RimWorld

RimWorld

802 ratings
Customize Weapon
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Mod, 1.6
File Size
Posted
Updated
3.873 MB
17 Aug @ 1:29am
5 Sep @ 8:16am
25 Change Notes ( view )

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Customize Weapon

Description
Customizable Weapons

Instead of crafting a dozen single-purpose weapons, why not unlock the full potential of one? This mod provides comprehensive support for weapon modification!

Features

Ready to Go
This mod includes a built-in customization framework and comes with native support for vanilla weapons and modules. All vanilla weapons, including those from DLCs, can be deeply modified. Want to add a high-powered scope and an underbarrel grenade launcher? It works right out of the box. The choice is yours.

Dynamic Performance
A weapon's performance is no longer factory-spec; it's determined by your modifications. Attach an extended magazine for superior firepower, use an armor-piercing barrel to punch through thicker armor, or launch incendiary shells to clear out indoor targets. Some unique modules can even grant special abilities.

Visual Experience
Every module you install is visually represented on the weapon's sprite. What you see is what you get. A long barrel makes the weapon look longer, and a vertical grip appears right where it should be. It's intuitive, just as it should be.

Personalization
The weapon in a colonist's hands writes its own legend alongside its owner. Give your favorite rifle a fearsome nickname and a custom paint job. Let the raiders get a taste of your Dragon Lore.

Immersive Realism
Weapon modules are actual items in the world. They can be crafted, traded, looted from enemies, or received as quest rewards. Your colonists will also need to spend time to actually perform the modifications.

How to Use

Vanilla weapons must first undergo a modular upgrade before they can be customized.

  1. Build the "Module Bench". This is used for the one time upgrade of vanilla weapons.
  2. Perform the "Modular Upgrade". This equips the weapon with universal interfaces and tactical rails.
  3. Select the weapon, click the new button on its info panel, and enter the modification screen.

For most modded weapons, you can often skip directly to step 3.

FAQ

  • How is the compatibility?
    Excellent! It is theoretically compatible with the vast majority of mods.

  • Is it compatible with mod weapons?
    That depends on your definition of compatible. Any weapon mod will work without errors. Those with specific features for this mod will be expanded and enhanced.

  • How is this different from ModularWeapon2?
    The explanation from the author of ModularWeapon2 can be found here.

  • Does it support the unique weapons from the Odyssey DLC?
    Support will be added in a future update.

  • Is it compatible with Combat Extended?
    It is not compatible at this time.

  • Can I add it to an existing save?
    Yes, but as the mod is under active development, it is not recommended for critical playthroughs just yet.

  • Can I remove it from an existing save?
    Yes. If you encounter any issues, please report them to me.

Known Issues

This mod is still under active development. The following non-critical issues will be addressed in future updates:
  • Some modules may have unbalanced stats or misaligned graphics.
  • Reloadable modules like grenade launchers will have their ammo count reset after the weapon is reloaded.
  • When modifying a weapon lying on the ground, opening the menu again mid-progress may cause errors. Please wait for the current task to complete before issuing new orders.

For Mod Authors

This mod was designed from the ground up to be a Framework. It is performant, highly compatible, and extremely extensible. You can easily make your weapons compatible with the customization features. For details, please see the: Modding Guide[cwf-kit.pages.dev].



Community & Feedback

  • Feedback & Issues: Discord[discord.gg]
  • Project Repository: GitHub[github.com]

Thank you for your subscription and support! If you enjoy this mod, please consider giving it a thumbs up and leaving your valuable feedback.
Popular Discussions View All (2)
0
1 Sep @ 12:11pm
Bug texy
Paganizer
0
23 Aug @ 5:35am
BUGS
苒苒
298 Comments
T.N.Tobin 14 hours ago 
How do you tell them to upgrade a specific weapon. Plus I see no way to make a non vanilla weapon.
Tucker 17 hours ago 
Okay, so I see the Charge Rifle and the Heavy SMG have an underbarrel slot. When looking at a weapon mod, is the links that say View: Customized <weapon> not the list of weapons the mod can be added to?
狂想曲 18 hours ago 
大佬们,速射机枪的枪口怎么做出来,我翻遍了科技也没找到,感谢
Tucker 18 hours ago 
Hello, I just created the Incendiary Launcher and my pawn has it in their inventory, but I cannot add it to any of the slots on the chain shotgun. What am I missing?
Galzein 4 Sep @ 4:55pm 
please, an option to make all weapons customizable by default? i dont see the need to pass them througth a workstation to make them customizable
提督·HURRY 3 Sep @ 8:37pm 
哥们怎么三角握把在良好突击上是下挂槽啊?
AusFox 3 Sep @ 6:20pm 
Oh no, I broke it! D=
does anyone know of any mods that make the button to modify a pawns gun disappear, or was it something the patch the other day did? =(
becoolman03 3 Sep @ 4:25pm 
Can we customize weapons from other mod like the halo and 40k mods or do the mod make have to add that in. PS great mod:MCCHELMET:
躲进温柔的梦 3 Sep @ 1:19am 
武器详情点出来什么也没有,不知道是不是mod冲突
若彗 2 Sep @ 4:18pm 
感觉要把配件拾取之后再改装有点繁琐了,可以考虑改成让小人自动拿配件改装吗?:steamthumbsup:(哦对了,不知道为什么整个存档里的武器没有经过模块化升级就都变成了定制武器,这个算是bug吗?)