安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I believe either Unified UI 2.2 or Skyve v3.3.2.1 are the problem. More likely the former one, but removing those two mods fixed the Extended Asset Editor not wanting to save a 2nd vehicle without restarting the game.
I tried it again and realized: I was the problem myself. ;-) I didn't click save in the mod menu, I saved through the game. That seems to have been the problem.
Your mod works without any problems! :-)
... when I create vehicles with trailers. :-(
I'm tried use your mod and find one problem: names not generated.
A fix is required as the workaround is redundant: This increases the size of the asset.
This causes the game to not correctly use the lighting textures in the lod.
Please fix it.
i'm create issue in your GitHub [github.com]
The easiest way is probably to re-import the model as a cargo train instead. If you don't have it you can ask the author nicely or try to decompile it from the game.
ill give feedback asap.
no worries. take your time!
still cant save.
this wouldnt be a problem as i could still save with the games intended method.
but im trying to save submeshes aswell and the submesh-mask-numbers do not get saved aswell as me not being able to make multitrailer trains.
GG paradox.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1748513624
author has agreed to share
Thanks again
Besides, I have not found a tutorial page or video. If such exists, a link is highly appreciated.
Thanks for adding value to the game
The Mod D:\SteamLibrary\steamapps\workshop\content\255710\800820816 [ExtendedAssetEditor.dll] has caused an error [ModException]
Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: An exception was thrown by the type initializer for CitiesHarmony.Installer ---> System.TypeLoadException: A type load exception has occurred.
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception