Master of Orion

Master of Orion

Battle Pods Revert
21 Comments
Doc✪Hollywood 30 Jul @ 11:45am 
Why is there the need to REVERT?

Was the UCP or the 5x Ultimate that changed Battle Pods negatively?
Fluke 3 Nov, 2024 @ 8:52pm 
Does not work
Danavan Kane 24 Oct, 2024 @ 3:24pm 
With the change that DeValiere suggests it works perfectly. I see no issue with copying the whole block for that item as you really shouldnt be double modifying that one item IMO.
VulcanTourist 4 Mar, 2024 @ 12:01am 
DO NOT USE this mod in February 2024. In addition to what @DeValiere described, which is accurate, the author replicated the entire YAML block for the object rather than just the properties that he changed, meaning that it unnecessarily creates conflicts with any mods that might try to change other properties in the same block.
DeValiere 19 Jan, 2024 @ 9:37pm 
FIX: NOT working correctly. Will give 50% extra hull capacity, but NOT for 0 space.

To fix this, go to (Steam install drive):\Program Files (x86)\Steam\steamapps\workshop\content\298050\794698140. Open shipModules.yaml with a text editor and look for the line that reads: size: 0 – change it to: baseSize: 0

I'd include what it should look like when you're done, but can't fit it all in one comment. But this fix worked for me. Note that changing the files in the modding folder included in the Steam game install won't do anything unless you then move that altered file to the local mod folder which is part of the Master of Orion file in your Documents folder. Make sure you make a copy of anything you change so you can use the original again if needed. Good luck.
Jormundgandr 4 Aug, 2021 @ 12:39pm 
This mod works. I have all extra races etc, and I am enjoying this game with this mod currently. Endorsed! Thank you for your work.
Venusaisha 25 Jun, 2018 @ 4:15pm 
checks n balances two mods would check each other a loop the fix thou matter of testting and would haffta be loaded in certian order. So any two mods containing battle pods thou read carefully of each make sure they don't alter same thing maybe( needle in haysack):Diplomat:
MRDRK1 30 Dec, 2016 @ 11:41pm 
Try setting (sizeHullFactor:) to zero as well. Maybe?
Captain Bardall 30 Dec, 2016 @ 10:08pm 
cant get working once the 3 new races arev installed
Darth Mord 24 Dec, 2016 @ 10:20pm 
Open the file ShipModules.yaml (located in your Master of Orion\Modding folder)

- key: shipmodule_battle_pods
#Expands 'space' capacity
name: $SHIP_MODULE_BATTLE_PODS_NAME
shortDescription: $SHIP_MODULE_BATTLE_PODS_DESCRIPTION_SHORT
description: $SHIP_MODULE_BATTLE_PODS_DESCRIPTION
slot: shipslot_special
weaponType: weapontype_special_passive
availableSpaceMultiplierBonus: 0.25
baseCost: 2
costHullFactor: 2.5
baseSize: 5 <---- Change this value to 0 for the module to not use any space
sizeHullFactor: 1.75
isPassive: true
singularShip: false
isUnique: true
icon: assets/ship_modules/battle_pods.png
Prætus 22 Dec, 2016 @ 4:23pm 
Broken December 13 with patch 54.8.2
MRDRK1 12 Dec, 2016 @ 7:27pm 
Had a thought, if you look at the coding for heavy armor and reinforced hull, they have 0 ship space cost. Maybe compare them to set the battle pods space cost? Just trying to help. I'm not a programmer or anything, so I hope I don't offend.
MRDRK1 9 Dec, 2016 @ 11:00pm 
FYI - The +50% ship pace works, the 0 ship space cost does not, at the moment. Patch issues maybe? Greatly appreciate this mod though. :steamhappy:
Raven 3 Dec, 2016 @ 12:17am 
Can you make it compatible with the latest patch please ? Thanks
R&F-Suki 1 Dec, 2016 @ 12:06pm 
@Mikeracka That's a nice idea but maybe just to make "special" modifications take no space. I mean jesus those things are HEAVY!
Mikeracka 21 Nov, 2016 @ 12:59pm 
Is there a way to make another one of these that nearly gives you unlimited "space"? or know which file affects this to manually change the value?
Kemwer 11 Nov, 2016 @ 12:24pm 
@Brett: Why would you -ever- choose fighter bays over this? You have access to two advanced versions of Fighter Bays further up the tech tree, while this is the sole technology that offers this sort of functionality.
Wanderer042 8 Nov, 2016 @ 10:27am 
Thanks for adding this. I bought this game when it is on sale, hoping for it to be like Masters of Orion 2. It has much to be desired. Like Governors and Captains. They might not patch this in. Or have it has DLC. However, this is a great start. Battle Pods were an essential for ship building. You have my thanks.
brettrdowney40 6 Nov, 2016 @ 5:04pm 
Thanks! That is awesome!
Mituna  [author] 6 Nov, 2016 @ 11:54am 
I made another mod that removes the need to choose when researching Advanced Construction:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=795026119
brettrdowney40 6 Nov, 2016 @ 8:08am 
Would it be possible to have this a sole technology? I hate having to choose between it and the fighter bays.