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I believe either Unified UI 2.2 or Skyve v3.3.2.1 are the problem. More likely the former one, but removing those two mods fixed the Extended Asset Editor not wanting to save a 2nd vehicle without restarting the game.
I tried it again and realized: I was the problem myself. ;-) I didn't click save in the mod menu, I saved through the game. That seems to have been the problem.
Your mod works without any problems! :-)
... when I create vehicles with trailers. :-(
I'm tried use your mod and find one problem: names not generated.
A fix is required as the workaround is redundant: This increases the size of the asset.
This causes the game to not correctly use the lighting textures in the lod.
Please fix it.
i'm create issue in your GitHub [github.com]
The easiest way is probably to re-import the model as a cargo train instead. If you don't have it you can ask the author nicely or try to decompile it from the game.
ill give feedback asap.
no worries. take your time!
still cant save.
this wouldnt be a problem as i could still save with the games intended method.
but im trying to save submeshes aswell and the submesh-mask-numbers do not get saved aswell as me not being able to make multitrailer trains.
GG paradox.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1748513624
author has agreed to share
Thanks again
Besides, I have not found a tutorial page or video. If such exists, a link is highly appreciated.
Thanks for adding value to the game
The Mod D:\SteamLibrary\steamapps\workshop\content\255710\800820816 [ExtendedAssetEditor.dll] has caused an error [ModException]
Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: An exception was thrown by the type initializer for CitiesHarmony.Installer ---> System.TypeLoadException: A type load exception has occurred.
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception