Total War: WARHAMMER III

Total War: WARHAMMER III

The Hung – Lords of the Steppes
208 Comments
玖祝 1 hour ago 
I noticed that this mod seems to be placed after MIXER; otherwise, the game will crash. I don't think this is my problem. It should be an inherent issue. I'm wondering if it might be incompatible with the Southern Kingdoms mod?
Amtomus 2 hours ago 
@Diamonikon The Hung do indeed exist within the lore but do share some similarities with the Kurgan.
Diamonikon 3 hours ago 
This mod looks fantastic but I gotta ask, is this an official faction in the lore? or is this an attempt at making Khugans better?
Siggy 5 hours ago 
Very nice mod, have a lot of good time. Thank you
Kaio615 7 hours ago 
is it compatible with SFO?
gongoozler 12 hours ago 
the chaos sorerer should have the passive aura altar skill like other chaos warlocks
Salty Old Fisherman  [author] 14 hours ago 
Currently working on resolving various bugs that have been reported. Please be patient as we work to do so around irl responsibilities.

I'm also noticing many people struggling with the Khan's Hoard/Plunder dynamic and various other mechanics. Please refer to the F.A.Q. discussions thread to see if your question has already been answered there before reporting difficulties as "bugs."
Economic Terrorist 14 hours ago 
I noticed the mechanic to hire mercs is there, but there are no mercs.
HighEffortLowQuality 14 hours ago 
great mod, unfortunately the bug where the sfx for the rage ability plays constantly makes this somewhat unplayable. i hope ca fixes that one day
InfoManiac 15 hours ago 
saving this for later. gonna wait til patches, fixes, and compatibility is made
Grand Poobah of Bees 16 hours ago 
Hey sorry I look at the models and they weren't hung enough im going to only give you a 9/10,thank you and god bless
falx 17 hours ago 
There are even some unique bugs in this wonderful mod. I first twice in a row the game crashed on 360 faction (while waiting for the end of the first turn). Then in another case I just froze the move on 21, and nothing crashed, saving was impossible and only the event buttons worked. But now everything works.
the rhumbus 17 hours ago 
Optimized Attila
EmperorOfTheSun 19 hours ago 
My game chrashes when playing with Ur-Khan when i end the first turn, it reaches to faction 290 and then the game freezes and chrashes after a minute.... I only have this mod on and mixus unlocker.
val.nyx 19 hours ago 
the start for one of the lords the Ur khan is absolutely atrociously difficult it makes no sense
Fries 20 hours ago 
@Vorax you can increase the treasury with your camps. On the left side you can traide plunder to increase the treasury
Scratchy 22 hours ago 
Next bug (?) The "Migrations & Settling" counter does not pass the first stage. It says 31 rounds settled, but still in stage 1. should already been in the last one (3)
@Salty Old Fisherman Khan's hoard does not increase when enemy lords are killed. but otherwise a great mod
bigredgrenade 23 hours ago 
Hey, so first off I'm loving the mod. It's been fantastic. But I wanted to ask about this. I made a submod to remove friendly fire. It was mainly for a private coop campaign I was running. But I thought I'd upload it for other people. Wanted to make sure it was ok with you guys before I did so.
Vorax 23 hours ago 
Great mod! Thank yoy! I'm on turn 164. Great troops, especially horse archers and rifle infantry. Powerful spells from shamans, which I really liked. Excellent technologies. One army can withstand the blows of four enemy armies and tear them to pieces even in the late game on very hard difficulty. But, the only flaw that I noticed is the very slow replenishment of the Khan's treasury. In my opinion, something needs to be done about this and somehow changed for the better. In general, this is a wonderful mod that I have been playing for several days and am enjoying it very much. A deep bow to the author and all the people who took part in the development of this wonderful mod!
Louiseo 20 Aug @ 7:46am 
Posted this to bug reports but it seems too have been removed so ill post here instead.
The first spell in the new lore of magic is an instant activate so its not possible to overcast it.

