Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






I would rather have them all under under the same name and category, would be much easier to add parts and storage weapons.
Not quite, but I'm on it
1. Modify process now safely handles any interruption without side-effects.
2. Installing a module consumes exactly one unit.
3. Fixed erroneous skip of the installation step.
also reporting that the same issue is happening with other weapons not even part of the mod
higher fire rate near useless Firelocks from the Yuran mod, honestly even funnier than the charge lance issue as it's a flintlock rifle
and also all of the guns from the pirates vanilla expansion for the warcaskets have to be forced to shoot something else they'll just run up and melee instead or viciously stare at enemies
it's also seemingly doing that same issue to the mech weapons from mech framework or whatever it's called
every other weapon i have works fine far as i can tell
the primary issue aside from how horrifically broken that is, comes from the fact he has be manually aimed at things to do anything and if he goes to shoot at the practice targets he just sits there mag dumping forever
so it's def a bug, but a funny one
otherwise peak mod