RimWorld

RimWorld

Ogam`s Universe 4.0 (1.6)
12 Comments
One Legged Man 29 Sep @ 7:12pm 
@Ogam I keep seeing you making edits to the collection daily! Let me know when it should be good for a play through! Excited to use this collection
Ogam  [author] 26 Sep @ 2:57pm 
@One Legged Man again thx for notice, I dont have enough time right now but yes I proofed that Giddy was the culprit and now next step is to tinker a bit around stability, there is still few minor world gen errors
One Legged Man 26 Sep @ 2:00pm 
@Ogam I noticed why when I used Faction Control it would only group all the factions together in zones. I just noticed you have https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3531306011&searchtext=faction which makes it so factions are grouped together. Disabling that and making Faction Control have the min default and the maximum 250 made it so it generated exactly like Ferny's pack does. Of course this is my own altered version with having Faction Control added instead. I just find the scattered factions more appealing rather than all of 1 faction in 1 cluster on the map and so on.

On a side note: Finally got the generation to work like Ferny's so I can actually play your Collection now. Excited to see all the mods you've added. Big fan of the Grimworld and Rimdark mods
Ogam  [author] 26 Sep @ 12:34am 
I was close too, thx, I will test it on my end and make adjustments to collection soon
One Legged Man 25 Sep @ 10:41pm 
I can make the factions closer together with the Faction Control mod, but I can’t get them to spread out randomly. They keep spawning in groups instead of mixing like they do in Ferny’s mod. Is there a way to make them random?
One Legged Man 25 Sep @ 10:22pm 
Realistic Planets https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3533147031 is also the culprit they both have messed with the Generation issue. Both mods removed I have not experienced an issue with factions generating on the map. Maybe you can alter a setting with realistic planets generating but I have tried and no success without removing the mod.
One Legged Man 25 Sep @ 9:56pm 
@Ogam I have found the culprit. It's Giddy-Up Forked. It was causing a bug to where it wouldn't load certain factions. Not sure why but removing it has solved all the world gen issues I was having. Tons of factions spawn now. It's glorious
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3246108162
One Legged Man 23 Sep @ 3:05pm 
In Layered Atmosphere and Orbit they show mod compatibility with Sky islands they are waiting for update release. I am also unsure when that was edited or updated. Maybe they conflict
Ogam  [author] 23 Sep @ 2:17pm 
@One Legged Man the issue is with layered system from Odyssy

Out of all mods who mess with them I have only those two, till you come back it will probably be fixed already

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3568552579
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3550602990
One Legged Man 23 Sep @ 1:09pm 
I can help test it once I get my last part for my new pc. If you haven't figured it out by then
Ogam  [author] 23 Sep @ 3:04am 
@One Legged Man I met the same issue just recently, diggin into it. My bet its about one or two exact factions which break world gen step
One Legged Man 22 Sep @ 11:23am 
Any idea why I can't get more than a few factions to populate on world generation? I am very interested in this pack you made but I can't for the life of me generate a populated world packed with factions