Total War: WARHAMMER III

Total War: WARHAMMER III

The Hung – Lords of the Steppes
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Update: 19 Aug @ 6:40am

- Turn 1 crashes around turn 288/290 should be fixed
- Ur-Khan on Shuurghan can no longer capture domination points in sieges
- Khevtuul and Torguud RoR removed from unit cap increase unit set

Update: 18 Aug @ 8:10pm

- Fixed Zao Korr's faulty quest battles
- Ur-Khan can now successfully start his second quest battle
- Adjusted Onogal's Plague to add a 5 turn immunity after infection and slight nerf to infectiousness. Hopefully this should prevent global pandemics which never go away after one use of the ritual.
- Changed a unit set so that Khan's Guard RoR no longer get increased unit cap from buildings affecting standard Khan's Guard.

Update: 17 Aug @ 3:10pm

- "Seer's Augury" spell now properly only affects the shaman as intended (no more funky targeting lords)
- Hung mercenary recruitment now properly works for players
- Adaptive Warlords now works in IEE (requires new campaign)
- Added an entry to "How They Play" to clarify how to acquire Khan's Hoard

Update: 16 Aug @ 1:00pm

-Updated the hng_tribal_gatherings.lua script file to resolve Turn 1 crashes.

Update: 15 Aug @ 5:44pm