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Rapporter et oversættelsesproblem






it seems that the crashes themselves are coming from Customize Weapon Framework (CWF): the game is now missing two defs it expects—CWF_Trait_IronSight and CWF_Module_IronSight. That’s causing constant NullReferenceException spam in CWF.CompDynamicTraits.GetStatOffset, which then breaks pawn thoughts/UI and wealth calc.
Red errors spamming even while PAUSED. I'm swarmed by them. Please help.
https://gist.github.com/HugsLibRecordKeeper/d0a35393d1b3d331c71b5982cb2cef4e
Yes, the customizable functionality has been integrated into the vanilla weapons, so the previous customizable weapons will disappear.
As for the issue where pawns who previously equipped customizable weapons can no longer equip any weapons, this might be due to some erroneously retained statuses. I will investigate this further
Pawns who had customized weapons can no longer pick up any other weapon.
Pawns who only had regular weapons don’t have this issue.
Here’s what happens when a pawn tries to pick up a weapon:
https://gist.github.com/HugsLibRecordKeeper/eabc242e3dc338eac096ed86c4c38b83
1. The customization feature has been integrated, so you no longer need to distinguish between 'vanilla weapons' and 'customizable weapons'. As a result, existing customized weapons in your saves will disappear.
2. Customize Weapon can be used with Combat Extended . Not all module effects will work, but it will not cause conflicts.
I would rather have them all under under the same name and category, would be much easier to add parts and storage weapons.
Not quite, but I'm on it
1. Modify process now safely handles any interruption without side-effects.
2. Installing a module consumes exactly one unit.
3. Fixed erroneous skip of the installation step.
also reporting that the same issue is happening with other weapons not even part of the mod
higher fire rate near useless Firelocks from the Yuran mod, honestly even funnier than the charge lance issue as it's a flintlock rifle
and also all of the guns from the pirates vanilla expansion for the warcaskets have to be forced to shoot something else they'll just run up and melee instead or viciously stare at enemies
it's also seemingly doing that same issue to the mech weapons from mech framework or whatever it's called
every other weapon i have works fine far as i can tell
the primary issue aside from how horrifically broken that is, comes from the fact he has be manually aimed at things to do anything and if he goes to shoot at the practice targets he just sits there mag dumping forever
so it's def a bug, but a funny one
otherwise peak mod