Garry's Mod
ttt_scarisland_withframes_a4
Комментариев: 13
yiff or get off the frot! 12 апр. 2023 г. в 12:02 
great job on this
CS J 29 авг. 2022 г. в 10:28 
fix the elevator you get stuck on it all the time
Alex  [создатель] 8 авг. 2019 г. в 4:28 
Hey Dark Redemption, i am the original creator of this map, will you add me so we can talk?
Erebus 11 июл. 2019 г. в 19:48 
does it require anything like cs:go or something?
Ess 14 мар. 2018 г. в 0:57 
good map man
Invincible 18 авг. 2017 г. в 6:51 
are the weapons spawning randomly?
Dark Redemption  [создатель] 29 янв. 2017 г. в 9:55 
Nodes, to my knowledge, are just for AI, which is useless in a TTT map. So unlikely.
Nope 28 янв. 2017 г. в 19:16 
can you node this map
Dark Redemption  [создатель] 18 янв. 2017 г. в 13:10 
I'm just doing the optimization. I don't really want to do much else. But we'll see.
Ritsu 18 янв. 2017 г. в 6:44 
Seems fixed, only thing that I feel could also help the map, (not much for optimization) is removal of logo on the map, possibly made into text bubble pn players screen, lighthouse glass made to be solid, and removing the useless t credits trap which doesn't do anything and doesn't work but thats up to you tbh i'm happy with just the optimization if nothing else is dhanged.
Dark Redemption  [создатель] 17 янв. 2017 г. в 20:44 
I'm not getting those errors, so now I'm not sure--at least with the latest version. Maybe it just needed a full compile?

I'm about to upload said latest version so you'll be able to see for yourself.
Dark Redemption  [создатель] 16 янв. 2017 г. в 22:09 
I'll double check those before next release.

Yes, I intend to optimize the map further. Right now, I need to add nodraw textures behind all of the displacements--which is literally all of the ground on the outside--since none of them are blocking rendering vision. I've got the map doing a full compile in a reasonable amount of time now, but the fully compiled version isn't worthwhile without the vision blocking.
Ritsu 16 янв. 2017 г. в 18:34 
I get this error, CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for decals/deco/stain01_ivy
also do you plan on adding all the optimization features stated above?