Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

(bugged, don't use me!) Heat Pipe Connection Passthrough!
16 Comments
AndromedaFallen  [author] 15 hours ago 
found a different crash. Enabling overclock straight up crashes the game. no shenanigans required. It doesn't even provide a usable log.
AndromedaFallen  [author] 15 hours ago 
so, figured out what's going on with IO ships and burning themselves to death. Hasn't been fixed, but working on it. Fixed thermal canister missile crash (not uploaded yet, going to fix the other one first, sometime hopefully soon)
AndromedaFallen  [author] 16 Aug @ 1:25pm 
What in the goddamn. Okay, will take a look
Silver_Antony 16 Aug @ 11:41am 
Io ships are buning themselves to death, for some reason either their pipes or radiators aren't connecting
AndromedaFallen  [author] 15 Aug @ 9:50pm 
okay took a look. That's part of the unfortunate "bug we don't know how to fix" that happens the same with radiators and lance amplification pump
Fused Ion 15 Aug @ 9:32pm 
https://pastebin.com/ZfV7VQHH

(For future context) It actually just happened again, but only when an unknown part got overclocked after moving some pipes around (which turns it off, for me idk,) so I'm honestly not sure what the cause would be aside from a state change.
AndromedaFallen  [author] 15 Aug @ 9:28pm 
Can you send a crashlog
AndromedaFallen  [author] 15 Aug @ 6:38pm 
okay nvm fixed
Fused Ion 15 Aug @ 2:51pm 
I just encountered a crash when using this mod (with a fair number of others, but this crash only takes place when adding this). The moment I try to place the Thermal Missile down I get a game crash, and seemingly from nothing else so far. lmk if you need a log or anything
AndromedaFallen  [author] 15 Aug @ 5:47am 
@master yes. should be mostly fixed
MasterB.88 15 Aug @ 2:39am 
was this fixed as it crashing may game aswell
AndromedaFallen  [author] 13 Aug @ 3:19pm 
Gothic, yeah it probably should be, but for balance reasons the devs didn't do so
AndromedaFallen  [author] 13 Aug @ 3:18pm 
Silver, will take a look at it when getting home.
gothicpando 13 Aug @ 12:37pm 
This seems like it just should be base game?
Silver_Antony 13 Aug @ 9:28am 
The game crashed when I tried to jump to a station, turned off the mod, got there with no problems. Here's part of the log, because character limit:

System.AggregateException: One or more errors occurred. (Exception has been thrown by the target of an invocation.)
---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.InvalidOperationException: No component named 'BlueprintNetworkNode' in part 'cosmoteer.railgun_accelerator'.
at Cosmoteer.Ships.Blueprints.BlueprintPart.GetComponent[T](ID`1 id) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Blueprints\BlueprintPart.cs:line 247
at Cosmoteer.Source.Ships.Blueprints.BaseBlueprintPartNetworkPort.OnAddedToPart(BlueprintPart part) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Blueprints\BaseBlueprintPartNetworkPort.cs:line 81
Chronos 13 Aug @ 4:15am 
Very helpful! Will keep an eye on it, thanks for sharing.