Garry's Mod
ttt_scarisland_withframes_a4
13 σχόλια
yiff or get off the frot! 12 Απρ 2023, 12:02 
great job on this
CS J 29 Αυγ 2022, 10:28 
fix the elevator you get stuck on it all the time
Alex  [Δημιουργός] 8 Αυγ 2019, 4:28 
Hey Dark Redemption, i am the original creator of this map, will you add me so we can talk?
Erebus 11 Ιουλ 2019, 19:48 
does it require anything like cs:go or something?
Ess 14 Μαρ 2018, 0:57 
good map man
Invincible 18 Αυγ 2017, 6:51 
are the weapons spawning randomly?
Dark Redemption  [Δημιουργός] 29 Ιαν 2017, 9:55 
Nodes, to my knowledge, are just for AI, which is useless in a TTT map. So unlikely.
Nope 28 Ιαν 2017, 19:16 
can you node this map
Dark Redemption  [Δημιουργός] 18 Ιαν 2017, 13:10 
I'm just doing the optimization. I don't really want to do much else. But we'll see.
Ritsu 18 Ιαν 2017, 6:44 
Seems fixed, only thing that I feel could also help the map, (not much for optimization) is removal of logo on the map, possibly made into text bubble pn players screen, lighthouse glass made to be solid, and removing the useless t credits trap which doesn't do anything and doesn't work but thats up to you tbh i'm happy with just the optimization if nothing else is dhanged.
Dark Redemption  [Δημιουργός] 17 Ιαν 2017, 20:44 
I'm not getting those errors, so now I'm not sure--at least with the latest version. Maybe it just needed a full compile?

I'm about to upload said latest version so you'll be able to see for yourself.
Dark Redemption  [Δημιουργός] 16 Ιαν 2017, 22:09 
I'll double check those before next release.

Yes, I intend to optimize the map further. Right now, I need to add nodraw textures behind all of the displacements--which is literally all of the ground on the outside--since none of them are blocking rendering vision. I've got the map doing a full compile in a reasonable amount of time now, but the fully compiled version isn't worthwhile without the vision blocking.
Ritsu 16 Ιαν 2017, 18:34 
I get this error, CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for decals/deco/stain01_ivy
also do you plan on adding all the optimization features stated above?