Garry's Mod
ttt_scarisland_withframes_a4
13 comentarios
yiff or get off the frot! 12 ABR 2023 a las 12:02 
great job on this
CS J 29 AGO 2022 a las 10:28 
fix the elevator you get stuck on it all the time
Alex  [autor] 8 AGO 2019 a las 4:28 
Hey Dark Redemption, i am the original creator of this map, will you add me so we can talk?
Erebus 11 JUL 2019 a las 19:48 
does it require anything like cs:go or something?
Ess 14 MAR 2018 a las 0:57 
good map man
Invincible 18 AGO 2017 a las 6:51 
are the weapons spawning randomly?
Dark Redemption  [autor] 29 ENE 2017 a las 9:55 
Nodes, to my knowledge, are just for AI, which is useless in a TTT map. So unlikely.
Nope 28 ENE 2017 a las 19:16 
can you node this map
Dark Redemption  [autor] 18 ENE 2017 a las 13:10 
I'm just doing the optimization. I don't really want to do much else. But we'll see.
Ritsu 18 ENE 2017 a las 6:44 
Seems fixed, only thing that I feel could also help the map, (not much for optimization) is removal of logo on the map, possibly made into text bubble pn players screen, lighthouse glass made to be solid, and removing the useless t credits trap which doesn't do anything and doesn't work but thats up to you tbh i'm happy with just the optimization if nothing else is dhanged.
Dark Redemption  [autor] 17 ENE 2017 a las 20:44 
I'm not getting those errors, so now I'm not sure--at least with the latest version. Maybe it just needed a full compile?

I'm about to upload said latest version so you'll be able to see for yourself.
Dark Redemption  [autor] 16 ENE 2017 a las 22:09 
I'll double check those before next release.

Yes, I intend to optimize the map further. Right now, I need to add nodraw textures behind all of the displacements--which is literally all of the ground on the outside--since none of them are blocking rendering vision. I've got the map doing a full compile in a reasonable amount of time now, but the fully compiled version isn't worthwhile without the vision blocking.
Ritsu 16 ENE 2017 a las 18:34 
I get this error, CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for decals/deco/stain01_ivy
also do you plan on adding all the optimization features stated above?