Starbound

Starbound

Craftable Pet Collars
36 opmerkingen
Hebrux 8 sep om 12:13 
FU compatible?
PhantomWeb 31 okt 2020 om 12:55 
Is it Multiplayer Friendly? Like others don't need to have it while you have it?
Gaige 13 apr 2020 om 2:35 
its works for me
Aelfrey 29 dec 2019 om 3:49 
Is this mod still working?
[BS] BadHacks 5 jul 2018 om 15:46 
can you do this with epp aguments ?
Mr_Awesome88 31 aug 2017 om 18:48 
Does this work with the Current version of the game?
logicglasses 9 aug 2017 om 3:21 
Hey uh, its possible I have the wrong person, but did you ever write a MSPFAdventure titled "Moonlite Madness"? Because, I found it on the mirror site, and would like to read it, but all the pictures were broken, so I was wondering if you still had them?
Notoriousnater 25 jul 2017 om 4:40 
does this work with 1.3
ZePenuin 21 jun 2017 om 18:10 
can you please make a variant were you have to find the collars to learn the recipe??
Link117 19 jun 2017 om 11:42 
is this clint side???????
Medisinful 11 dec 2016 om 19:31 
Now, the question remains, can WE wear them? :P
takuto maruki 20 okt 2016 om 17:51 
cool mod
MichaelBee86 12 okt 2016 om 18:32 
@Torcharama My girlfriend was having the same issue, we found it to be the Steam API not registering the mods. All you need to do is restart Steam or your computer. If that doesn't fix it, then I'm not sure what it is. ~cheers
Torcharama 7 okt 2016 om 18:20 
when i download mods to starbound, they dont work. plz help

:steamsad:
Xie 2 sep 2016 om 7:40 
i got it, thanks. I recently learned how to add Steam workshop mods to my server. Still a novice and haven't fully mastered it. lol
Thundercraft 30 aug 2016 om 13:43 
@Satokomi
If you're looking for the actual file, it's contents.pak inside folder "734569205", which is inside {your steam folder}/steamapps/workshop/content/211820/
I'm assuming you want to rename that contents.pak and put it in your /mods/ folder so it can work on a server? Or maybe you just want to unpack it?
Xie 28 aug 2016 om 7:54 
If I can't get the actual file ... For these pet mods, i'm not gonna bother adding them to my game because i can't make them SERVER BASED.
Ruko 20 aug 2016 om 16:10 
If you're having trouble finding diamonds, or just think that diamonds are too steep of a cost for the value of captured pets, you can also check out this mod instead.
raspberisashimi 19 aug 2016 om 9:06 
Side note: I'm seeing a LOT of people saying that they're having trouble finding/crafting diamonds. YES we all realize that they're rare and valuable. xD but why don't you try to add the uncrafting station? Me personally, I don't use teleporters much and I just scrap all the extra teleporter cores. 5 free diamonds. Easy. Just a thought. o3o
marciocjr13  [auteur] 19 aug 2016 om 5:35 
@Generator
I'll look into which crafting table is the best and which materials for them to be made, and maybe I'll make an augument mod.
@webber
Since the collars are normally randomly generated and there is no other way to get it, diamonds seem to be a fair price to be able to make them anywhere at anytime. Besides, high tier planets spawn them more often. Since auguments can be bought from the apex lady once you unlock her, I might not put diamonds for auguments.
Thundercraft 18 aug 2016 om 9:33 
@webber
Can you read my comment below yours?
Webber 18 aug 2016 om 8:22 
can you make it so we dont half to use diamond's
Pathetic Worm 18 aug 2016 om 4:55 
can you make a craftable augments mod?
Thundercraft 16 aug 2016 om 4:28 
@Elevas Sunchild
Then, may I suggest the Slimey Egg mod? (It's a pet that slowly lays diamonds.)
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=743508148

Or maybe Spooky Tweaks? (Makes the game easier. Teleporter cores are bought with money instead of diamonds.)

Or, as I suggested, you can install Lettered Ores and either Illuminated Ores or Subtle Ore Glow. Or, you know, you could just chat /admin and then:

/spawnitem bouncycollar
/spawnitem damagecollar1
/spawnitem damagecollar2
/spawnitem damagecollar3
/spawnitem electricbombcollar
/spawnitem firebombcollar
/spawnitem healingcollar1
/spawnitem healingcollar2
/spawnitem healingcollar3
/spawnitem healthcollar1
/spawnitem healthcollar2
/spawnitem healthcollar3
/spawnitem icebombcollar
/spawnitem lightcollar
/spawnitem obliviouscollar
/spawnitem poisonbombcollar
Elevas Sunchild 14 aug 2016 om 2:13 
Or more, then? I'm just trying to figure out something that alleviates one of the less fun sides of the game (hunting diamonds) in favour of letting me focus on the more fun side (building up settlements and running quests)
Thundercraft 9 aug 2016 om 17:29 
20 coal and 20 oil? Are you kidding? Both of those resources are far too common to be balanced. The coal, especially, since it's found on your starter world.

Diamonds are meant to be rare. This limits how often we can hire penguins and other things. We usually have to go deep into a planet. And, often, the area has pools of magma, stalactites and other hazards. Even there, they are uncommon.

If you are having trouble mining Diamonds, may I suggest that you try Lettered Ores and either Illuminated Ores or similar (such as Subtle Ore Glow)? That's what I use and it really, really helps finding diamonds. All I have to do is look for glowing "D"s. :steamhappy:
Elevas Sunchild 9 aug 2016 om 2:08 
Dang it, diamonds are my most exhaustable resource. A dang shame there's no mods that allow me to craft them. 20 coal and 20 oil or something would be reasonable, right?
Bread Man 6 aug 2016 om 15:34 
ohkay
marciocjr13  [auteur] 6 aug 2016 om 15:30 
@CrazyCatz
Collars grant passive bonuses to your pets, like increased health/damage, make them generate light, make them ignore enemies, heal slowly, etc.
You can only find them in random chests for now, so I made this mod to add recipes to craft them in the Pet Station, also to make it more useful.
Bread Man 6 aug 2016 om 15:20 
what do pet collars do?
marciocjr13  [auteur] 2 aug 2016 om 11:10 
@Tovias
The only way to add new collars is to make new items for them, I just added recipes for the collars that exist in the base game, didn't modify any items.
Tovias 1 aug 2016 om 20:51 
lad any chance you can mix up effects from collars? like oblivious and light?
marciocjr13  [auteur] 30 jul 2016 om 16:11 
All collars require a gold bar, a diamond and 3 leather, and then depending of their type it needs different items, like bombs and elemental items for the explosive collars, nanowrap for healing, and such.
BLUESTORM2112 30 jul 2016 om 16:02 
Thanks this will be great. What are the materials required to craft?
Tovias 30 jul 2016 om 15:42 
noice