RimWorld

RimWorld

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Layered Atmosphere and Orbit
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Mod, 1.6
File Size
Posted
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707.819 KB
14 Sep @ 10:40pm
29 Sep @ 5:41am
15 Change Notes ( view )
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Layered Atmosphere and Orbit

In 2 collections by [Zerg03] MrHydralisk
MrHydralisk's mods
23 items
Layered Atmosphere and Orbit
2 items
Description
If you ever wanted to have more planet layers to explore with Gravship. Or you wanted to easily create new planet layers or moons as a modder.

Mod Contents

Layered Atmosphere and Orbit (LAO) mod adds new planet layers with their own points of interest to fly to on your Gravship. It also aims to unify planet layer logic to align modded layers, especially when there are many of them. It consists of many functions and QoL as a Framework for creating custom Planet Layers, Plants, Moons and adding content to existing.
Keep in mind that all new planet layers disabled by default in LAO's mod settings.

Some of features:
* A compact button on the world map to view any planet layer.
* Support for creating and adding custom Planets and Moons.
* Quest and incident generation is optimized for modded planet layers, preventing, for example, surface-specific objects from appearing on inappropriate layers.
* Can automatically integrate new planet layers into game scenarios, even in existing saves, without patches.
* Connections between planet layers are optimized and no longer require manual patching, with order determined by elevation above the planet's surface.
* More logical pathing of Gravship between planet layer and planets, instead of vanilla way of just teleporting to end point.
* Gravship using Grav Jump to move between Planets and Moons after leaving their gravity well.
* Introduces groups (Surface, Atmosphere, Orbit) to combine layers with similar functionality.
* Added planet like Rimworld consisting current vanilla layers.
* Introduces Luna moon as proof of concept.
* Adds numerous natural and quest-generated world objects to the new planet layers.
* A dedicated tab now describes the currently selected world object, its associated planet layer, biome and planet/moon.
* Scenario of five tribespeople carried away into the sky on a giant floating island. Can be edited to any non surface planet layer and any world objects as a starting map.






Features of Mod Settings:
* Option to hide "view ***" buttons for individual planet layers, which is especially useful when many modded layers clutter the interface. Leaving only LAO's compact button.
* Option to group "view ***" in LAO's compact button by planet layer groups and planets, which is usefull when more than one planet.
* Option to hide Terrain, Planet and Orbit world interface tabs. Leaving only LAO's Layer tab combining all that info.
* Option for additional fuel cost to fly from a lower layer to a higher layer. It makes it more logical that you need more fuel to counter the force of gravity. Have an adjustable fuel per km ratio.
* Option to adjust fuel cost for Grav Jump between planets and moons. Have an adjustable km per fuel ratio.
* Option to enable Gravship moving visually between planet layers and planets/moons, instead of teleportation to target planet layer from vanilla.
* Option for showing world objects within same planet layer group. For example, allowing to see all objects within the atmosphere group without needing to swap between layers.
* Option for showing world objects within related planet layer groups. Allow to see all objects within the atmosphere group when Surface layer selected.
* Option to auto swap to the correct planet layer, when clicked on a world object, even if it's not on the currently viewed layer.
* Option to select what layers to add to the scenario without needing to patch every single one. Allowing to add new layers even to existing saves.

Links

Was intended to be part of Complementary Odyssey mod, but end up separating it into this mod.

[boosty.to]
[discord.gg]
[github.com]


Mod Compatibility

Should have no compatibility issues with other mods itself. Will work without issues even with mods that adds unrelated new planet layers, but for better integration request additional compatibility patch for such mod. This would insert new layer within LAO's planet layer groups. Process is very simple, so refer to For Modders .

All known information in Known Compatability . Deeper integration with all mods in Mod Collection .

Supported languages:
* English,
* Russian,
* Japanese (available on JP mod database site),
* Chinese (available on workshop by 天山螣老)

Add/Remove

Layered Atmosphere and Orbit mod should be safe to add even to existing save. However, due to the intricate way planet layers are integrated within the save data, removing the mod afterward is not feasible. Adding orbiting type planet layers to existing save is possible, but they will spawn empty and will be filled after some in-game time pass. But adding surface type planet layers like new Planets and Moons require new save, since terrain generation happens only during game creation.

To Do

- More content to new planet layers and moon.
- Possible support for underwater/underground planet layers.
Popular Discussions View All (5)
92
4 hours ago
PINNED: Bugs/Issues
[Zerg03] MrHydralisk
18
26 Sep @ 6:50am
PINNED: Suggestions
[Zerg03] MrHydralisk
0
4 Oct @ 4:15pm
PINNED: Known Compatability
[Zerg03] MrHydralisk
273 Comments
toetruckthetrain 6 hours ago 
:steamthumbsup: i suppose i will wait patiently then, thx
Cat Princess 9 hours ago 
especially for a russian
Cat Princess 9 hours ago 
This is unbelivably cool
[Zerg03] MrHydralisk  [author] 10 hours ago 
Senyria, please read Known Compatability.
缘神老资历 14 hours ago 
It seems there is a conflict with the World Map Beautification Project. When switching to the moon, the mountain textures from the World Map Beautification Project end up floating in the air.
[Zerg03] MrHydralisk  [author] 9 Oct @ 1:39pm 
toetruckthetrain, read Known Compatability. It already compatible with Worldbuilder. Whenever their dev want to have it as a separate moon, then it can be done pretty easily for a dev by making a new one or implement in current Luna moon using For Modders as reference.
toetruckthetrain 9 Oct @ 1:30pm 
is compatibility with vacworld and moon factions planned for the moon at some point?
[Zerg03] MrHydralisk  [author] 9 Oct @ 8:28am 
Luci, check To Do in mod description. Current version of LAO already support possibility of such, few modders already working on underground and udnerwater layers, which should be integrated with LAO's system once they progress beyond early development. Can talk with related devs in discord, if you wanna.
Luci 9 Oct @ 7:23am 
Dude... can you expand your mod to implement layers in: 1 - Undewater - Yes we should have methods to explores the seas (a undewater expansion with sea bases, ships and subs, and maybe kaijus...) with diferents levels of preassure... and tech need to explore that. 2 - Undergrounds levels.. so we could configure independent and exclusive biomes... as carvens biomes for sample... until we find the hollow earth with maps and diferentes (maybe pre-historical biomes and others) to explore, missions, races... and kaijus.... :))))))
[Zerg03] MrHydralisk  [author] 8 Oct @ 12:58pm 
Hyderlic, good that you figure it with it, but overall AI is like the most unreliable way to figuring issues and should be avoided. Even if you clueless it always better of either looking into logs and seeing what mod error refer to or asking in official Rimworld discord server, if someone familiar with it and can help figure it. While Ai just most of the time trying just trying to say anything that it seems will suffice user's request without actual analysis of the problem, especially since AI have no idea of how Rimworld work. Plus reports based on AI reports can be ignored by devs, due to that.