RimWorld

RimWorld

Customize Weapon
Showing 1-10 of 25 entries
< 1  2  3 >
Update: 5 Sep @ 8:16am

[Auto-generated text]: Update on 9/5/2025 11:15:57 PM.

v0.5.3

Added missing translation text.

Update: 5 Sep @ 7:42am

[Auto-generated text]: Update on 9/5/2025 10:42:27 PM.

v0.5.2

Add ammo module support for Bolt-action Rifle.

Update: 4 Sep @ 9:49am

[Auto-generated text]: Update on 9/5/2025 12:49:50 AM.

v0.5.1

Add support for damageDefOverride and extraDamages fields.

Update: 3 Sep @ 8:10am

[Auto-generated text]: Update on 9/3/2025 11:10:26 PM.

v0.5.0

feat: Enabled nullables and fully refactored for null safety.

Update: 31 Aug @ 12:47am

[Auto-generated text]: Update on 8/31/2025 3:47:32 PM.

v0.4.2

Optimize logging with conditional compilation.

Update: 30 Aug @ 8:01am

[Auto-generated text]: Update on 8/30/2025 11:00:54 PM.

v0.4.1

feat: The multi-ability component now supports reloading.

Update: 29 Aug @ 3:54pm

[Auto-generated text]: Update on 8/30/2025 6:54:38 AM.

v0.4.0

feat: Added a new comp to safely manage abilities.

Important: Support for `CompProperties_EquippableAbilityReloadable` will be removed in the next minor update. Please use the new `CWF.CompProperties_AbilityProvider` instead.

Update: 29 Aug @ 4:44am

[Auto-generated text]: Update on 8/29/2025 7:44:10 PM.

v0.3.2

Added market value stat.

Update: 26 Aug @ 8:39am

[Auto-generated text]: Update on 8/26/2025 11:39:17 PM.

v0.3.1

Added support for Traditional Chinese.

Update: 24 Aug @ 4:22am

[Auto-generated text]: Update on 8/24/2025 7:22:39 PM.

v0.3.0

1. feat: Added a feature allowing specific modules to enable or disable certain parts
2. Added category icons for weapon modules
3. Removed the power requirement for the workbench