Age of Empires II (2013)

Age of Empires II (2013)

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Trade Workshop Made Usefull!
   
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New Workshop Languages: English
File Size
Posted
Updated
2.547 MB
10 Jul, 2017 @ 8:18pm
17 Jul, 2017 @ 7:53pm
3 Change Notes ( view )
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Trade Workshop Made Usefull!

Description
I got tired of the Trade workshop not doing anything so I added it as a buildable option and now you can train units from it!

*I made another version that's the same but supports Independent architecture, which you can find here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1525326659

The Trade workshop can be found under military buildings in the Imperial age, costs 200 wood and 100 gold.
The idea behind this is it's meant to act a way of hiring mercenaries, so now you can acess the unique units from other civs

UPDATE:
Increased building time from 40 to 50 seconds (same as barracks)
Added name and description when hovering over the build icon
Replaced mameluke with genitour
Replaced berserker with condottiero
Replaced janissary with boyar
Added organ gun


current units avaliable are:
Longbowman
Throwing Axeman
Huskarl
Mangudai
War Elephant
Genitour
Condottiero
Tarkan
War Wagon
Conquistador
Genoese Crossbowmen
Boyar
Organ gun

Let me know if you think I should add/subtract/change around which units are avaliable.
73 Comments
msrachelm52 5 Mar, 2021 @ 4:20am 
FINAL NOTE:
i WOULD ADD ALL THESE and MORE, IF i COULD FIND / LOCATE A SIMPLIER WAY TO DO ALL THESE. UNFORTUNATELY, I WAS NOT RAISED IN THE COMPUTER CULTURE LIKE MOST OF YOU. I AM CERTAIN THAT 99.999 PERCENT OF ALL PLAYERS WOULD TOTALLY ENJOY THESE SORT OF ADDITIONS.

CUSTOMIZING IS TOO INVOLVED FOR MY SCHEDULES and MAYBE IT IS TIME FOR A COLLECTION OF CUSTOM CONTENT CREATORS TO UNITE AS A GROUP SPECIALIZING IN HARD TO DO CONTENT? MAYBE IT IS JUST A MATTER OF SERVING THE COMMUNITY AND NOT JUST PERSONAL WHIMS?

FYI: YOU DO NOT ATTRACT NEW PLAYERS BY REPEATING RE-CREATIONS. IT REQUIRES CONSTANT IMPROVEMENTS AND EYE-CANDY BEING ADDED.

FRIEND ME IF YOU ARE INTERESTED BUT PLEASE I DO NOT WANT TO HEAR YOUR PERSONAL OPINIONS OF MY CHARACTER... IN OTHER WORDS, GROW UP AND ACT LIKE CIVILIZED ADULTS, PLEASE!!!!!

ms_rachel_m_52 ps, I am 68 years old and that was the year I was born... 1952. :)
msrachelm52 5 Mar, 2021 @ 4:19am 
VILLAGERS / UNIT TYPES AS:
1, ROAD BUILDERS
2. STONE CUTTERS
3. SPECIALIST LIKE WEAPONS and ARMOR SMITHS
4. FIELD HOSPITAL and SURGEONS
5. NUNS and a CONVENT
6. PRESBYTERS

HOW ABOUT:
1. A SIMPLE and SURE FIRE WAY TO ADD NEW BUILDINGS TO A SUBSCRIBERS
"PERSONALLY CREATED MODULES".
2. NEW WAGONS and CARTS
3. MOUNTABLE WALLS BY YOUR TROOPS
4, SCALING LADDERS FOR SIEGE WARFARE OF WALLS AND CASTLES
5. ACTUAL SIEGE TOWER WHICH HOLDS TROOPS , TALLER MODEL FOR SIEGE
WARFARE TO ATTACK DEFENDING ENEMIES
6. RANDOM COLORS OF HORSES
7. MORE ANIMALS TO HUNT.

IF YOU THINK IT IS NOT POSSIBLE THEN YOU WILL NOT EBEN TRY!


msrachelm52 5 Mar, 2021 @ 4:19am 
I THINK MOST OF THE THINGS IN THIS COMMUNITY ARE
PRETTY MINDLESS. NO ONE IS DOING ANYTHING WORTH SUBSCRIBING TO.

TAUNTS = WASTE OF TIME
LOTR = WASTE OF TIME AND MINDLESS
DOOM = WORTHLESS
GAME OF THRONES = PRETTY TRITE

SO, HERE IS THE CHALLENGE: CREATE MODIFICATION THAT ADDS DONKEYS AS OPTIONAL OR INSTEAD OF TRADE CARTS ONLY, ALLOW VILLAGERS AND RANGED WEAPONS IN BUILDINGS, NEW TECHS NOT JUST "TECH x3" , FORGET UNLIMITED RESOURCES AND OTHER SUCH NONSENSE!

CREATE MORE HEROES, TOO MANY "RE-SKINS" AND FYI : HEROES ARE BEST vs MONK DEFENSE WHICH THE COMPUTER PLAYER ALWAYS USES, OFFER NEW OPTIONS OF CREATING MALE OR FEMALE VILLAGERS,

HERE FOLLOWS SOME NOVEL IDEAS!!!!


Emanuel Pinheiro 26 May, 2020 @ 9:29am 
Nice one, love it! Dude, how did you add the building functions?
Mathayas  [author] 28 Sep, 2018 @ 7:04pm 
you know how last week I said I couldn't make this IA compatible? forget that, here it is:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1525326659
勞動神鷹 22 Sep, 2018 @ 9:19pm 
@Mathayas Sorry for the confusion. Not sure if it's a luxury ask, but anyway, your effort makes this old game more fun!
Klaus Moeller 22 Sep, 2018 @ 8:16am 
Mathayas. Yes and using IA mod as a template is allowed by its creator Saint_Michaels, as Long as you include a link to his mod in the description. So as you can see. It is possible, all you need is to use his as template and make the same changes so it uses theese features as well. It not difficult, and as long as you remember to create a link to his page, it is possible to make a mod that hs the features of both and legal.
Mathayas  [author] 22 Sep, 2018 @ 7:37am 
oops, yea sorry swapped the letters around in my head. but regarding making this compatible with independent architecture, as far as i'm aware its simply not possible. Since they are both data sets, basically the core structure of the game, its not possible to run two at once. And if there is a way to make this without it being a data set i'm unaware of it. Really the only way you could do it is if you edited the IA mod so that it also had the features of this one (or the other way around, obviously).
Klaus Moeller 22 Sep, 2018 @ 6:41am 
Mathayas. Since when has Artificial Intelligens, (AI), has ANYTHING to do with this mod be Compatible with Saint_Micheals_'s Independical Artitechture, (IA), Mod??. Because you have just said that with your mod, the AI CAN roconize it, yet with the other mod it can't. That makes NO sence at all. So why not just admit it. You thought it was artificial intelligence they were talking about. But IA stands for Independent Architechture. Which is something COMPLETELY DIFFERENT
Mathayas  [author] 22 Sep, 2018 @ 3:47am 
@警告!這不是約會網站, unfortunatley, the Ai woun't even be able to recognise it as a building it can make. you wuold have to build a custom AI that knows to take advantage of it. though I dont know how to do this.