This is more of a CA issue than a mod issue. But the multiple army abilities on the heroes dont work. As an example, if you put a shaman in an army and select replenishment it will turn into scoouting at the beginning of the next turn meaning afaik that you dont get replenishment. This seemingly isnt an issue CA cares about as its been in the game since the beginning and is also there with several of the same heroes. So the mod is going to have to find a work around.
Django 20 Aug @ 6:55am 
Doesn't seem like many of the units have siege attacker?
Scratchy 20 Aug @ 5:46am 
Just started a campaign. Round 13 I was informed that a new legendary Hero and lord joined. Galifreius (high elf) and Loremaster Talarian (high elf). With skaven 3d portraits. Both from the legendary characters mod. Only had this issue with your mod, so I guess its the cause.
Bobson The Viking 20 Aug @ 4:40am 
amazing mod, but constant crash.
Kaio615 20 Aug @ 3:12am 
SFO compability?
Lunatic Cultist 20 Aug @ 1:16am 
I wish they were this cool in the lore
ACCELLWORD 19 Aug @ 10:28pm 
Sera que CA le tiene miedo a usar estereotipos apra villanos? porque aqui se ven de ptm los mongoles warhammer
Amtomus 19 Aug @ 8:41pm 
I'm loving the mod so far, but I did want to ask something. Do you have any plans to add some form of unique confederation mechanic for the Hung like the Beastmen have? I'd love to have a way to have both legendary lords in a single faction but not have to leave my starting postion to rush towards the other playable faction before they can get killed.
Salty Old Fisherman  [author] 19 Aug @ 7:41pm 
@Tyrion do you have Mixer enabled?
Tyrion Heir of Aenarion 19 Aug @ 7:09pm 
i cant find the factions at all when trying to start a campaign.
Doomed World 19 Aug @ 3:09pm 
Is it intentional for the last still of the red skill line to require all the 4 before it?
TheShavedPony 19 Aug @ 2:57pm 
AMAZING MOD, but the upkeep feels totally unsustainable - i cant manage to field more than one army
EyeOfDepth 19 Aug @ 2:12pm 
One thing very frustrating is that "Liberate". I'm not given an option. Can you explain the logic behind this because im not understanding it ? Thanks.
Altey 19 Aug @ 1:57pm 
Will kurgans also be part of this or will they get a separate mod?
Doomed World 19 Aug @ 1:46pm 
Would you consider adjusting the second tier the red skill line im not sure how good one % per rank is but the foot archer not getting any range buff feels bad
danilarper 19 Aug @ 1:06pm 
Amazing Mod, thank you.
I have still the Turn 1 crash...
lightermate0224 19 Aug @ 12:15pm 
Do you have any plans to bring it over to The Old World? I know neither faction has history there, but it'd be really cool to have one or both of them in the north east corner.
Rastous 19 Aug @ 11:54am 
Otherwise to the below, I like the units of the mod and theme. I do think there needs to be a bit of balancing to maybe give horsemasters armour piercing ammo as they seem to do no damage for a high tier unit? Feel they are really under-powered for the quintessential unit of the faction. Also the economy seems really really bad with expensive buildings but no income and vassals don't really cover it as you have to raze things then other factions take them and you get peanuts as it takes vassals ages to build back up. Then again I always find vassals pretty useless for Chaos then everyone hates you it you take order factions which is always silly.

The Khan bodyguard are god tier though. No idea why they are as good as they are but seemed to annihilate everything for me!
Rastous 19 Aug @ 11:53am 
I have 1 bug to report. I seem to have got the old quest battle issue at the end of the 3rd Ming quest taking out the dragon as the bastion where it just never ends even though you have killed all the units plus several waves of attacks.

Also note that it kept saying new sub-hoards were coming to back me up then no new ones would show up, just the old half stack running around doing nothing which seemed pointless. Wouldn't even join me in all my wars!
jmdwreck 19 Aug @ 11:08am 
Coincidentally, after subscribing to this mod corrupted my mod data files. I can no longer access any of them regardless of what I do. Be careful.
TIRAMISU3000 19 Aug @ 10:04am 
how to add this units to archaon?
GlitchyGhosting 19 Aug @ 7:40am 
Amazing mod so far I'm really enjoying it, will probably be a main stay mod in my list from now on. However i seem to be experiencing a bug where the "Khans Horde" appears to be struck at '250' which I cannot spend or gain. This might just be a skill issue/ one of the other mods I have installed messing with it but I wanted to put it out there to see if anyone else is experiencing this
DarknessWrath 19 Aug @ 6:51am 
Let's go ! I wonder what was the T1 crash though :o
Salty Old Fisherman  [author] 19 Aug @ 6:49am 
@[Ba]Waju Do you have Mixu's Unlocker enabled? It is required to see the Hung in campaign. I also just made a hotfix, so you may need to unsub/resub for that to go through.
[Ba]Waju 19 Aug @ 6:47am 
I can't launch the faction in the campaign / but in the battle vs AI the faction appears.
Salty Old Fisherman  [author] 19 Aug @ 6:46am 
Hung Hotfix: 08/19/25
* Turn 1 crashes around turn 288/290 should be fixed (thank you, @jangry )
* Ur-Khan on Shuurghan can no longer capture domination points in sieges
* Khevtuul and Torguud RoR removed from unit cap increase unit set
* Hung armies should now generate grudges for Dwarfs
* Hung now excluded from the same negative traits as WoC
DarknessWrath 19 Aug @ 6:37am 
I do have might of the maw too but didn't have it, is it because it was before an update from the mod ?
Mercenary JAX 19 Aug @ 5:39am 
Hopefully the turn 1 crash listed when using Might of the Maw is fixable. Be a shame to have to choose between the two mods.
DarknessWrath 19 Aug @ 5:06am 
Alright that's why ! Sad the auto resolve quest doesn't work on this one, but i'll do it that way then ! I wonder if there's anything to try to find as bugs besides of what's mentioned already ?
Major Komin 19 Aug @ 5:03am 
Heh Hung