Age of Empires II (2013)

Age of Empires II (2013)

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[IA] Trade Workshop Made Usefull!
   
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New Workshop General: Graphics, Terrain
New Workshop Languages: English
File Size
Posted
151.028 MB
28 Sep, 2018 @ 6:38pm
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[IA] Trade Workshop Made Usefull!

Description
I got tired of the Trade workshop not doing anything so I added it as a buildable option and now you can train units from it!

This is a upgraded version of my mod 'Trade workshop made usefull!' that is now compatible with Saint_Michaels Independant Architecture:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=893953860
*IMPORTANT- make sure this mod has a lower priority to the IA graphic mods you are tring to load.

The Trade workshop can be found under military buildings in the Imperial age, costs 200 wood and 100 gold.
The idea behind this is it's meant to act a way of hiring mercenaries, so now you can acess the unique units from other civs

current units avaliable are:
Longbowman
Throwing Axeman
Huskarl
Mangudai
War Elephant
Genitour
Condottiero
Tarkan
War Wagon
Conquistador
Genoese Crossbowmen
Boyar
Organ gun

units only cost gold and are trained inistantly, to help with that 'mercenary' feel.

Let me know if you think I should add/subtract/change around which units are avaliable.
37 Comments
Mathayas  [author] 30 Mar, 2021 @ 5:55am 
that one I have no clue, I assume you can do it though said editor but its not something I ever looked into
-Clyde 29 Mar, 2021 @ 7:55am 
it's a pity, do you happen to know how to edit the unit icons? Just for the sake of icons, I don't want to download 50+ mods*
Mathayas  [author] 29 Mar, 2021 @ 7:51am 
@QueenKrisalis it was the Advanced Genie Editor. And no this is not compatible with IU, and I don't have any plans to redo the mod so it is, mainly because I would have to re-figure out how I got this working in the first place, and its not like there is tremendous demand for it, so I spend my time doing other things.
-Clyde 29 Mar, 2021 @ 7:00am 
what program did you open the dat file?
-Clyde 27 Mar, 2021 @ 7:07pm 
+IU?
Emanuel Pinheiro 30 May, 2020 @ 8:58pm 
Pretty much that's the idea
Emanuel Pinheiro 29 May, 2020 @ 12:49am 
I have a video in my profile which might help you understand ^^'
Emanuel Pinheiro 29 May, 2020 @ 12:03am 
To keep the building in your possession you'll need to build a Outpost in front of it. If your enemy destroyed your Outpost, the Trade Workshop will turn into a Gaia building again, and your enemy has to build his own Outpost in front of it to take possession - this whole mechanic can be achieved by the map editor's triggers, actually.
Emanuel Pinheiro 29 May, 2020 @ 12:02am 
@mathayas, here's the thing. In AoE3 there is a system of trade routes, something possible in AoE2 only by making your Trade Cart travel to your ally's Market - or resigned enemy's market.

What if you could find those Trade Workshops in the map? Although they cannot be built, they have to work exactly like the Market - your Trade Cart gets the gold, proportional to the extension of the route he took to the Trade Workshop, and travels back to your Market to deliver the gold.

The problem is that the easiest way to play that way is to make it possible for you to trade with yourself. I mean, the Trade Workshop has to be a Gaia building. As soon as you get close to it, it's yours. So the Trade Workshop has to function exactly like you ally's Market, but being in your possession. While in your possession, only you and your allies can trade with it. If the Trade Workshop is a Gaia building or an enemy building, you cannot trade with it.
Mathayas  [author] 28 May, 2020 @ 9:35pm 
@emanuelpinheiro sorry, I fumbled my way though making this a couple of years ago and I can't really remember what I did. Best I can suggest is just try googling it as that all that was available to me so it should yield results, and you can always just open up my mod in AGE and see if you can figure out what's changed.
Also would you mind explaining more about what you are trying to make, you have my interest but I don't quite understand what you mean.