Age of Empires II (2013)

Age of Empires II (2013)

Trade Workshop Made Usefull!
73 Comments
msrachelm52 5 Mar, 2021 @ 4:20am 
FINAL NOTE:
i WOULD ADD ALL THESE and MORE, IF i COULD FIND / LOCATE A SIMPLIER WAY TO DO ALL THESE. UNFORTUNATELY, I WAS NOT RAISED IN THE COMPUTER CULTURE LIKE MOST OF YOU. I AM CERTAIN THAT 99.999 PERCENT OF ALL PLAYERS WOULD TOTALLY ENJOY THESE SORT OF ADDITIONS.

CUSTOMIZING IS TOO INVOLVED FOR MY SCHEDULES and MAYBE IT IS TIME FOR A COLLECTION OF CUSTOM CONTENT CREATORS TO UNITE AS A GROUP SPECIALIZING IN HARD TO DO CONTENT? MAYBE IT IS JUST A MATTER OF SERVING THE COMMUNITY AND NOT JUST PERSONAL WHIMS?

FYI: YOU DO NOT ATTRACT NEW PLAYERS BY REPEATING RE-CREATIONS. IT REQUIRES CONSTANT IMPROVEMENTS AND EYE-CANDY BEING ADDED.

FRIEND ME IF YOU ARE INTERESTED BUT PLEASE I DO NOT WANT TO HEAR YOUR PERSONAL OPINIONS OF MY CHARACTER... IN OTHER WORDS, GROW UP AND ACT LIKE CIVILIZED ADULTS, PLEASE!!!!!

ms_rachel_m_52 ps, I am 68 years old and that was the year I was born... 1952. :)
msrachelm52 5 Mar, 2021 @ 4:19am 
VILLAGERS / UNIT TYPES AS:
1, ROAD BUILDERS
2. STONE CUTTERS
3. SPECIALIST LIKE WEAPONS and ARMOR SMITHS
4. FIELD HOSPITAL and SURGEONS
5. NUNS and a CONVENT
6. PRESBYTERS

HOW ABOUT:
1. A SIMPLE and SURE FIRE WAY TO ADD NEW BUILDINGS TO A SUBSCRIBERS
"PERSONALLY CREATED MODULES".
2. NEW WAGONS and CARTS
3. MOUNTABLE WALLS BY YOUR TROOPS
4, SCALING LADDERS FOR SIEGE WARFARE OF WALLS AND CASTLES
5. ACTUAL SIEGE TOWER WHICH HOLDS TROOPS , TALLER MODEL FOR SIEGE
WARFARE TO ATTACK DEFENDING ENEMIES
6. RANDOM COLORS OF HORSES
7. MORE ANIMALS TO HUNT.

IF YOU THINK IT IS NOT POSSIBLE THEN YOU WILL NOT EBEN TRY!


msrachelm52 5 Mar, 2021 @ 4:19am 
I THINK MOST OF THE THINGS IN THIS COMMUNITY ARE
PRETTY MINDLESS. NO ONE IS DOING ANYTHING WORTH SUBSCRIBING TO.

TAUNTS = WASTE OF TIME
LOTR = WASTE OF TIME AND MINDLESS
DOOM = WORTHLESS
GAME OF THRONES = PRETTY TRITE

SO, HERE IS THE CHALLENGE: CREATE MODIFICATION THAT ADDS DONKEYS AS OPTIONAL OR INSTEAD OF TRADE CARTS ONLY, ALLOW VILLAGERS AND RANGED WEAPONS IN BUILDINGS, NEW TECHS NOT JUST "TECH x3" , FORGET UNLIMITED RESOURCES AND OTHER SUCH NONSENSE!

CREATE MORE HEROES, TOO MANY "RE-SKINS" AND FYI : HEROES ARE BEST vs MONK DEFENSE WHICH THE COMPUTER PLAYER ALWAYS USES, OFFER NEW OPTIONS OF CREATING MALE OR FEMALE VILLAGERS,

HERE FOLLOWS SOME NOVEL IDEAS!!!!


