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(For future context) It actually just happened again, but only when an unknown part got overclocked after moving some pipes around (which turns it off, for me idk,) so I'm honestly not sure what the cause would be aside from a state change.
System.AggregateException: One or more errors occurred. (Exception has been thrown by the target of an invocation.)
---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.InvalidOperationException: No component named 'BlueprintNetworkNode' in part 'cosmoteer.railgun_accelerator'.
at Cosmoteer.Ships.Blueprints.BlueprintPart.GetComponent[T](ID`1 id) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Blueprints\BlueprintPart.cs:line 247
at Cosmoteer.Source.Ships.Blueprints.BaseBlueprintPartNetworkPort.OnAddedToPart(BlueprintPart part) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Blueprints\BaseBlueprintPartNetworkPort.cs:line 81