Garry's Mod

Garry's Mod

ttt_scarisland_withframes_a4
13 kommentarer
yiff or get off the frot! 12. apr. 2023 kl. 12.02 
great job on this
CS J 29. aug. 2022 kl. 10.28 
fix the elevator you get stuck on it all the time
Alex  [skaper] 8. aug. 2019 kl. 4.28 
Hey Dark Redemption, i am the original creator of this map, will you add me so we can talk?
Erebus 11. juli 2019 kl. 19.48 
does it require anything like cs:go or something?
Ess 14. mars 2018 kl. 0.57 
good map man
Invincible 18. aug. 2017 kl. 6.51 
are the weapons spawning randomly?
Dark Redemption  [skaper] 29. jan. 2017 kl. 9.55 
Nodes, to my knowledge, are just for AI, which is useless in a TTT map. So unlikely.
Nope 28. jan. 2017 kl. 19.16 
can you node this map
Dark Redemption  [skaper] 18. jan. 2017 kl. 13.10 
I'm just doing the optimization. I don't really want to do much else. But we'll see.
Ritsu 18. jan. 2017 kl. 6.44 
Seems fixed, only thing that I feel could also help the map, (not much for optimization) is removal of logo on the map, possibly made into text bubble pn players screen, lighthouse glass made to be solid, and removing the useless t credits trap which doesn't do anything and doesn't work but thats up to you tbh i'm happy with just the optimization if nothing else is dhanged.
Dark Redemption  [skaper] 17. jan. 2017 kl. 20.44 
I'm not getting those errors, so now I'm not sure--at least with the latest version. Maybe it just needed a full compile?

I'm about to upload said latest version so you'll be able to see for yourself.
Dark Redemption  [skaper] 16. jan. 2017 kl. 22.09 
I'll double check those before next release.

Yes, I intend to optimize the map further. Right now, I need to add nodraw textures behind all of the displacements--which is literally all of the ground on the outside--since none of them are blocking rendering vision. I've got the map doing a full compile in a reasonable amount of time now, but the fully compiled version isn't worthwhile without the vision blocking.
Ritsu 16. jan. 2017 kl. 18.34 
I get this error, CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for decals/deco/stain01_ivy
also do you plan on adding all the optimization features stated above?