Emanuel Pinheiro 26 May, 2020 @ 9:29am 
Nice one, love it! Dude, how did you add the building functions?
Mathayas  [author] 28 Sep, 2018 @ 7:04pm 
you know how last week I said I couldn't make this IA compatible? forget that, here it is:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1525326659
勞動神鷹 22 Sep, 2018 @ 9:19pm 
@Mathayas Sorry for the confusion. Not sure if it's a luxury ask, but anyway, your effort makes this old game more fun!
Klaus Moeller 22 Sep, 2018 @ 8:16am 
Mathayas. Yes and using IA mod as a template is allowed by its creator Saint_Michaels, as Long as you include a link to his mod in the description. So as you can see. It is possible, all you need is to use his as template and make the same changes so it uses theese features as well. It not difficult, and as long as you remember to create a link to his page, it is possible to make a mod that hs the features of both and legal.
Mathayas  [author] 22 Sep, 2018 @ 7:37am 
oops, yea sorry swapped the letters around in my head. but regarding making this compatible with independent architecture, as far as i'm aware its simply not possible. Since they are both data sets, basically the core structure of the game, its not possible to run two at once. And if there is a way to make this without it being a data set i'm unaware of it. Really the only way you could do it is if you edited the IA mod so that it also had the features of this one (or the other way around, obviously).
Klaus Moeller 22 Sep, 2018 @ 6:41am 
Mathayas. Since when has Artificial Intelligens, (AI), has ANYTHING to do with this mod be Compatible with Saint_Micheals_'s Independical Artitechture, (IA), Mod??. Because you have just said that with your mod, the AI CAN roconize it, yet with the other mod it can't. That makes NO sence at all. So why not just admit it. You thought it was artificial intelligence they were talking about. But IA stands for Independent Architechture. Which is something COMPLETELY DIFFERENT
Mathayas  [author] 22 Sep, 2018 @ 3:47am 
@警告!這不是約會網站, unfortunatley, the Ai woun't even be able to recognise it as a building it can make. you wuold have to build a custom AI that knows to take advantage of it. though I dont know how to do this.
勞動神鷹 21 Sep, 2018 @ 11:24pm 
Is it feasible to be IA compatible? It's such a good innovation though.
Klaus Moeller 9 Jan, 2018 @ 1:09am 
Scottkn27. If you allready have found a way to have the buttons at the Trade Workshop and the workshop itself buildable, (with the Advange Geneie Editor i expect), Then there is a place, among the Trade Workshop settings, where there stands work rate: 0.0 something, (can't recall the entire number), set that number to 1 and it will train the units. (I haven't heard of any other program then Advange Genie Editor, I hope you are using that)
TheSenate 3 Jan, 2018 @ 2:19pm 
how do you get certain buildings(like the trade workshop) to train certain units that aren't normally accessible(royal janissary, samurai, rattan archer)
Klaus Moeller 1 Jan, 2018 @ 12:47pm 
how did you made it buildable???????
Nod Lucario 28 Dec, 2017 @ 7:03am 
I'm not getting it for some reason, and I'm playing on single player, too. I've started the game on with the Imperial Age as my starting age, and nothing has appeared in my menu.
MamaJem 16 Dec, 2017 @ 4:56pm 
You should have this train all the special ground units (no boats, no condottiero (just have an ally be italian), ect) at prices higher than default prices and unable to upgrade them to elite.
MSTVD 13 Dec, 2017 @ 8:08am 
oooh that sounds like a good proposition
Klaus Moeller 13 Dec, 2017 @ 6:35am 
Sounds like a good Data set, IF you could make a version that is compatible with this Saint_michael's independent architechture mod. You are allowed to use his a set for a version. ALL you need to remember is to set a link to his mods into the description of your IA compatible mod. Isn't it a good idea?. It is such a great mod and with your mod, the Trade Workshop FINALLY becomes more then just a beutifull decoration you only can get by making a scenario in the editor
TheSenate 12 Nov, 2017 @ 4:35pm 
I say this only because I really want to use your mod in the forgotten campaigns. Thanks for the amazing mod.
TheSenate 12 Nov, 2017 @ 4:30pm 
