Garry's Mod

Garry's Mod

ttt_scarisland_withframes_a4
13 Komentar
yiff or get off the frot! 12 Apr 2023 @ 12:02pm 
great job on this
CS J 29 Agu 2022 @ 10:28am 
fix the elevator you get stuck on it all the time
Alex  [pembuat] 8 Agu 2019 @ 4:28am 
Hey Dark Redemption, i am the original creator of this map, will you add me so we can talk?
Erebus 11 Jul 2019 @ 7:48pm 
does it require anything like cs:go or something?
Ess 14 Mar 2018 @ 12:57am 
good map man
Invincible 18 Agu 2017 @ 6:51am 
are the weapons spawning randomly?
Dark Redemption  [pembuat] 29 Jan 2017 @ 9:55am 
Nodes, to my knowledge, are just for AI, which is useless in a TTT map. So unlikely.
Nope 28 Jan 2017 @ 7:16pm 
can you node this map
Dark Redemption  [pembuat] 18 Jan 2017 @ 1:10pm 
I'm just doing the optimization. I don't really want to do much else. But we'll see.
Ritsu 18 Jan 2017 @ 6:44am 
Seems fixed, only thing that I feel could also help the map, (not much for optimization) is removal of logo on the map, possibly made into text bubble pn players screen, lighthouse glass made to be solid, and removing the useless t credits trap which doesn't do anything and doesn't work but thats up to you tbh i'm happy with just the optimization if nothing else is dhanged.
Dark Redemption  [pembuat] 17 Jan 2017 @ 8:44pm 
I'm not getting those errors, so now I'm not sure--at least with the latest version. Maybe it just needed a full compile?

I'm about to upload said latest version so you'll be able to see for yourself.
Dark Redemption  [pembuat] 16 Jan 2017 @ 10:09pm 
I'll double check those before next release.

Yes, I intend to optimize the map further. Right now, I need to add nodraw textures behind all of the displacements--which is literally all of the ground on the outside--since none of them are blocking rendering vision. I've got the map doing a full compile in a reasonable amount of time now, but the fully compiled version isn't worthwhile without the vision blocking.
Ritsu 16 Jan 2017 @ 6:34pm 
I get this error, CMaterial::DrawElements: No bound shader
CMaterial::PrecacheVars: error loading vmt file for decals/deco/stain01_ivy
also do you plan on adding all the optimization features stated above?