Master of Orion

Master of Orion

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Battle Pods Revert
   
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75.710 KB
6 Nov, 2016 @ 3:40am
1 Change Note ( view )

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Battle Pods Revert

Description
This reverts Battle Pods to providing 50% extra space with 0 space cost. The production cost is adjusted slightly up to the old value of (2 + Hull Size * 2.7)

There should be no conflicts with any other mods as long as they do not modify Battle Pods.

This mod should work on existing games, though ships using battle pods may need to be redesigned to get the updated effect.
21 Comments
Doc✪Hollywood 30 Jul @ 11:45am 
Why is there the need to REVERT?

Was the UCP or the 5x Ultimate that changed Battle Pods negatively?
Fluke 3 Nov, 2024 @ 8:52pm 
Does not work
Danavan Kane 24 Oct, 2024 @ 3:24pm 
With the change that DeValiere suggests it works perfectly. I see no issue with copying the whole block for that item as you really shouldnt be double modifying that one item IMO.
VulcanTourist 4 Mar, 2024 @ 12:01am 
DO NOT USE this mod in February 2024. In addition to what @DeValiere described, which is accurate, the author replicated the entire YAML block for the object rather than just the properties that he changed, meaning that it unnecessarily creates conflicts with any mods that might try to change other properties in the same block.
DeValiere 19 Jan, 2024 @ 9:37pm 
FIX: NOT working correctly. Will give 50% extra hull capacity, but NOT for 0 space.

To fix this, go to (Steam install drive):\Program Files (x86)\Steam\steamapps\workshop\content\298050\794698140. Open shipModules.yaml with a text editor and look for the line that reads: size: 0 – change it to: baseSize: 0

I'd include what it should look like when you're done, but can't fit it all in one comment. But this fix worked for me. Note that changing the files in the modding folder included in the Steam game install won't do anything unless you then move that altered file to the local mod folder which is part of the Master of Orion file in your Documents folder. Make sure you make a copy of anything you change so you can use the original again if needed. Good luck.
Jormundgandr 4 Aug, 2021 @ 12:39pm 
This mod works. I have all extra races etc, and I am enjoying this game with this mod currently. Endorsed! Thank you for your work.
Venusaisha 25 Jun, 2018 @ 4:15pm 
checks n balances two mods would check each other a loop the fix thou matter of testting and would haffta be loaded in certian order. So any two mods containing battle pods thou read carefully of each make sure they don't alter same thing maybe( needle in haysack):Diplomat:
MRDRK1 30 Dec, 2016 @ 11:41pm 
Try setting (sizeHullFactor:) to zero as well. Maybe?
Captain Bardall 30 Dec, 2016 @ 10:08pm 
cant get working once the 3 new races arev installed
Darth Mord 24 Dec, 2016 @ 10:20pm 
Open the file ShipModules.yaml (located in your Master of Orion\Modding folder)

- key: shipmodule_battle_pods
#Expands 'space' capacity
name: $SHIP_MODULE_BATTLE_PODS_NAME
shortDescription: $SHIP_MODULE_BATTLE_PODS_DESCRIPTION_SHORT
description: $SHIP_MODULE_BATTLE_PODS_DESCRIPTION
slot: shipslot_special
weaponType: weapontype_special_passive
availableSpaceMultiplierBonus: 0.25
baseCost: 2
costHullFactor: 2.5
baseSize: 5 <---- Change this value to 0 for the module to not use any space
sizeHullFactor: 1.75
isPassive: true
singularShip: false
isUnique: true
icon: assets/ship_modules/battle_pods.png