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I'm about to upload said latest version so you'll be able to see for yourself.
Yes, I intend to optimize the map further. Right now, I need to add nodraw textures behind all of the displacements--which is literally all of the ground on the outside--since none of them are blocking rendering vision. I've got the map doing a full compile in a reasonable amount of time now, but the fully compiled version isn't worthwhile without the vision blocking.
CMaterial::PrecacheVars: error loading vmt file for decals/deco/stain01_ivy
also do you plan on adding all the optimization features stated above?