RimWorld

RimWorld

945 ratings
Customize Weapon
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Mod, 1.6
File Size
Posted
Updated
3.642 MB
17 Aug @ 1:29am
24 Oct @ 10:59am
34 Change Notes ( view )

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Customize Weapon

Description
Customizable Weapons

Instead of crafting a dozen single-purpose weapons, why not unlock the full potential of one? This mod provides comprehensive support for weapon modification!

Features

Ready to Go
This mod includes a built-in customization framework and comes with native support for vanilla weapons and modules. All vanilla weapons, including those from DLCs, can be deeply modified. Want to add a high-powered scope and an underbarrel grenade launcher? It works right out of the box. The choice is yours.

Dynamic Performance
A weapon's performance is no longer factory-spec; it's determined by your modifications. Attach an extended magazine for superior firepower, use an armor-piercing barrel to punch through thicker armor, or launch incendiary shells to clear out indoor targets. Some unique modules can even grant special abilities.

Visual Experience
Every module you install is visually represented on the weapon's sprite. What you see is what you get. A long barrel makes the weapon look longer, and a vertical grip appears right where it should be. It's intuitive, just as it should be.

Personalization
The weapon in a colonist's hands writes its own legend alongside its owner. Give your favorite rifle a fearsome nickname and a custom paint job. Let the raiders get a taste of your Dragon Lore.

Immersive Realism
Weapon modules are actual items in the world. They can be crafted, traded, looted from enemies, or received as quest rewards. Your colonists will also need to spend time to actually perform the modifications.

How to Use

Vanilla weapons must first undergo a modular upgrade before they can be customized.

  1. Build the "Module Bench". This is used for the one time upgrade of vanilla weapons.
  2. Perform the "Modular Upgrade". This equips the weapon with universal interfaces and tactical rails.
  3. Select the weapon, click the new button on its info panel, and enter the modification screen.

When the weapon is on the ground, the module is retrieved from the map; if equipped by a pawn, it is retrieved from the pawn's inventory.

FAQ

  • How is the compatibility?
    Excellent! It is theoretically compatible with the vast majority of mods.

  • Is it compatible with mod weapons?
    That depends on your definition of compatible. Any weapon mod will work without errors. Those with specific features for this mod will be expanded and enhanced.

  • How is this different from ModularWeapon2?
    The explanation from the author of ModularWeapon2 can be found here.

  • Does it support the unique weapons from the Odyssey DLC?
    Support will be added in a future update.

  • Is it compatible with Combat Extended?
    It is not compatible at this time.

  • Can I add it to an existing save?
    Yes.

  • Can I remove it from an existing save?
    Yes. If you encounter any issues, please report them to me.

Known Issues

This mod is still under active development. The following non-critical issues will be addressed in future updates:
  • Some modules may have unbalanced stats or misaligned graphics.
  • Reloadable modules like grenade launchers will have their ammo count reset after the weapon is reloaded.

For Mod Authors

This mod was designed from the ground up to be a Framework. It is performant, highly compatible, and extremely extensible. You can easily make your weapons compatible with the customization features. For details, please see the: Modding Guide[cwf-kit.pages.dev].



Community & Feedback

  • Feedback & Issues: Discord[discord.gg]
  • Project Repository: GitHub[github.com]

Thank you for your subscription and support! If you enjoy this mod, please consider giving it a thumbs up and leaving your valuable feedback.
366 Comments
Dawi 6 hours ago 
I'm a little confused about how to use grenade/emp launchers on custom weapons. Could someone please explain it to me?
Mrooky 23 Oct @ 10:42am 
Great news @Vortex! Keep up the good work, you are doing great!
Vortex  [author] 23 Oct @ 8:23am 
@Mrooky Yes! The current situation is just a temporary fix. Things will change in the future, and weapon customization will be integrated!
Mrooky 23 Oct @ 7:22am 
Hi! Can I somehow make the base game weapons, such as snipers, chain shotgun etc. behave like a modded weapons? I don't really like the separation between "customized/non customized" as it only applies to few weapons.

I would rather have them all under under the same name and category, would be much easier to add parts and storage weapons.
芝士晓猫 22 Oct @ 10:48am 
大佬球球自动拆配件的功能,一件一件武器调整实在是有点折磨
WingSik_E 20 Oct @ 11:51pm 
Can I rotate or scale the parts?
艾许 19 Oct @ 1:32am 
大佬,可以让文化风格武器不改变图案的功能吗
Eternal Night 17 Oct @ 5:48am 
please add
:drover: button to uninstall all modules
:drover: way to copy/paste modules according to preset
hotmailcompany52 16 Oct @ 4:23pm 
What muzzle mods are there? I can't seem to see any but maybe they're locked behind a tech I don't have yet
Vortex  [author] 15 Oct @ 7:44am 
@Nikusha Marx @Ai Spacedestructor

Not quite, but I'm on it