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Even after adding <forceIsTree>true</forceIsTree> though, in case that was the reason, it behaved the same
- Added support for snow overlays. (MatureSnowOverlay, ImmatureSnowOverlay, LeaflessSnowOverlay)
- Added support for LeaflessImmature state.
- Changed framework to override original tree's support for certain states and overlays, allowing full creativity for artists.
- Fixed mismatching vanilla snow overlays rendering over retextured trees.
- Fixed snow overlays not hiding when tree is ghosted.
- Fixed Medieval Overhaul error.
is it works as a snowy overlay on top of a texture? I'm not playing right now, but I thought snowy variant is a completely different texture.
- Added "Djeeshka Scales" scale template and made it the new default.
- Added "Ghost Entire Map" toggle in the transparency settings.
- Added "Reset to Defaults" button in the transparency settings.
- Fixed fibercorn being listed between the trees.
- Fixed tree transparency toggle widget overlapping "Cleaning Priority (Continued)" toggle when having that mod installed alongside "Minimal Light Control".
Thanks!
* i do like the look of the trees in this mod though, great job... if only i could see the objects..
it looks like this
Add MO tree textures to the texture dropdown list? Gotta make an add-on for that.
- Changed trees that were already rendered high above pawns to be unaffected by the "Render Above Pawns" toggle, leading to Medieval Overhaul's trees no longer rendering weirdly.
- Changed max radius of tree transparency to 25 tiles, for the mad lads with giant trees.
Maybe you could take vanilla snow overlay textures for trees and reposition their appearance on custom textures?
Whether it's modification or removal of snow on Djeeshka trees, etc. There's like 22 tree textures, and I didn't make them - I'm not the artist - and to expect anyone to make 22 snow coverings is a bit much, but we'll see if the community jumps in to help or whatever.
How will the snow work with that mode?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3543705507
Simply enabled the template "Maal's Variant Tree Textures" to enable them.
- Changed tree transparency hotkey from [T] to [Equals] because it was already taken by a vanilla hotkey