an ancient weapon, he and his Sith followers may turn out to be a bigger threat than the Republic has ever faced...

Playable Factions:
- Galactic Republic
- Sith
- Mandalorians

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore. There are also new government mechanics where you can interact with other subfactions and story events in new ways, along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.

Older versions put on Mod Database to continue old saves.

If you would like to join early testing or keep track of updates, the best place to do it is on our Discord server[discord.gg] or by following Corey Loses for preview playthroughs and other news videos.

Running the Mod

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=3417277973

EMPIRE AT WAR EXPANDED SERIES
We have three mods, covering three different periods of Star Wars history.

Knights of the Old Republic: Revan's Revenge
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3417277973

Clone Wars: Fall of the Republic
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1976399102

Post-Endor: Thrawn's Revenge
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1125571106

OFFICIAL SUBMODS
Shield Penetration: Allows missiles to bypass shields, for those who absolutely need it.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2083545253

IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHING
The mod is designed for English language versions of the game, so if you have a non-English version, your text may be missing. To fix this, to into:
C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\3417277973
And rename the MasterTextFile_English.dat to MasterTextFile_YourLanguage.dat
Popular Discussions View All (16)
43
15 Jul @ 9:12pm
PINNED: Revan's Revenge Bug Reports
NMS
21
25 Jul @ 11:50pm
Balance
ODST318
12
4
11 May @ 8:44pm
Just Want To Say Thank You
Muranyi
378 Comments
BigBacon 7 Oct @ 4:51am 
When it's ready
orangesodaplease 6 Oct @ 5:33pm 
whens it getting updated
Wilmfe23 28 Sep @ 12:04am 
I hope more of the content will be fleshed out like ships given new interesting abilities and that the stats are made so that the ships are more specialized with more distinct strengths/weaknesses.
The amount of ships and ground units is more than sufficient. It's just that a lot feel underdeveloped.
Wilmfe23 27 Sep @ 9:26am 
@Quizrp
I don't think there is feature creep. It all feels very intuitive. It's just that a lot of things feels undercooked especially here. A lot of units don't have any abilities and are pretty redundant compared to others.
I think it's more content creep than feature creep.
Quizorp 22 Sep @ 6:09am 
@Wilmfe23 Corey Loses mods have been suffering from feature creep for years now imo.

i miss OG thrawn's revenge back in the early days before the graphical updates and when all the heros had voice over work. kentucky fried pellaeon was amazing
Wilmfe23 22 Sep @ 5:40am 
A problem I do have is that a lot of space units just feel redundant especially for the mandalorians. You just build the ones you have a corporation for to reduce the price and there is very little reason to buy similar ships that you don't get a discount for.

I kinda wish there were more tactical mechanics like long range space artillery, ships with extremely lobsided weaponry or things like that to give ships more distinction.
Hawkeye™ 21 Sep @ 9:01am 
No
Quizorp 21 Sep @ 12:44am 
is the campaign multiplayer?
:) 2 Sep @ 9:05pm 
alsakan faction when
tredavidson77 31 Aug @ 9:19pm 
Hey are you guys planning to use Alsakani or Tionese ships in this mod? I just really want to see those ships in action.