Total War: WARHAMMER III

Total War: WARHAMMER III

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The Hung – Lords of the Steppes
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overhaul
Tags: mod
File Size
Posted
Updated
1.236 GB
15 Aug @ 5:44pm
24 Sep @ 7:22pm
11 Change Notes ( view )

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The Hung – Lords of the Steppes

Description
From the chill, windswept steppes beyond the Bastion, the hordes of the Hung gather beneath bloodstained horsehair banners…

Disclaimer: The Hung are a difficult campaign, with a combination of micro-intensive units and a weak early game roster. Expect a difficult start which gradually snowballs as you build your hordes and recruit your higher-tier units.

Disclaimer, the second: While inspired by real-world cultures, the Hung (and their faction names) are from Games Workshop's Warhammer IP. I do not claim that these are the Mongols, Huns, Turks, etc., nor do I want to represent a real-world culture or faith. The Hung are firmly the Chaos-worshipping steppe nomads of Warhammer Fantasy.



The Hung – Lords of the Steppes brings a new playable race galloping into Total War: WARHAMMER III — complete with a bespoke roster, original characters, and unique mechanic representing the infamous nomadic Hung tribes of the Eastern Steppes.

Playable Factions
  • The Mung — Led by Ur-Khan "The Swift Fury", starting in Ironfrost Glacier, Naggaroth
  • The Man-Chu — Led by Zao Korr "The Thrice-Damned", starting in the Eastern Steppes

Minor Factions:
  • The Host of Shaarnor
  • The Chi-An
  • The Aghol
  • The Dreaded Wo
  • The Wei-Tu

Campaigns Supported:
  • Immortal Empires
  • Realms of Chaos
  • Multiplayer Campaigns



New Race
  • "The Hung" - Playable in both the Realms of Chaos and Immortal Empires campaigns, this mod introduces a fully fleshed-out race similar to the Warriors of Chaos, Beastmen, and other factions.
Full Custom Roster
  • A cavalry-heavy roster supplemented by powerful archers and fearsome monsters, the Hung army is a fast and deadly threat which can roll over the unprepared.
New Playable Horde Factions
  • Led by Ur-Khan, a former slave of the Druchii, the Mung follow a path of vengeance as they burn their way across Naggaroth, expanding the Endless Steppes in honor of the gods.
  • In the east, the avaricious Zao Korr leads the Man-Chu in a war against Grand Cathay, seeking to crack through its Bastion and conquer the fertile lands beyond.
Five Minor Factions
  • With plans to expand each, in time, into a playable major faction.
Custom Mechanics
  • Deceive enemies and manipulate situations to your advantage with the Hung's Treachery  options.
  • Recruit powerful units using pilfered knowledge and captured monsters by razing regions across the world in the Adaptive Warlords feature.
  • Choose where to place Tribal Gatherings , tent cities which can generate great wealth and allow recruitment of powerful units, based on seasonal Fertility  in local provinces. Strike a balance between exploiting the landscape and becoming more firmly entrenched in it.


Recommended Mods

F.A.Q. & Known Issues
Please read the full FAQ here before posting questions or reporting bugs.

Known Issues
  • Since 5.0, campaign effects will show units your faction does not have access to (if another Hung faction does, such as the Host of Shaarnor's access to certain Slaaneshi units)
  • Tribal Gathering building costs will display in red even when you have sufficient treasury to purchase the building. This is related to Omens of Destructions Ogre Camp update.
  • Very little attention to audio and voicelines. You can expect a lot of Wulfrik the Wanderer and various Chaos marauders until I can eventually implement some custom audio in tandem with the Audio Mixer team.
  • Zao Korr currently causes a Crash-to-Desktop if he takes missile fire while mounted on Tsusan. We are working on it for the next hotfix.

Compatibility Issues / Unsupported Campaigns
  • Mod Configuration Tool (MCT) by Groove Wizard
  • The Old World Campaign by Chaos Robie
  • Fudging Vassals by LordOmlette

Credits
Far too many people have generously donated their time and energy to helping me with this project to be credited here. A more complete version can be found in the discussion here

Feedback & Support
Please post any feedback, bug reports, or ideas in the comments section below or join the Hung Discord.[discord.gg]

Translations & Submods
Popular Discussions View All (6)
12
28 Sep @ 7:45pm
Bug Reports (Patch 6.3)
Salty Old Fisherman
6
26 Sep @ 9:29am
How to play?
Noobshot
4
16 Sep @ 4:58am
Quest Battle Issues (Patch 6.3)
Salty Old Fisherman
438 Comments
Dasheroo 16 hours ago 
wow has team scm actually figured out how to make modded factions work in multiplayer? thats great news! have you guys actually figured out whats the source of all the crazy desync with most legendary lord mods? i know heavy scripts havent been working great but anything specific?
Salty Old Fisherman  [author] 1 Oct @ 8:42pm 
@DiViNe NeKO Your crash was also likely due to the Zao Korr bug.
Salty Old Fisherman  [author] 1 Oct @ 8:41pm 
@GaohX See the "Known Issues" section --> Zao Korr causes a crash to desktop when he takes missile fire when mounted (will be addressed next patch)
GaohX 30 Sep @ 3:03am 
Hello my Man-Chu campaign crashed during a battle and since then i can't load up a battle without crashing. He was on his mount, during turn 45.
REITERPALLASCH 28 Sep @ 11:32am 
Hopefully this can be made to be compatible or somebody can make a sub mod to have it work with the mod configuration tools. Alot of excellent mods have the MCT as a requirement for example might of the maw.
PAWN 28 Sep @ 3:14am 
This mod looks cool but does not seem to be too stable.
I was playing and the game crashed after ending my turn, this happened on the first turn which kind of killed my mood to proceed further.
WhiteScreen 27 Sep @ 10:56am 
This Mod while expertly made with content and design has a high crash rate in the game. I hope it can become more compatible in the future.
Elaiy 27 Sep @ 9:33am 
any sfo sub mod in the works?
nOOB 27 Sep @ 6:09am 
hello, after confederating The Man-Chu i got duplicate Zao Kars running around whats the deal with it?
purpleV 26 Sep @ 11:12pm 
Hey folks, i've watched the video, realy well done mod.
Is it possible to make it compatible with MCT?
That could be very nice for many, i guess.
Kind regards