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I'm also noticing many people struggling with the Khan's Hoard/Plunder dynamic and various other mechanics. Please refer to the F.A.Q. discussions thread to see if your question has already been answered there before reporting difficulties as "bugs."
The first spell in the new lore of magic is an instant activate so its not possible to overcast it.
This is more of a CA issue than a mod issue. But the multiple army abilities on the heroes dont work. As an example, if you put a shaman in an army and select replenishment it will turn into scoouting at the beginning of the next turn meaning afaik that you dont get replenishment. This seemingly isnt an issue CA cares about as its been in the game since the beginning and is also there with several of the same heroes. So the mod is going to have to find a work around.
I have still the Turn 1 crash...
The Khan bodyguard are god tier though. No idea why they are as good as they are but seemed to annihilate everything for me!
Also note that it kept saying new sub-hoards were coming to back me up then no new ones would show up, just the old half stack running around doing nothing which seemed pointless. Wouldn't even join me in all my wars!
* Turn 1 crashes around turn 288/290 should be fixed (thank you, @jangry )
* Ur-Khan on Shuurghan can no longer capture domination points in sieges
* Khevtuul and Torguud RoR removed from unit cap increase unit set
* Hung armies should now generate grudges for Dwarfs
* Hung now excluded from the same negative traits as WoC