Starbound

Starbound

Craftable Pet Collars
36 Comments
Hebrux 8 Sep @ 12:13pm 
FU compatible?
PhantomWeb 31 Oct, 2020 @ 12:55pm 
Is it Multiplayer Friendly? Like others don't need to have it while you have it?
Gaige 13 Apr, 2020 @ 2:35am 
its works for me
Aelfrey 29 Dec, 2019 @ 3:49am 
Is this mod still working?
[BS] BadHacks 5 Jul, 2018 @ 3:46pm 
can you do this with epp aguments ?
Mr_Awesome88 31 Aug, 2017 @ 6:48pm 
Does this work with the Current version of the game?
logicglasses 9 Aug, 2017 @ 3:21am 
Hey uh, its possible I have the wrong person, but did you ever write a MSPFAdventure titled "Moonlite Madness"? Because, I found it on the mirror site, and would like to read it, but all the pictures were broken, so I was wondering if you still had them?
Notoriousnater 25 Jul, 2017 @ 4:40am 
does this work with 1.3
ZePenuin 21 Jun, 2017 @ 6:10pm 
can you please make a variant were you have to find the collars to learn the recipe??
Link117 19 Jun, 2017 @ 11:42am 
is this clint side???????
Medisinful 11 Dec, 2016 @ 7:31pm 
Now, the question remains, can WE wear them? :P
takuto maruki 20 Oct, 2016 @ 5:51pm 
cool mod
MichaelBee86 12 Oct, 2016 @ 6:32pm 
@Torcharama My girlfriend was having the same issue, we found it to be the Steam API not registering the mods. All you need to do is restart Steam or your computer. If that doesn't fix it, then I'm not sure what it is. ~cheers
Torcharama 7 Oct, 2016 @ 6:20pm 
when i download mods to starbound, they dont work. plz help

:steamsad:
Xie 2 Sep, 2016 @ 7:40am 
i got it, thanks. I recently learned how to add Steam workshop mods to my server. Still a novice and haven't fully mastered it. lol
Thundercraft 30 Aug, 2016 @ 1:43pm 
@Satokomi
If you're looking for the actual file, it's contents.pak inside folder "734569205", which is inside {your steam folder}/steamapps/workshop/content/211820/
I'm assuming you want to rename that contents.pak and put it in your /mods/ folder so it can work on a server? Or maybe you just want to unpack it?
Xie 28 Aug, 2016 @ 7:54am 
If I can't get the actual file ... For these pet mods, i'm not gonna bother adding them to my game because i can't make them SERVER BASED.
Ruko 20 Aug, 2016 @ 4:10pm 
If you're having trouble finding diamonds, or just think that diamonds are too steep of a cost for the value of captured pets, you can also check out this mod instead.
raspberisashimi 19 Aug, 2016 @ 9:06am 
Side note: I'm seeing a LOT of people saying that they're having trouble finding/crafting diamonds. YES we all realize that they're rare and valuable. xD but why don't you try to add the uncrafting station? Me personally, I don't use teleporters much and I just scrap all the extra teleporter cores. 5 free diamonds. Easy. Just a thought. o3o
marciocjr13  [author] 19 Aug, 2016 @ 5:35am 
@Generator
I'll look into which crafting table is the best and which materials for them to be made, and maybe I'll make an augument mod.
@webber
Since the collars are normally randomly generated and there is no other way to get it, diamonds seem to be a fair price to be able to make them anywhere at anytime. Besides, high tier planets spawn them more often. Since auguments can be bought from the apex lady once you unlock her, I might not put diamonds for auguments.
Thundercraft 18 Aug, 2016 @ 9:33am 
@webber
Can you read my comment below yours?
Webber 18 Aug, 2016 @ 8:22am 
can you make it so we dont half to use diamond's
Pathetic Worm 18 Aug, 2016 @ 4:55am 
can you make a craftable augments mod?
Thundercraft 16 Aug, 2016 @ 4:28am 
@Elevas Sunchild
Then, may I suggest the Slimey Egg mod? (It's a pet that slowly lays diamonds.)
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=743508148

Or maybe Spooky Tweaks? (Makes the game easier. Teleporter cores are bought with money instead of diamonds.)

Or, as I suggested, you can install Lettered Ores and either Illuminated Ores or Subtle Ore Glow. Or, you know, you could just chat /admin and then:

/spawnitem bouncycollar
/spawnitem damagecollar1
/spawnitem damagecollar2
/spawnitem damagecollar3
/spawnitem electricbombcollar
/spawnitem firebombcollar
/spawnitem healingcollar1
/spawnitem healingcollar2
/spawnitem healingcollar3
/spawnitem healthcollar1
/spawnitem healthcollar2
/spawnitem healthcollar3
/spawnitem icebombcollar
/spawnitem lightcollar
/spawnitem obliviouscollar
/spawnitem poisonbombcollar
Elevas Sunchild 14 Aug, 2016 @ 2:13am 
Or more, then? I'm just trying to figure out something that alleviates one of the less fun sides of the game (hunting diamonds) in favour of letting me focus on the more fun side (building up settlements and running quests)
Thundercraft 9 Aug, 2016 @ 5:29pm 
20 coal and 20 oil? Are you kidding? Both of those resources are far too common to be balanced. The coal, especially, since it's found on your starter world.

Diamonds are meant to be rare. This limits how often we can hire penguins and other things. We usually have to go deep into a planet. And, often, the area has pools of magma, stalactites and other hazards. Even there, they are uncommon.

If you are having trouble mining Diamonds, may I suggest that you try Lettered Ores and either Illuminated Ores or similar (such as Subtle Ore Glow)? That's what I use and it really, really helps finding diamonds. All I have to do is look for glowing "D"s. :steamhappy:
Elevas Sunchild 9 Aug, 2016 @ 2:08am 
Dang it, diamonds are my most exhaustable resource. A dang shame there's no mods that allow me to craft them. 20 coal and 20 oil or something would be reasonable, right?
Bread Man 6 Aug, 2016 @ 3:34pm 
ohkay
marciocjr13  [author] 6 Aug, 2016 @ 3:30pm 
@CrazyCatz
Collars grant passive bonuses to your pets, like increased health/damage, make them generate light, make them ignore enemies, heal slowly, etc.
You can only find them in random chests for now, so I made this mod to add recipes to craft them in the Pet Station, also to make it more useful.
Bread Man 6 Aug, 2016 @ 3:20pm 
what do pet collars do?
marciocjr13  [author] 2 Aug, 2016 @ 11:10am 
@Tovias
The only way to add new collars is to make new items for them, I just added recipes for the collars that exist in the base game, didn't modify any items.
Tovias 1 Aug, 2016 @ 8:51pm 
lad any chance you can mix up effects from collars? like oblivious and light?
marciocjr13  [author] 30 Jul, 2016 @ 4:11pm 
All collars require a gold bar, a diamond and 3 leather, and then depending of their type it needs different items, like bombs and elemental items for the explosive collars, nanowrap for healing, and such.
BLUESTORM2112 30 Jul, 2016 @ 4:02pm 
Thanks this will be great. What are the materials required to craft?
Tovias 30 Jul, 2016 @ 3:42pm 
noice