RimWorld

RimWorld

Better Trees
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Update: 29 Aug @ 6:51am

Update 29 Aug 2025:
- Added support for snow overlays. (MatureSnowOverlay, ImmatureSnowOverlay, LeaflessSnowOverlay)
- Added support for LeaflessImmature state.
- Changed framework to override original tree's support for certain states and overlays, allowing full creativity for artists.
- Fixed mismatching vanilla snow overlays rendering over retextured trees.
- Fixed snow overlays not hiding when tree is ghosted.
- Fixed Medieval Overhaul error.

Update: 28 Aug @ 7:01am

Update 28 Aug 2025:
- Added "Djeeshka Scales" scale template and made it the new default.
- Added "Ghost Entire Map" toggle in the transparency settings.
- Added "Reset to Defaults" button in the transparency settings.
- Fixed fibercorn being listed between the trees.
- Fixed tree transparency toggle widget overlapping "Cleaning Priority (Continued)" toggle when having that mod installed alongside "Minimal Light Control".

Update: 23 Aug @ 3:17pm

Update 24 Aug 2025:
- Changed trees that were already rendered high above pawns to be unaffected by the "Render Above Pawns" toggle, leading to Medieval Overhaul's trees no longer rendering weirdly.
- Changed max radius of tree transparency to 25 tiles, for the mad lads with giant trees.

Update: 16 Aug @ 10:52am

Update 16 Aug 2025:
- Changed tree transparency hotkey from [T] to [Equals] because it was already taken by a vanilla hotkey

Update: 10 Aug @ 8:29pm

Update 11 Aug 2025:

- Added missing Djeeshka textures for some DLC and modded trees (Alpha Biomes: Ocular Biome, Regrowth: Aspen Biome)
- Added patches to support some trees from Alpha Biomes and Medieval Overhaul
- Added hotkey [T] to toggle tree transparency (can be changed in controls)
- Fixed fire being rendered below trees if "render above pawns" was enabled
- Fixed needing to move cursor after toggling tree transparency before it applied

I also attempted a more heavy handed tree detection approach that would require no more manual patching badly-defined trees from my end, but this ended up doing more harm than good, leading to non-trees being detected as well, so it was scrapped.

Ultimately the best approach remains the one that requires the most work from me: manually patching mods from the past and educating modders of the future on how to define trees the way RimWorld intended them to be. I've created a guide on how to properly define trees.

Update: 6 Aug @ 12:38pm

Update 6 Aug 2025:
- Added a patch to make trees in "Vanilla Plants Expanded - More Plants" be considered as trees by Rimworld. (Oskar please fix)

Update: 4 Aug @ 6:24pm

Update 5 Aug 2025:
- Fixed transparency controller still costing some performance when toggled off, is now zero.

Update: 2 Aug @ 1:14pm

Update 2 Aug 2025:
- Fixed trees rendering over rain

Update: 2 Aug @ 12:54pm

Update 2 Aug 2025:
- Fixed autumn colors not being applied.

Update: 2 Aug @ 12:26pm

Update 2 Aug 2025:
- Added transparency toggle settings by RIGHT-CLICKING the toggle, which includes radius, opacity %, and update rate.
- Fixed transparency toggle being off-center.