should remove the organ gun and keep the selection narrowed down to only basic unique and forgotten unique units. It would make the mod more open to the public and parts of the game.
Dukemon 12 Sep, 2017 @ 1:28pm 
hmm suddenly it works okay thanks
Mathayas  [author] 12 Sep, 2017 @ 6:38am 
@Dukemons you are making sure to select the data set before starting a match right?
Dukemon 12 Sep, 2017 @ 6:21am 
I cannot find a new button in the build menu from the villigers to build the trade workshop. Even if I place the Trade workshop in the map editor this building has no function
Mathayas  [author] 11 Sep, 2017 @ 11:09pm 
@Dukemons sorry i don't understand can you specify the problem?
Dukemon 11 Sep, 2017 @ 2:51pm 
It does not appear in my game with all AddOns.
Destirbion 8 Sep, 2017 @ 9:34pm 
It's a bug then.
Mathayas  [author] 8 Sep, 2017 @ 9:06pm 
@Patrick The Nightmare-they should all be instant, if the Boyars aren't that's an mistake. I'll fix it when I get the chance.
Destirbion 8 Sep, 2017 @ 4:07pm 
One last question, why do all the mercenaries exept Boyar train instantly?
Destirbion 8 Sep, 2017 @ 2:52pm 
Ohh, of course.
Mathayas  [author] 8 Sep, 2017 @ 5:58am 
@Patrick The Nightmare-i don't thihnk they would be OP as i only provide the basic version not the elite, but one of the things i put into consideration when choosing which units to use is which ones i thought would be more likely to actually be mercenaries, i didn't feel like the knights fit this part very well so i excluded them.
Destirbion 8 Sep, 2017 @ 3:36am 
Would it be possible to add Teutonic Knights, or are they too OP or something?
Destirbion 8 Sep, 2017 @ 3:18am 
Oh lol i'm dumb XD
Ok cool, i just really like Berserkers and Mangudai
Mathayas  [author] 8 Sep, 2017 @ 3:17am 
@Patrick The Nightmare-glad you like it, Tarkans and Geonese are already avaliable in the mod but regarding Berserkers, i actually did have them in the initial version but it was pointed out to me that they aren't that good without some supporting viking technologies so I replaced them with the condottiero.
Destirbion 8 Sep, 2017 @ 1:54am 
Awesome mod! But can you please add Berserkers, Tarkens, and maybe Geonese crossbowmen?
MSTVD 8 Aug, 2017 @ 10:27am 
Thank you ^^
Mathayas  [author] 7 Aug, 2017 @ 10:26pm 
@MSTVD when you're in the standard game or multiplayer setup there will be an option called 'data set' right up the top, by defult it will be 'Expansions' click the dropdown and switch to 'trade workshop made usefull' then you can just continue as normal.
MSTVD 7 Aug, 2017 @ 10:08pm 
really? Where is the option for it?
Mathayas  [author] 7 Aug, 2017 @ 9:15pm 
@MSTVD oh thats not an issue, the blue is simply identifying it as a data set mod and you can't hit enable because you do not enable data set mods, you have to set it as a game option at the start of each match.
MSTVD 7 Aug, 2017 @ 8:42am 
The mod name is in blue and the option to enable it is blurred out
Mathayas  [author] 6 Aug, 2017 @ 10:38pm 
@MSTVD it wouldn't be, what exactly happens when you try and run it?
MSTVD 6 Aug, 2017 @ 9:55pm 
cant enable, is it due to a patch?
TheSenate 1 Aug, 2017 @ 6:39pm 
Great mod, instead of having set units make it random.
Laojinmkbl 22 Jul, 2017 @ 3:43am 
Are these units affected from civ's bonuses (e.g. ethiopians longbowmen fast firing rate etc)?
AlonSoider 21 Jul, 2017 @ 7:07am 
never mind xd i fixed it xdxdxd
Mathayas  [author] 20 Jul, 2017 @ 5:09pm 
@SuperFluffyPanda are you seleting the mod from the data set list before starting a game?
Clémentine 20 Jul, 2017 @ 3:57am 
Very good mod but I think there are too many choices 4 units per workshop be better
SuperFluffyPanda 20 Jul, 2017 @ 2:50am 
I keep wondering what the hell i'm doing wrong? I've subbed this mod, it appears in my Mod workshop on the AoE homepage but ingame-nothing. Althought i have had no trouble with loading some scenario's/maps, this mod just not seem to work althought it does appear as being recognised. Any tips/help would be greatly appreciated :)
AlonSoider 19 Jul, 2017 @ 12:40pm 
this mod is broken it closes the game when a match starts
Dr Julius No 19 Jul, 2017 @ 4:25am 
so this functions like the saloon from aoe 3?
captain1337 19 Jul, 2017 @ 3:52am 
instead put eastern and nordic swordsmen